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Marius Fett's W.I.P

Page: 1 of 4
 Marius Fett
01-23-2009, 12:24 PM
#1
This is thread I will be posting information on any current or future W.I.P mods in. It's easier to just have one thread for all my mods, than make a new one every time I start up a new project.

As of now, I have two main projects on the go, and am planning another.

I also have a few mods in the 'brainstorming phase'


KotOR:

Male Jedi Robe Replacement:

This mod replaces the default in game Jedi robes with Jolee's clothing model.

This mod is almost complete, and I am just adding the finishing touches.

http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Male%20Jedi%20Robe%20Replacement/RobeRep1.jpg)

This is a render of just one of the retextured robes. You can see them all by visiting this album:

http://www.lucasforums.com/album.php?albumid=303)

**********

Recruit Marius Fett:

This one is still in the 'brainstorming stage'. I haven't done any work on it yet, and only have a basic outline of what I want to achieve.

Marius Fett will be a Mandalorian that you encounter on the planet Manaan in the Cantina. He is working as a Mercenary, and is bored of the non-challenging assignments he has been getting.

As I said, no work has been done on this yet. I will most likely start work on it in the Summer, as it will be a lot easier to fit the project in.

**********

KotOR II: TSL:

The Tomb of Ninden Vork:

This mod adds the tomb of Ninden Vork (a character I invented myself) to the Valley of the Dark Lords on the planet Korriban.

Ninden Vork is a Sith that served Naga Sadow during the Great Hyperspace war. While his body was destroyed along with the Sith warship he was on at the time, his Tomb still contains his Holocron, which is said to link the Spirit of Ninden Vork to the living world...

The Tomb is guarded by a horde of fiercely loyal Sith who have long since died, yet remain to guard the secrets of their Master...

The Bridge module from the Ravager has been retextured for use as the tomb, and while it may seem an odd choice of area, it works really well IMHO.

Here are a few sample screenies of the empty area:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Rav16.jpg)
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Rav17.jpg)
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Rav8.jpg)
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Rav7.jpg)
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Rav13.jpg)

As you can hopefully see, the textures seem to fit the area really well, and luckily for me, without too much alteration needed. :p

You may think that a wall of rock is and odd choice for a skybox, but the tomb is underground, (the rock is there to give the impression as such) so it really does make sense.

(I'm working on dimming the lighting too, as the bridge is too light.)

The texture job is 100% done, and i'm currently in the process of adding the content.

You can find more screenshots and renders (i'll upload new ones as I go along too) in this album here:

http://www.lucasforums.com/album.php?albumid=297)

**********

That's all I have for now, though no doubt more projects will be added in the future. :)

Feedback and comments are welcomed, as are suggestions. :)

Cheers,

~M
 glovemaster
01-23-2009, 12:34 PM
#2
I'll say what I said last time ;)

That is quite a masterful reskin, especially the lighting. The atmosphere is perfect IMO. And lets be fair, its the mods with eye candy that are the most popular. I foresee many downloads, if you get them finished. ;)
 Marius Fett
01-23-2009, 1:03 PM
#3
*blushes*

Thanks GM! :D

I was really lucky with the lighting really.

It all worked pretty much perfectly 'straight out of the box'...

Except the actual bridge of course. :p
 Ferc Kast
01-23-2009, 1:50 PM
#4
The module reskin looks amazing, as do the Jedi Robes. :)
 Darth Payne
01-23-2009, 2:08 PM
#5
Wow, i had an idea for a mod using the Ravager as a tomb last year. Thought it would be too complicated to do though.

It looks amazing.
 Quanon
01-23-2009, 4:10 PM
#6
*blushes*

Thanks GM! :D


Don't be shy DDD.. euh MF :lol:

You've really grown in your modding skills, these look beatifull.
Wished we could do such a good lighting in custome made areas *sigh*

Finish this one ;)
Would be a waste !
 Canderis
01-23-2009, 4:11 PM
#7
Thats a very creative choice! Nice work.
 Marius Fett
01-23-2009, 4:15 PM
#8
Don't be shy DDD.. euh MF :lol:

Eich... :p I'd rather forget that, if it's all the same to you Q.. :p

You've really grown in your modding skills, these look beatifull.
Wished we could do such a good lighting in custome made areas *sigh*

Finish this one ;)
Would be a waste !

Heh, thanks. :)

I'll definitely finish off the tomb. :lol:

*returns to arguing with his script*

:xp:

@canderis:

Cheers. :D

********

A few new ingame screenies:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame1.jpg)
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame2.jpg)
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame3.jpg)
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame4.jpg)
 Exile007
01-23-2009, 6:12 PM
#9
Darn you Marius, that's damn good dialog writing. You make me feel like such a n00b. :p

Keep it up! :thumbsup:
 Marius Fett
01-24-2009, 7:19 AM
#10
 Exile007
01-24-2009, 9:59 AM
#11
Also, considering the Era which Ninden was alive in, do you think it would make more sense for him to fight with a sword, rather than a lightsaber?


Naga Sadow era? I think a sword would be more fitting. I think back then the Sith and Jedi needed to hookup power packs to their lightsabers that were connected to the belt of the user. Plus swords are awesome. :D
 Darth Payne
01-24-2009, 10:39 AM
#12
Maybe he had a sword similar to Sadows Poison Blade?
 Marius Fett
01-24-2009, 10:44 AM
#13
Sword it is then. ;)

I'm still adding placeables to the actual burial chamber, (the place has LOADS of pillars in it now :lol:)

So expect an update soon, with that room pretty much finished.
 Marius Fett
01-24-2009, 11:37 AM
#14
Ok, i'm pretty happy with the 'burial chamber' now, so here's a shot of what you see when you enter the room:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame6.jpg)

Also, here's a shot of the Holocron with some new Sith Monuments added around it:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame7.jpg)
 Darth Payne
01-24-2009, 11:40 AM
#15
Oh sweet.

That looks fantastic.
 Canderis
01-24-2009, 11:48 AM
#16
What's the file with the lightning called? It makes the place look really cool!!!
 Marius Fett
01-24-2009, 12:13 PM
#17
Lightning?

Do you mean the purple Dark Side energy around the pillars and Holocron?

You can find it under RIMs>411DXN_s.rim>Blueprint, Placeables>dark_taint.utp

:)
 Cyberevan
01-24-2009, 8:56 PM
#18
This retexture is AMAZING!

Great job.
 Marius Fett
01-25-2009, 10:35 AM
#19
Thanks Cyberevan... :D

Since last night, i've been concentrating on adding placeables to the area...

Right now, there are 54 placeables in there, with a possibility of more being added soon... :p

Here's a new screeny of the sight that greets you upon entering the area...

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame8.jpg)
 Darth Payne
01-25-2009, 10:37 AM
#20
Whoa, very cool.
 Marius Fett
01-25-2009, 11:17 AM
#21
^Thanks! :D

That screeny is ALREADY outdated thought... :p

Here's the final layout of that room:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame9.jpg)

I think i'm done with placeables now, but I may add more if I need to...

This brings the final (I think) number of placeables to...

66!

God, that's a lot of co-ordinates.. :rolleyes:
 Exile007
01-25-2009, 12:37 PM
#22
That looks good Marius, but in my opinion, you went a bit too crazy on the DS energy. Maybe just have one taint around the holocron?

Still looks awesome though. :thumbsup:
 Marius Fett
01-25-2009, 1:04 PM
#23
There's a reason I put all that DS energy there.

That's the first room you enter, and it will contain quite a few Force ghosts.

The energy is there, as they would supposedly "draw" their power from it to sustain themselves. (Maybe I think these things through too much... :p)

And the more ghosts there are, the more energy needed, right?

@Topic:

Here's V1 of Ninden Vork's sword:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/NindenVorkSwrd1.jpg)
 Darth Payne
01-25-2009, 4:37 PM
#24
Wow, nice one MF.
 Quanon
01-26-2009, 1:40 PM
#25
Drooltastic :drool1:

Ohoo, a new double bladed weapon as well, this thing looks to be packed with nice goodies ^_^

Check your PM box MF, finished those gloves for the robe skins.
 Marius Fett
01-26-2009, 1:49 PM
#26
^Aha! :D

In the process of trying em out now, Q... :p

Thanks alot!

They're loads better looking than my attempts at gloves...

Like you said, those hands were mapped horribly. :lol:

EDIT:

Just sent the Robe Replacement mod to KotORFiles.

As for the tomb mod...

I've decided that the current "boss fight" sequence isn;t working. So i'm redoing it. :)
 Marius Fett
01-31-2009, 8:52 AM
#27
Progress on the tomb is quite slow at the moment...

I'm having hell getting a trigger to work, so until I get that done, there's not really much else I can post on that mod... :p

Anyways, other stuffs:

Here's a TSL skin i've been doing this morning. Atris > Jocasta Nu:

http://i714.photobucket.com/albums/ww141/MariusFett/JocastaNu.jpg)
http://i714.photobucket.com/albums/ww141/MariusFett/InGame1.jpg)

Thoughts, impressions, etc... ?

:D
 Druganator
01-31-2009, 9:33 AM
#28
i think itd be interesting if u made the female robes look like that for tsl the way you did the jolee robes for males in k1
 Marius Fett
01-31-2009, 9:42 AM
#29
Hmm... I suppose I could do...

I have a feeling someone already did something like that though...

I'll see what I can do.. ;)
 TriggerGod
01-31-2009, 11:18 AM
#30
I have a feeling someone already did something like that though...

not sure if its exactly what your thinking about, but... (http://www.lucasforums.com/showthread.php?t=167710) (for actual download, here (http://www.cjt0202.net/mjpb3mods.php))


Anyways, I'm loving what you did with that Atris skin.

EDIT: Or perhaps this one (http://www.lucasforums.com/showthread.php?t=167709) (use above download link)
 Marius Fett
01-31-2009, 3:14 PM
#31
That's not what I was thinking of... But it's a cool mod nonetheless. ;)

Thanks for the nice comment btw... ^_^
 Druganator
01-31-2009, 5:11 PM
#32
I was referring to taking those robes and recoloring them to replace every robe for females in game. (aside from the zeison sha type)
 Marius Fett
01-31-2009, 5:37 PM
#33
^I know. None of the mods linked to are the one I was thinking about which does what you want. (If it even exists, it could just be my memory playing tricks :p)
 GeorgNihilus
02-05-2009, 9:56 PM
#34
Wow :golfclap: the idea of retexturing the Ravager is fantastic ... having a 'lighted' forbidden tomb at Korriban valley would be an irresistible download for almost anyone ... I hope u can deal with that trigger to finish this. The dialog and storyline look really promising too ...
By the way, I wouldn't overload the area with more placeables, IMO of course.

Now that you're done with the Male Jedi Robe Replacement mod, I'd focus in this tomb mod if I were you :giggle1: ...

good modding! :thmbup1:
 Marius Fett
03-30-2009, 12:38 PM
#35
BUMP :p

For any of you who played the original Jedi Knight, (Dark Forces II :p) the hilt in the following render may be a bit familiar to you...

My newest undertaking is a saber pack, consisting of the lightsabers from that game. The seven Dark Jedi weapons, and of course Kyle's/Rahn's saber.

Rahn's is the one I decided to start off with, and i'm fairly happy with what I have so far. The only reference images I can find for these sabers are rather small, so i'm having to go by memory mostly. If some details are off, that might be why.. :p

Any way, enough of my rambling... :p

Qu Rahn's Lightsaber:

http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Jedi%20Knight%20Hilt%20Pack/render_2.jpg)

http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Jedi%20Knight%20Hilt%20Pack/rahn_ingame1.jpg)

Yeah, the texture looks flatter ingame, but for all the time you spend looking at it up close, it doesn't really matter... :p
 Darth Payne
03-30-2009, 2:09 PM
#36
Wow.

Now that is a saber i haven't seen in a *long* time.

Is it finished? Or is there still some work left?
 Marius Fett
03-30-2009, 2:55 PM
#37
Aside from adding a little CM_Baremetal to make it shine, I think that model is pretty much done.. ^_^
 Malxados
03-30-2009, 8:40 PM
#38
All looks very nice. I take it that you are using the video-recording-projector-ish (can't think of the SW/futuristic name right now :)) effect for ghosts? If so, nice idea :D

EDIT: Hologram! I feel so smart now :D...
 memarik
03-31-2009, 2:00 AM
#39
this looks really nice well done :D
 The_Dark_Jedi_Malaka
03-31-2009, 11:43 AM
#40
Amazing.....simply amazing....

I've often been upset that you can't get into the tombsin TSL, like you can in Kotor1. =[

But this.....this is going to make me love Korriban so much more now...

...I mean aside from the creepy "hallucination" the exile has....and the mass crystal formations......

...Keep up the awesome work....

When it's done, I'll be DL-ing this for sure...... :D

EDIT: Your version of Atris' robe is WAY better than that dirtied "white" robe she has.....someone hasn't been doing her laundry....*shakes finger* Tsk tsk Atris......

....but this.....THIS looks much nicer.....she finally learned to do laundry...horray!

DOUBLE EDIT: Waugh...my brain must be dying....

I didn't realize it was Atris AS Jocasta Nu.....

You should try adding the chopsticks ^__^ That'd look so cool....
 Marius Fett
05-24-2009, 8:19 AM
#41
Time for a wee update methinks.

In my infinite wisdom, I managed to delete the Atris > Jocasta Nu skin, so i'll either have to see if J7 still has the copy of it I sent him, or if I can make it again. That's on my list of things to do this week.

Also, i've just finished up with a simple little reskin of the Disciple's clothes. It's nothing uber-wow, but it looks ok, I think.

Screenies:
http://i714.photobucket.com/albums/ww141/MariusFett/1.jpg)
http://i714.photobucket.com/albums/ww141/MariusFett/2.jpg)
http://i714.photobucket.com/albums/ww141/MariusFett/3.jpg)
http://i714.photobucket.com/albums/ww141/MariusFett/4.jpg)

Progress on the tomb has slowed, i'm afraid, i've done next to nothing with it since my last post. I think I may start the content again, as I wasn't too happy with what I had anyway though.

Last item on the agenda:

Instead of making and releasing a big JK saber pack, i'm making the hilts one at a time, and releasing them that way. The Rahn saber should be uploaded and made available for download fairly soon. Just as soon as I finished with the 'making it upgradeable' malarky.

----------

I've got this week off school, so i'm going to hopefully get some work done mod-wise. The Atris skin will be either recovered or remade, and i'll hopefully get a few more of those Jedi Knight hilts made as well.

~M
 Prime
05-26-2009, 11:40 AM
#42
Some really great stuff here!
 Marius Fett
05-26-2009, 2:38 PM
#43
Cheers Prime. :D

Ahem, i've just finished redoing that Atris to Jocasta Nu Conversion, and i've got a resul i'm happy with. In fact, I prefer it to the original one, I think. :p

http://i714.photobucket.com/albums/ww141/MariusFett/atris_nu.jpg)

I'll make sure I remember to back it up this time. :p

Look out for it at KotORFiles soon!
 Demongo
05-26-2009, 2:42 PM
#44
Maybe it looks even better than the original:thmbup1:
 Lord of Hunger
05-26-2009, 4:12 PM
#45
I love your two recent reskins. Disciple's is especially cool, good detailing and depth of texture.
 Miltiades
05-26-2009, 4:22 PM
#46
Awesome reskins, Fett. Especially that last one was very good.
 Marius Fett
05-26-2009, 4:56 PM
#47
Cheers guys. Glad you like 'em.

More in the works. :)
 Ping
05-26-2009, 5:01 PM
#48
Looks great, Fett! *Sigh* Talking about Jedi Knight brings me back to the old days...
 Marius Fett
05-26-2009, 5:19 PM
#49
^Back when games actually had storylines that you cared about. :p
 Marius Fett
06-17-2009, 12:18 PM
#50
Just started up a new project. It's nothing huge, just a new set of armours. Not sure how many there will be as of yet.

Basically, the armours use the Dancer Outfit slot in the Male appearences, which was previously unused. They use the Darth Bandon model.

So far, all i've done is use the two existing textures for that model and altered the cloth parts, making them black, which I think looks better than the blue that was there originally.

http://i714.photobucket.com/albums/ww141/MariusFett/djed1.jpg)

I'm going to start editing the textures more heavily now, to make a few more. Screenshots will be added as I work.
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