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AIVAS

Latest Posts

Page: 7 of 8
Posted in: Some npcs are mindtrickable/some aren't?
 AIVAS
02-04-2004, 11:39 PM
#6
I haven't been able to find what I'm looking for, I already have that though, I'll check to see if I missed it somehow, what I need, is a way to make certain npcs that normally are not affected by mindtrick ARE affected by it, and some that are affec...  [Read More]
Posted in: Some npcs are mindtrickable/some aren't?
 AIVAS
02-04-2004, 2:59 AM
#1
I have some very basic experience modding saber files and npcs, but I'm unable to figure out how to make certain enemies immune/vunerable to mindtrick, is there a certain line in the .NPC file I missed? because I thought I heard about someone changed...  [Read More]
Posted in: boba fett flamethrower?
 AIVAS
02-04-2004, 2:53 AM
#9
Originally posted by TK8252MJL Most likely not... I'm not much of a coder, but I think that would require the single player source code, which, will not be released (as far as we know). *darth homer voice again* DOH! *chokes his entire crew* oh w...  [Read More]
Posted in: boba fett flamethrower?
 AIVAS
02-04-2004, 2:34 AM
#7
*darth homer voice* DOH! *grips an imperial admiral and chokes him to death with the force* ahh that's better I think I like lightning better, becauuse it did more damage and less knockback, tap the button a stormtrooper dies with lvl 3 lightning ta...  [Read More]
Posted in: boba fett flamethrower?
 AIVAS
02-04-2004, 2:12 AM
#5
Yes, but the problem is, I need the patch, is there any way with the patch, to use lightning as boba?...  [Read More]
Posted in: boba fett flamethrower?
 AIVAS
02-04-2004, 1:58 AM
#3
Okay I figured it out, with a force lightning skill of 0 (yes 0) then it will damage enemies, and I used playerteam player before. but still my question remains, IS there a way to have boba fett with jetpack, but not flamethrower in unpatched JA?...  [Read More]
Posted in: boba fett flamethrower?
 AIVAS
02-04-2004, 1:10 AM
#1
I was wondering, since the playermodel boba_fett now makes flamethrower work in addition to jetpack, Is there any way besides re-installing without the patch to get the flamethrower to STOP working? I've flamed things for a total of 5 mins under flam...  [Read More]
Posted in: sithspeeder?
 AIVAS
02-04-2004, 4:40 AM
#9
Originally posted by keshire Also the beta version of the Acklay by Monsoontide has been released. You may want to take a look at it. ;) has no attack, but when they get sounds/attacks in, and HOPEFULLY find a way to run people down with it, now T...  [Read More]
Posted in: sithspeeder?
 AIVAS
02-04-2004, 4:27 AM
#7
Originally posted by razorace You have a good point. At this point I haven't really been messing with the vehicle files as I've been leaving that up to the authors. ok, thanks, But also, if there was a vehicle that could ONLY lay mines, everyone w...  [Read More]
Posted in: sithspeeder?
 AIVAS
02-04-2004, 2:04 AM
#5
Originally posted by razorace It's just a transport swoop. It doesn't really make sense to have guns on it. well, if I'm correct i asusming it's like the sithspeeder on pcgamemods with the mines, having weapons THAT powerful doesn't really make se...  [Read More]
Posted in: sithspeeder?
 AIVAS
02-04-2004, 1:12 AM
#3
ok, thanks just wonderin. also, if it's just mines that it leaves behind as the only weapon, you may wanna consider adding swoop bike blasters to it....  [Read More]
Posted in: sithspeeder?
 AIVAS
02-04-2004, 12:12 AM
#1
I got the latest enhanced version of ojp to try it out, and in the readme file, I found this under the vehicles: Sith Speeder Multiplayer, Vehicle Model Names: sithspeeder Description: "A pared-down crescent-shaped conveyance, Darth Maul's Sit...  [Read More]
Posted in: Two questions
 AIVAS
02-03-2004, 12:31 AM
#2
Originally posted by ZeonZumDeikun Okay, for one how to I spawn vehicles I've downloaded? I know there's a cheat for NPC sapwn vehicle <vehilce name>, but how would I do that for downloaded vehicles? Say, a Jedi Starfighter model I downloaded?...  [Read More]
Posted in: new models, and Npcs
 AIVAS
02-02-2004, 5:04 AM
#6
Thanks all, I got it to work, now an infinite force (basically, 999 force 50 points every regen interval, low rtegen interval) and 999 health bots, Now I can see a obi-wan kenobi Vs sith anakin duel! (not to mention revan vs malak once malak model is...  [Read More]
Posted in: new models, and Npcs
 AIVAS
02-02-2004, 2:50 AM
#3
Originally posted by TK8252MJL Use this, it's a nifty little wizard for creating new NPCs: http://pcgamemods.com/3648 :) thanks, but now, I am wondering, I got the revan skin from pcgamemods, now can someone else tell me how to turn that into a...  [Read More]
Posted in: new models, and Npcs
 AIVAS
02-01-2004, 9:11 PM
#1
I asked something like this before in the modeling forum, but no one replied, even though I got about 30 veiws, so I ask here. I have a number of models in multiplayer that I want to use in singl player, can you tell me how to make them into npcs so...  [Read More]
Posted in: Servers using too many mods, skins, hilts and maps
 AIVAS
01-31-2004, 12:36 AM
#2
OR, just don't make it a pure server, I don't know about guns, but if you have a saber the server doesn't you can select it, but you will be using a single saber reborn default once it takes affect. and if someone is using a saber you don't have on...  [Read More]
Posted in: making mp models work in sp?
 AIVAS
02-01-2004, 9:04 PM
#3
Okay, if no one here knows, can someone tell me WHERE to ask?...  [Read More]
Posted in: kotor final?
 AIVAS
01-30-2004, 4:55 PM
#15
Originally posted by Sam Fisher Doh.. they have included 4 different maps in there! One with just space, one with asteroids, one advanced, and there's onother one, can't remember though :o 1. asteroids, for the creator who really liked tem, and a...  [Read More]
I haven't waded through the flame wars to post this, so if it's been mentioned before then you need to listen again because if you had actually read it, you wouldn't be flaming here. if you are anti-rpg, then don't play on a pro-rpg (aka honour/new...  [Read More]
Posted in: vehicle limit and new vehicle classes
 AIVAS
02-04-2004, 5:09 AM
#112
Originally posted by keshire Yes that would be a bug. Just press "p" to change views. I'm also hoping someone takes it upon themselves to add in vehicle attacks for the animal class. Melee attacks and hopefully the rancor grab. yeah, be...  [Read More]
Posted in: vehicle limit and new vehicle classes
 AIVAS
01-30-2004, 6:04 AM
#107
Originally posted by razorace Nope, doesn't look like it. However, like I stated before, you could ask the auther to come talk to us and we will provide the nessicary changes once they are ready. what mehtod of communication should I ask them to a...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 AIVAS
02-01-2004, 4:40 AM
#51
Originally posted by Lathain Valtiel Ummm.. For Force Destruction, why not justify it by saying it is accelerating the particles of air in front of the user to such a degree they convert into a ball of pure heat that is hurled forward at high speed....  [Read More]
Posted in: RGB Saber Colors
 AIVAS
02-03-2004, 1:51 AM
#42
Originally posted by razorace He's working on it right now. It's going to be a OJP exclusive...well at least until someone ports the source code. ... well, Since I can't run strong forces 2 and ojp at the same time, I'll have to make a tough choi...  [Read More]
Posted in: RGB Saber Colors
 AIVAS
02-02-2004, 7:58 PM
#40
Originally posted by Tchouky hiya everyone. As Azymn said, ive done more than my old rgb sabers. you can see here a few screenshots and vids : http://mbalch.free.fr/jk3/ here are the features of this small mod : -rgb blades -black saber ( with...  [Read More]
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