Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

νυrτ

Latest Activity

Posted in: Vurt's retextures
 νυrτ
07-31-2013, 5:23 PM
#233
https://docs.google.com/file/d/0B9VcBUWH8o6NX0ZDU1dsbGxRTkE/edit sorry for the lack of updates, im busy working with flora and stuff for the indie game Kenshi....  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-26-2013, 1:16 PM
#230
Some of the creatures such as the Rancor in the Undercity sewers and the Jabba the Hutt Aliens Zax/Ajuur come out too shiny like they are covered in petroleum jelly. How do I fix this? They look unnatural. They arent touched by this mod. Might be so...  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-24-2013, 3:08 PM
#227
KOTOR1...  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-24-2013, 1:50 PM
#225
yeah it needs my appearance file ;) here it is: https://dl.dropboxusercontent.com/u/69293119/appearance.2da not 100% sure how it works with other mods and compability....  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-19-2013, 2:44 PM
#223
Here's an early version for those who wants to try it out or maybe use textures from it: http://www.multiupload.nl/MYLDIP247W...  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-14-2013, 4:11 AM
#219
Ah cool :) I'm using CS5 and yes FilterForge is a must :) I guess i'll make this mod an open beta too (why not?) currently i'm away from home until sunday though....  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-14-2013, 2:06 AM
#217
Haha, sure i'll join up with you :) Looks really good. PM a link to what you've done and i'll do the same, if you're interested....  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-13-2013, 2:45 PM
#213
yeah the faces might look a bit too smooth, but also a bit more natural (imo). The original faces are hand drawn with wrinkles drawn in black so they really stand out....  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-12-2013, 8:22 PM
#211
Cool, i'll take a look at the tutorial, might give it a shot when i'm done texturing. New Force gfx (WIP): http://piclair.com/data/bu9xv.jpg http://piclair.com/data/9jnnm.jpg...  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-12-2013, 5:05 PM
#209
Haha, yes they're pretty bad up-close. Fortunately, when running around and fighting and whatnot it's not THIS noticeable though, when up-close (cut-scenes / talking) it's painful to see how low poly they truly are.. I havent re-modelled anything for...  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-12-2013, 4:34 PM
#207
Thanks for all the kind words, glad you like it :D Rextured the 4 Gammoreans, original textures are extremely low-res (256x256) these are 1024x1024, so they're a bit more detailed and far from as blurry as the default textures.. There's also some ad...  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-09-2013, 10:19 PM
#204
Yeah the chin needs to be fixed, personally i really dislike how most characters doesnt have any features, makes them look really dull and uninteresting, imo....  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-09-2013, 8:42 PM
#202
LDR: then everyone would look like a commander. N_oldCMH01 comparsion http://piclair.com/data/x86ja.jpg needs a new ear though, dunno about the hair either....  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-09-2013, 12:41 PM
#199
Twilek + new uniform.. not sure about the blue color but i really dont like the default design and colors. http://i.imgur.com/LFgAC0q.jpg http://i.imgur.com/XdhFXMk.jpg Is it just me or does the pink twilek kind of suck.. i'm thinking of making it...  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-08-2013, 9:09 PM
#198
Maybe when i'm done with this mod....  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-08-2013, 5:37 PM
#196
first and second link in my signature....  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-07-2013, 5:51 PM
#194
yeah i agree, it would need at least to be bump mapped to look good.. i think i'm gonna make it more subtle.. almost finished with the wookie village textures :) http://piclair.com/data/aj76c.jpg http://piclair.com/data/rfe94.jpg...  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-07-2013, 2:54 PM
#190
Chuundar http://piclair.com/data/nwss1.jpg...  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-06-2013, 2:54 PM
#188
:D here's an update, made it even more lush, i think i'll stop here lol http://piclair.com/data/8lqwo.jpg old vs new grass: http://piclair.com/data/d3a96.jpg...  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-06-2013, 9:17 AM
#185
i really dont like the original design of the ground level, it's so dull, when you get from dantooine to kashykk it's like "oh yay antoher brown world!!!".. i expected this world to be more jungle like when i first played kotor, so for me i...  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-05-2013, 8:45 PM
#182
kashyyyk http://piclair.com/data/6g7et.jpg http://piclair.com/data/io5ha.jpg http://piclair.com/data/sp6hi.jpg...  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-05-2013, 3:29 AM
#180
I agree that Bastila isnt that great yet. That head model looks great :) That post is from 2010 though :/ Guess i should look into modelling too... milestails: yes i guess i will add some of them....  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-04-2013, 8:40 PM
#175
Juhani 1024x1024 http://piclair.com/data/pm2om.jpg http://piclair.com/data/dv95r.jpg http://piclair.com/data/7umyf.jpg Bastila, just some slight edits, better eyes with TXI gloss and the face has some more features. http://piclair.com/data/ouj97....  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-03-2013, 4:06 PM
#172
It's not that shiny IRL, the gamma is off, it makes the white stand out way more than how it looks in-game......  [Read More]
Posted in: Vurt's retextures
 νυrτ
06-03-2013, 2:50 PM
#169
Zalbaar with some TXI tweaks: http://www.youtube.com/watch?v=VCAoy9chTLk looks better IRL because FRAPS is making everything dark, had to edit the gamma afterwards so colors and details are a bit off. Christos: I already did one for TSL, i believe t...  [Read More]