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AIVAS

Latest Posts

Page: 8 of 8
Posted in: Force destruction
 AIVAS
01-29-2004, 2:46 AM
#4
nnnnnope, from what I saw, they suggested it in enhanced ideas new force powers, but they think that it would be overpowerd. (not if it was done right it wouldn't) so I guess it's back to the mod requesting...  [Read More]
Posted in: Force destruction
 AIVAS
01-29-2004, 2:39 AM
#3
ok, thanks By the time this is posted, I'll be searching...  [Read More]
Posted in: Force destruction
 AIVAS
01-28-2004, 10:25 PM
#1
I loved the force destruction power from mysteries of the sith, and I was hoping that a mod like ojp might be able to bring it back, it would of course be more powerfull than any gun that we get in game (I wish they didn't nerf the conc rifle) but it...  [Read More]
Posted in: Changing the vehicle limit
 AIVAS
01-28-2004, 8:42 PM
#1
I have VERY little experience with modding, (actually, none) but lots with mods, and I know that you CAN change the maximum number of vehicles in jedi academy, but I don't know HOW. Could anyone enlighten me on this? and also once again, no experian...  [Read More]
Posted in: making mp models work in sp?
 AIVAS
01-28-2004, 8:48 PM
#2
Tons of views, but no replies, come on people, I know some of you know how....  [Read More]
Posted in: making mp models work in sp?
 AIVAS
01-27-2004, 5:56 PM
#1
I know this has been asked before, but I have a revan model, and I was wondering how to make it work in sp? through playermodel command or making it into a race I don't care, but I wanna be revan in sp...  [Read More]
Posted in: kotor final?
 AIVAS
01-19-2004, 10:51 PM
#1
Kotor flight school final version has been released, but I am amazed to see that no one is useing it, there are a few servers with the beta, on ASE but none using the full version. doesn't anyone else like it?...  [Read More]
Posted in: vehicle limit and new vehicle classes
 AIVAS
01-29-2004, 10:34 PM
#105
Originally posted by razorace You can have multiple mods installed at the same time but you can only have one running at a time. Please note that I'm refering to actual code mods instead of these "mods" that are just additional vehicles, s...  [Read More]
Posted in: vehicle limit and new vehicle classes
 AIVAS
01-29-2004, 7:23 PM
#103
strong forces 2 was recently uploaded to lucasfiles.com, check there. Originally posted by Darth Sun You don't have to give up on Strong Forces 2, mods work independantly of each other since each goes into its own folder inside JA's location. yes...  [Read More]
Posted in: vehicle limit and new vehicle classes
 AIVAS
01-29-2004, 4:11 PM
#100
I thought that you could only have one mod, such as ojp/xmod/admin mods/strong forces 2 and such? well if that's true, i wanna change the vehicle limit, but I don't wanna give up strong forces 2 for it. (by the way, for suggestions on force powers,...  [Read More]
Posted in: vehicle limit and new vehicle classes
 AIVAS
01-29-2004, 1:58 AM
#96
Originally posted by razorace Unfortunately it's too complicated for someone without any coding experience. I should add that the vehicle limit only works when you're running whatever mod has the vehicle limit fix installed. Running basejka afterwa...  [Read More]
Posted in: vehicle limit and new vehicle classes
 AIVAS
01-28-2004, 11:07 PM
#94
Ok, I am a very confused person with NO experience modding, no ofense but I don't want OJP mod (at least not at this time) but could someone tell me how to change the vehicle limit?...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 AIVAS
01-29-2004, 3:52 AM
#49
If done right, destruction would NOT be overpowered, it's just finding the right balance. Lets say perhaps that using force destruction slows down your force regen temporarily, or you can't use any force powers shortly afterwards, or maybie a dark ra...  [Read More]
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