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keshire

Latest Posts

Page: 26 of 27
Posted in: Vehicles Submission: Sithspeeder
 keshire
11-21-2003, 4:22 AM
#2
As a side note to this, it handles wonderfully. Much better than the regular speeder....  [Read More]
Posted in: Enhanced Ideas: New Animations
 keshire
11-21-2003, 8:01 AM
#25
Animations Changes: BOTH_STAND1TO2 14943 16 -1 20 saber on BOTH_STAND2TO1 14943 16 -1 -15 saber off Custom On off animations for variety Move L/R Hang bone to hip to facilitate Ace's Saber Hilt collecting ;) BOTH_SABERSLOW_STANCE 13123 2 -1 60...  [Read More]
Posted in: Enhanced Ideas: New Animations
 keshire
11-19-2003, 1:18 PM
#24
I can do both. I can even adjust combo moves. I want to make my fencing style though. But something like that can wait until after I work on the Droideka....  [Read More]
Posted in: Enhanced Ideas: New Animations
 keshire
11-19-2003, 1:08 PM
#22
Due to some issues here at work, I had time to organize and categorize all the animations. I have the saber animations categorized by style, parry, and lock. And now I have a good understanding of what touches what and the naming scheme. So now I kno...  [Read More]
Posted in: Enhanced Ideas: New Animations
 keshire
11-19-2003, 11:23 AM
#21
I'll take a look at it when i get home. And experiment a little....  [Read More]
Posted in: Enhanced Ideas: New Animations
 keshire
11-19-2003, 10:39 AM
#19
really? Can the override be overridden? Kensai from [sotg] seemed to override the leg animations with his d+f+attack with the dual sabers causing the attack to be slightly skewed. It should be in the samuri stances on lucasfiles. I guess I'll take a...  [Read More]
Posted in: Enhanced Ideas: New Animations
 keshire
11-19-2003, 10:24 AM
#17
Looks like I'm moving on to using a spreadsheet to sort the animations especially the saber animations. Also each style has its own set of leg animations....  [Read More]
Posted in: Enhanced Ideas: New Animations
 keshire
11-19-2003, 8:30 AM
#15
Nope classic fencing. maybe dooku. http://www.marktek-inc.com/fencing.gif and to accomplish this I'd need to do new anims. hence the relevency to the new animations topic. ;) when I get ready to move on over to implementing different styles and w...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-21-2003, 8:56 AM
#105
Like Razorace said writing it down is useless. But some non essential posts should be trimmed/deleted. Which I'll be doing to my own here in a few minutes....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-21-2003, 4:13 AM
#101
I think the general consensus is that it onlyhappens in a saber lock. And on another note. We're not even half way through with discussing the whole system and we're almost 3 pages full. This is alot of thread to sift through....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-21-2003, 3:52 AM
#97
Something that could be an in-between that could please both razor and renegade is to somehow lock the players together when engaged in a chained combo. The players are locked at point blank range while the attacker is comboing and the defender is bl...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-20-2003, 10:54 AM
#78
Wait wait wait. How are the pre-determined combo's activated? Like a special? which you have linked to the directional block as of now. If you go with the way normal combo's are activated (running around hitting one button after another) your talki...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-20-2003, 10:20 AM
#76
Yep alot of the newer moves need to be edited. I'd also like to see the red DFA sped up dramatically at the cost of damage. The fast stance should keep its moves only slow them down some. It needs to be a little slower than say, Tavions stance. So b...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-20-2003, 10:06 AM
#74
I'll second the removal of the forward butterfly. As it is people use it as an attack. Same thing with the dual forward butterfly....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-20-2003, 8:36 AM
#71
Kendo Stances should be doable. Unless he wants the whole sha'bang. Then that more problematic. I've got all the saber anims sorted now I'm going thorugh and putting descriptions next to them. Then I'll start some work on altering moves and styles an...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-20-2003, 3:58 AM
#68
Let me get this out of the way while its still fresh in my mind. I would suggest leaving saber throw for a seperate discussion. The fact is that this new blocking system doesn't nessesarily mean saber throw has to go or stay - they are two different...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-19-2003, 12:36 PM
#46
Actually in a system like that I would force walk too. Especially if running lower stamina. Or at least an option to choose which one you use by default. And I also think this system would be a good system to use. But I would definately vote for a s...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-19-2003, 12:32 PM
#44
I'd also like to add stance choosing to the jedi customization menu with at least three stances for each style. As well as saber off/on options....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-19-2003, 12:30 PM
#43
I'd suggest against move picking. And instead suggest style picking. You have seven to choose from so far. fast medium strong tavion desann dual staff plus any that others make. And I'm sure I'll make something. ;)...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-19-2003, 10:50 AM
#39
Running already carries those penalties. It was stated by Raven. And is definately noticable in single player....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-19-2003, 10:34 AM
#36
MB is good and all for Movie recreations. But I'd like to see a major saber overhaul. Which is what JKA is made for. I'd like to head in a more competitive saber enviroment with all MB has to offer and some new innovations. With JKA I don't see gunne...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-19-2003, 9:41 AM
#32
Nope. I'm at work. This is what I do for a living. At home I'm stuck on a 56k, not worth it when I have a t1 here....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 keshire
11-19-2003, 8:41 AM
#27
I think we should go with this type of setup. Stances (the idle position in a style) should be a menu branch....  [Read More]
Posted in: Basic Ideas: Immortal Requests?
 keshire
11-19-2003, 9:54 AM
#11
With the nature of the project its the most intelligent thing to do. I see it as more of packages than a mod....  [Read More]
Posted in: Basic Ideas: Immortal Requests?
 keshire
11-19-2003, 9:46 AM
#9
Think of it like this. All the coding grunt work is done. Its open Source. Pick and choose what you like and modify it accordingly, then pack it as Bob's favorite features....  [Read More]
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