Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

keshire

Latest Posts

Page: 25 of 27
Posted in: Basic Brainstorming: Default Cvar Values
 keshire
12-02-2003, 5:26 AM
#6
I've seen no visual components to indicate so. But you could tie it to the unused bashed animation. I'm not sure where all its linked....  [Read More]
Posted in: Basic Brainstorming: Default Cvar Values
 keshire
12-02-2003, 5:11 AM
#4
aw man, I was going through it all this morning. Its scattered throughout the saber and force code. It states that when a limb is broken it affects everything done with said limb. force powers (ie no two-handed lightning), sabering (strenght of attac...  [Read More]
Posted in: Basic Brainstorming: Default Cvar Values
 keshire
12-02-2003, 4:52 AM
#2
How about re-implementing arm breakage too. I really like what is proposed in the code....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 keshire
12-02-2003, 5:22 AM
#4
Empire Strikes Back ANH= A New Hope ESB= Empire Strikes Back ROTJ= Return of the Jedi PM= The Phantom Menace AOTC= Attack of the Clones...  [Read More]
Posted in: What's New?
 keshire
12-02-2003, 3:51 AM
#8
For the old gametypes, you may want to include a link to old maps....  [Read More]
Posted in: Vehicle pack worth it?
 keshire
11-22-2003, 3:49 AM
#2
The same thing was done for hilts at http://jk3hilts.evilzz.net/ Not that I have any connection to the site. ;)...  [Read More]
Posted in: So... do you want my Snow Speeder?
 keshire
11-21-2003, 10:15 AM
#2
You'll want to talk to one of these people. Emon, razorace, RenegadeOfPhunk OJP is a conglomerate of like minded modders....  [Read More]
Posted in: Enhanced Ideas: New Animations
 keshire
11-25-2003, 3:36 AM
#31
Originally posted by razorace You can merge the files together but it will make your mod a huge download. Which wouldn't be worth it for a taunt....  [Read More]
Posted in: Enhanced Ideas: New Animations
 keshire
11-22-2003, 9:34 AM
#29
From Samuri Stances Mod: BOTH_SABERFAST_STANCE 10429 2 -1 20 http://mediaservice.photoisland.com/auction/Nov/200311221131738896610223.jpg BOTH_SABERSLOW_STANCE 9779 6 -1 20 http://mediaservice.photoisland.com/auction/Nov/200311221957717602159005.jp...  [Read More]
Posted in: Enhanced Ideas: New Animations
 keshire
11-22-2003, 3:38 AM
#28
I beleive that is in a different gla file. And if I'm not mistaken MP can't import more than one gla for a model like sp can....  [Read More]
Posted in: Enhanced Ideas: New Animations
 keshire
11-21-2003, 11:01 AM
#26
http://mediaservice.photoisland.com/auction/Nov/200311215806622446633760.jpg This is a staff stance. Because it is from the staff kata it blends in well with the current transitions. And Kensai has done these for his samuri stances mod. I don't kn...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-29-2003, 3:31 AM
#147
I'm just a clone of Bloodriot. Opinions and all. ;)...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-28-2003, 10:53 AM
#143
I don't think directional keys would have any influence on the direction of the saber attack - that would be decided on which way you move the mouse. My bad I meant replace. Currently you do move the saber in corrolation to the direction keys but o...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-28-2003, 10:35 AM
#141
I see. So he's tieing mouse movement and speed to directional keys and saberanimspeed? Would that be a good comparison? What kind of new animations if any are we looking at with type of system? I'm sure the current combo system dynamic or not will w...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-28-2003, 10:17 AM
#139
You can que up your attacking moves, I get that. But each move is still slowed down enough so that the defending Jedi can manually block them - right? in order to add both movie quality and blocking ability. How about making them progressively slow...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-28-2003, 10:13 AM
#138
* Mouse Sabering (does this include directional block as well?) VSIM ala Die by the Sword? I don't think that will go over well. Unless you mean a modified version. Would freelook be disabled? Technically the direction buttons do the same thing. A...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-28-2003, 9:42 AM
#135
The OJP is not your normal developemnt project, and I don't think it can be treated as such... Oh of course not. And I'd never assume as much either. But still, there needs to be some type of order to it all. We could divide things into categorie...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-28-2003, 9:01 AM
#133
I agree. We need some sort of feature tree based on what everyone wants sorted by popularity. The farther down the tree you go the more varients in ideas you can have. Then you have the plug and play type features that don't rely on the entire syste...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-28-2003, 8:26 AM
#130
I'll enjoy watching the mass chaos when decision time rolls around. I got a nice stash of popcorn ready. ;)...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-26-2003, 3:42 AM
#120
Context senstive blocking example. If surrounded and attacked at same time cue alternate blocking anim, and maybe counter attack on one of opposing attackers (to free up some space). And yes there really needs to be some type of check on strafing....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-25-2003, 8:40 AM
#116
Yes and those are just context sensitive attacks. Like Bloodriot said, what about context sensitive blocking? Whats the feasability of coding that in? This would definately help when being ganged up on which is a current problem. Though I could see l...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-25-2003, 6:29 AM
#114
Rock paper Scissors is how the current balancing is done in regards to the saber styles. And I for one strongly dislike it. The styles should be used for visual, and technical (ie, one-handed, two-handed, dual sabers, staff, etc.) At least a little...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-21-2003, 9:14 AM
#108
Ha. 3D. I've seen that Multimedia Authoring degree get very little use over the past few years. Now I'm an AS/400 Admin. Graphics are just a hobby that cost a lot of money to acquire....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
11-26-2003, 6:11 AM
#24
So this was hidden somewhere in the patch. //===The following fields were added after retail version:========================================== ================================= //these values are global to the saber, like all of the ones above //d...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
11-26-2003, 5:52 AM
#23
hmmm interesting. Half these commands were never listed in the main saber.sab { name "Battle Axe" saberType SABER_SINGLE saberModel "models/weapons2/axe1/axe1.glm" soundOn "sound/weapons/sword/draw1.wav" soundLoop "...  [Read More]
Page: 25 of 27