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Altus_Thrawn

Latest Activity

Posted in: Virtual CD drive help
 Altus_Thrawn
11-16-2004, 3:55 PM
#1
I have a home network with two computers. The first has a working CD drive, but I can only use this one very limitedly. The second doesn't have a working CD drive, but I can use this one whenever I want or need to. My question is, can somebody help...  [Read More]
Posted in: Very good things! *keep it clean* (big images)
 Altus_Thrawn
02-03-2005, 2:36 PM
#120
Last thing I bought...my way out of a Hold 'Em hand. Before that...Silly putty. Amazing stuff silly putty....  [Read More]
Posted in: QUEST! 17th of April
 Altus_Thrawn
04-14-2004, 6:45 PM
#7
I dont know what you did Grask but our 2 tkm's should've been able to take on your group, and we got slaughtered in the imperial part (killing rebels)...  [Read More]
Posted in: QUEST! 17th of April
 Altus_Thrawn
04-14-2004, 2:32 PM
#2
We got slaughtered also... 2x tkm 1x advanced carbineer 2x advanced riflemen 2x commando, 1 advanced, one not 1x squad leader 1x useless bum (me, along for ch xp and the ride) I think they key is good buffs all around, a MCM, and knowing what damage...  [Read More]
Posted in: HUNT! 14th of April
 Altus_Thrawn
04-14-2004, 4:24 PM
#6
When I'm an uncle I want a nephew like corzip...  [Read More]
Posted in: HUNT! 14th of April
 Altus_Thrawn
04-14-2004, 4:16 PM
#4
Ooh hunt theres ch xp to be had there. Time?...  [Read More]
Posted in: sucked into space
 Altus_Thrawn
02-22-2004, 10:55 AM
#5
I like what Wedge did in Mars (if my memory serves). Have a 1 unit thick caulk door 2 units above the floor, when you hit the buttom that caulk (invisible) door opens and you hit the trigger push under it. Players don't notice they're walking 2 units...  [Read More]
Posted in: WIP: Dreadnought
 Altus_Thrawn
02-22-2004, 10:59 AM
#10
GothiX your so observant! Anyway yeah, and maybe some colored light. (I just fell in love with it)....  [Read More]
Posted in: Hilt Showcase and WIP...
 Altus_Thrawn
02-22-2004, 10:04 AM
#20
http://mediaservice.photoisland.com/auction/Feb/20042194125147105326093.jpg I like...its my kind of thing....  [Read More]
Posted in: compile errors
 Altus_Thrawn
01-26-2004, 12:11 AM
#1
I had a simple map. Basically a room, with decorations (pillars, niches, the like). I added a small hallway with a room at the end, more models and lights. I get two errors when compiling. It runs a bit, and I get a ton of the error message (in the...  [Read More]
Posted in: nonsolid walls
 Altus_Thrawn
01-25-2004, 4:59 PM
#1
Is there a way to do this with GTK, or only by editing a shader file? Also, if it is shader, what code do I need to use (sorry I'm no good at this stuff)?...  [Read More]
Posted in: How did raven make that really nice terrain
 Altus_Thrawn
01-21-2004, 8:37 PM
#4
Sorry to return this thing from the dead but Luke did you get an answer?...  [Read More]
Posted in: stupid respawning...
 Altus_Thrawn
01-14-2004, 9:07 PM
#4
Yeah I got the same problem of showing up but not respawning. I don't understand the worldspawn's spawnscript, as well as Icarus?...  [Read More]
Posted in: curved rivers
 Altus_Thrawn
01-04-2004, 12:09 PM
#1
I'd like to know how to make curved rivers. Straight rivers are no fun, don't look good, and more bad stuff. :) Also I know for JK2 to make water you used caulk_nonsolid and applied water to the top and bottom only. For JKA do you just apply water t...  [Read More]
Posted in: Water?!
 Altus_Thrawn
12-22-2003, 2:49 PM
#6
What happened to the good old days of caulk_nonsolid and only texturing top+bottom? Also what do caulk_water and caulk_lava and caulk_acid do?...  [Read More]
Posted in: Making worldspawn..
 Altus_Thrawn
12-10-2003, 8:17 PM
#3
Another two things..that I should know. 1) How do you make effects? I know you use a fx runner, but what must be in the entity window? 2) Is there a site that is like a "reference source" for JKA, where I can check how to do many things,...  [Read More]
Posted in: Making worldspawn..
 Altus_Thrawn
12-09-2003, 9:38 PM
#1
I am embarrased to be asking this, but how do I make the worldspawn in GTK 1.3.12? I just finished doing the entity properties for a vehicle. I then opened up the entity window, and I was going to scroll down the list to worldspawn, to find there wa...  [Read More]
Posted in: Repawning Ships and Swoops?
 Altus_Thrawn
12-12-2003, 8:11 PM
#9
I find it interesting you have to use Icarus and the like to get vehicles. Is there no simpler way to simply get one in a map?...  [Read More]
Posted in: Basic question but....
 Altus_Thrawn
11-27-2003, 11:37 AM
#3
Thanks, that helps alot! Can a similar procedure be used to create a pyramid?...  [Read More]
Posted in: Basic question but....
 Altus_Thrawn
11-27-2003, 11:25 AM
#1
This is a rather basic question but - How do I make an equilatoral (sp) triangle?...  [Read More]
Posted in: how do you add a vehicle to a map....?
 Altus_Thrawn
12-13-2003, 10:17 AM
#8
Originally posted by WadeV1589 http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm Change the following: NPC entity ------------- targetname - is swoop1, change to spawn_tie1 NPC_Target - is swoop1, change to spawn_tie1 npc_t...  [Read More]
Posted in: "elevator in the floor"
 Altus_Thrawn
10-16-2003, 10:50 PM
#3
That is good for when you are at the top dueling, but you wouldnt be able to get there because the doors at the top of the elevator shaft would be closed....  [Read More]
Posted in: "elevator in the floor"
 Altus_Thrawn
10-16-2003, 10:14 PM
#1
I am having trouble in my map. What I have is a tall tower, and there is an elevator in the middle. When you step in the elevator it whisks you up to the roof, and you step off. You would then duel there. However, when dueling I dont want you duelers...  [Read More]
Posted in: the differences
 Altus_Thrawn
10-13-2003, 8:07 PM
#1
Well, I've been mapping jk2 for a while, and will soon get JA. My questions: Isnt the scripting in JA mp? If so, where can I learn to script? Are there vehicles in MP? And there any new "func's"?...  [Read More]
Posted in: droideka model
 Altus_Thrawn
02-22-2004, 11:19 AM
#129
Good stuff there....  [Read More]