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Crixler

Latest Activity

Posted in: Music Changing?
 Crixler
06-12-2011, 8:09 PM
#4
You can do it for your own personal use, but you cannot share it....  [Read More]
Posted in: Planet: Iridonia
 Crixler
08-10-2010, 11:05 PM
#3
You have the species name mixed up. Zabraks are Iridonian, nor Iridorian. Iridorians are the crazy helmet guys....  [Read More]
Posted in: Crixler's Saber Pack 2 Develpment Thread
 Crixler
02-01-2010, 6:11 PM
#4
That would probably be a good idea, but I already had the first pack sitting around for a while, so it was already done. This one was more of an afterthought that I started afterward....  [Read More]
Posted in: Crixler's Saber Pack 2 Develpment Thread
 Crixler
01-31-2010, 8:27 PM
#1
My first saber pack may have just been released very recently, and an updated version just earlier today, but I'm already working on my second one! This time, I'd like some opinions on some of the new sabers. Let's start off with some silvery colors...  [Read More]
Posted in: Crixler's New Saber Crystals Pack I V1
 Crixler
02-12-2010, 4:41 PM
#13
Ok, I've found the problems. Yup, plural. The error the installer gives I just fixed, although I don't think that one really made any difference. The second error is the one causing the problems. Somehow my changes.ini didn't grab all the changes for...  [Read More]
Posted in: Crixler's New Saber Crystals Pack I V1
 Crixler
02-12-2010, 12:31 AM
#10
=/ Maybe I screwed up when I set up the installer. I never actually tested it, and it's only my second time using it. This is the only instance I've heard of this so far though. I'll test it myself in just a bit. Edit: I just commandeered my brothe...  [Read More]
Posted in: Crixler's New Saber Crystals Pack I V1
 Crixler
02-11-2010, 7:23 PM
#8
That's very strange. Did the installer have any errors?...  [Read More]
Posted in: Crixler's New Saber Crystals Pack I V1
 Crixler
02-11-2010, 2:16 AM
#6
:raise: What exactly doesn't show up? The crystal in the crystal selection menu?...  [Read More]
Posted in: Crixler's New Saber Crystals Pack I V1
 Crixler
01-31-2010, 4:28 PM
#4
Version 2 is now available! Scroll up to the first post to find it!...  [Read More]
Posted in: Crixler's New Saber Crystals Pack I V1
 Crixler
01-20-2010, 7:07 PM
#3
Hilts for these new sabers won't be affected, so as long as they simply replace standard colors, they shouldn't conflict. If you're wanting to use custom models with these colors, that will take a bit of modification on the user's end....  [Read More]
Posted in: Crixler's New Saber Crystals Pack I V1
 Crixler
01-20-2010, 1:05 AM
#1
As my first publicly available mod for KotOR, I present you with my first lightsaber addon pack for Knights of the Old Republic! Edit: Version 2 is now available! What it does: This mod will primarily add a few new color crystals for your lightsabe...  [Read More]
Posted in: Decompressing using Quick BMS
 Crixler
01-24-2010, 3:50 PM
#16
DarthSlinky,Crixler,i wanted to ask could it be the havok and dimm and euphoria that could be preventing all the compresion? And causing all these problems? Im just asking,if the game were to be moddable so to speak how would those programs be able t...  [Read More]
Posted in: Decompressing using Quick BMS
 Crixler
01-19-2010, 10:05 PM
#11
Something I've been wondering about... Extracting different lp files, there are a lot of duplicates in them. Such as the shadow stormtrooper skin. It's in more than 1 .lp. So I wonder what I would have to do to potentially release a non-texmod versio...  [Read More]
Posted in: Decompressing using Quick BMS
 Crixler
01-18-2010, 5:28 PM
#8
Well, I watched the cutscene after the 3rd visit as well, and it's the one saying you've landed on Kashyyyk, with a short line about what you found on Coruscant, and Kota cutting you short saying it's none of his business. So the new scene takes plac...  [Read More]
Posted in: Decompressing using Quick BMS
 Crixler
01-17-2010, 11:58 PM
#6
Yeah, I noticed the stormtrooper squard mentioned in the files, but I didn't look too much into it, since I knew it was a multiplayer thing. That's interesting though. I did, however, notice in the multiplayer scripts, that there was some sort of me...  [Read More]
Posted in: Decompressing using Quick BMS
 Crixler
01-17-2010, 10:35 PM
#4
I personally have never been a huge fan of multiplayer, but it's extremely popular, I wonder why they stopped. It could have really helped the game's popularity and sales, I imagine. I'm really interested in integrating the DLC into the main campaig...  [Read More]
Posted in: Decompressing using Quick BMS
 Crixler
01-17-2010, 5:31 PM
#2
There are files in there suggesting they were working on multiplayer at one point. In scum\runtime\scripts. I found them while looking through some Hoth stuff, but it could probably be found in a lot more than that. This is interesting....  [Read More]
Posted in: Raxus Prime discoloration
 Crixler
12-31-2009, 9:25 PM
#1
Alright, so whenever I go to Raxus Prime (the first Raxus level, anyway. Haven't started the second one yet), I get some weird coloration in the first area. http://i7.photobucket.com/albums/y262/Crixler/Raxus_discoloration3.png I'm wondering if that'...  [Read More]
Posted in: (k1) Taris middle city
 Crixler
03-31-2009, 1:12 AM
#54
Well. Maybe not actually make me avoid the mod, the rest of the awesomeness would just be too much to resist. =P But just the fact that deep down I know it was actually somewhere else would bug me. Might be my OCD. Keep it up! Loving it....  [Read More]
Posted in: (k1) Taris middle city
 Crixler
03-30-2009, 10:01 PM
#51
This mod looks very interesting, but some things: 1. Wookieepedia says the temple was in the Upper City, rather than the Middle City. 2. The elevator from the upper city... doesn't reach the upper city. The second issue isn't too important in my opi...  [Read More]
Posted in: Halo 2 Master Chief
 Crixler
12-24-2004, 11:15 AM
#1
We need a Halo 2 Master Chief model. A good one, too, like Tesla and Graves Master Chief v2....  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Crixler
10-19-2004, 7:59 PM
#213
I have 2 ideas... for the sholderpad u could put it as a seperate file for the texture, like in the JA version... for the head/helmet idea: set the helmet as a head, but not fully setting it up, therefore it will not show up on the head screen, but...  [Read More]