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[W.I.P] K1 USM

Page: 1 of 5
 Marius Fett
03-01-2008, 7:07 AM
#1
I've seen a number of request threads for a K1 version of USM.

In almost every one of those threads a referal to WotOR has been made and the thread lost to the void.

I've been considering this for a while and have now finally decided to put this plan into motion.

A mod like USM but for K1.

It will include Sabers for the Jedi Party Members, (just like the TSL one) as well as Sabers for the other Dark Jedi and Jedi throughout the game.


This does not however mean that my Korak mod is cancelled, it's just on hold for a while because there wasn't much interest in it.

If there are any other modders out there who can model hilts and/or skin them help would be very welcome as this is rather a large mod.

______

People Currently Helping:

Sith Specter
Modest Mouse

People Who Have Helped:

Quanon

* * * * * * * * * * * * * *

Finished Models:

LS PC
DS PC
Bastila
Darth Revan
Jedi Revan
Jedi Malak
Juhani
Darth Malak
Jolee

W.I.P Models:

Sith Lightsaber (Sadows Tomb)
Sith Governor

Hilts Yet To Be Started:

Uthar Wynn
Jorak Uln
Yuthura Ban
Mekel
Lashowe
Shaardan
Master Dorak
Master Vandar
Master Vrook
Master Zhar
Tulak Hord
Belaya
Darth Bandon
Sith Bastila
Dark Jedi

More to be added after more progress is made...
______

That should be enough to keep me (and the team if I get one) busy for a while, though more will be added over time as the mod progresses.

If you have the ability to model and/or skin hilts PLEASE JOIN!

If I have to do this all by myself it will take one hell of a long time.

Screenshots of the first saber(s) will be up later on.

-DDD
 Ghost Down
03-01-2008, 7:13 AM
#2
Sounds interesting, I'm bookmarking this!
 greggomonkey
03-01-2008, 8:16 AM
#3
maybe the sith lightsaber in the tomb should be naga sadows
 Marius Fett
03-01-2008, 8:28 AM
#4
You already get Sadows' Poison Blade if you complete that tomb 100%.

Plus Uthar tells you it's just a regular Sith Saber.

Making a seperate one for Sadow would be a good idea instead?
 sekan
03-01-2008, 9:22 AM
#5
I think that I'll keep my eye on this. Sounds great

Edit: My 200 post yay
 Marius Fett
03-01-2008, 9:54 AM
#6
First saber complete:

http://i223.photobucket.com/albums/dd201/ryand-2007/K1%20USM/drevanrend.jpg)

This is Darth Revans' saber.

Here is the description:

This is the lightsaber wielded by Revan during his reign as Dark Lord.
Created by the Star Forge, this weapon is a true Dark Relic and anyone
wielding it will surely feel the power of its' corruption.

More screens soon.

And as I said in my first post:

If you can model and/or skin sabers PLEASE JOIN!

:xp:

-DDD
 Ghost Down
03-01-2008, 10:10 AM
#7
Looks more like a futuristic dildo :xp:
 Marius Fett
03-01-2008, 10:20 AM
#8
Yes... Well...

Thank you for that lovely assesment! :xp:

Ingame screens:

http://i223.photobucket.com/albums/dd201/ryand-2007/K1%20USM/DarthRevanIngame.png)
 Taak Farst
03-01-2008, 12:25 PM
#9
Looks more like a futuristic dildo :xp:

Um...lol? :lol: you are so sad...!



Great prgress DDD
 Marius Fett
03-01-2008, 1:39 PM
#10
Um...lol? :lol: you are so sad...!


Great prgress DDD

Some people and their filthy minds eh? :xp:

Cheers Wolv. :)

More screens and renders coming soon!

Edit:

Another hilt:

http://i223.photobucket.com/albums/dd201/ryand-2007/K1%20USM/render2.png)

That's Juhanis' saber.

Ingame screens in about 5 minutes time. :)
 Sithspecter
03-01-2008, 2:14 PM
#11
Hey, DDD. I'm going to work on something similar to Oldflash's fork sabers, he gave me permission, and if you'd like, that can be someone's saber. Just a saber with two blades pointing forwards, that is all. Also something I think would be cool for a darkside saber, a saber with the blade coming out of a skull, with a handle of course, just the skull on the thend.
 Marius Fett
03-01-2008, 2:20 PM
#12
Thanks SS, that'd be great!

Maybe it could be the Sith Govenor on Taris' saber?

I've never made a skull before...

I'll try that out!
 Sithspecter
03-01-2008, 2:23 PM
#13
Thanks SS, that'd be great!

Maybe it could be the Sith Govenor on Taris' saber?

I've never made a skull before...

I'll try that out!

Well, if it was the Taris Govenor's, you'd have to edit the dialog. He says that if he kills you, he might get his saber. It could be say, a Genoharadan Saber, maybe. I'll get to work on it soon. BTW, how do you make sabers that can use all colors, or do you not have to do anything? (This will be my first saber.)
 Marius Fett
03-01-2008, 2:29 PM
#14
I'll edit the Governors dlg. It's only a slight alteration so it wouldn't be hard.

And if you want the saber to use all colours you have to make seperate models (each pointing to a different colour texture) and use crystals in upcrystals.2da.

Here is an ingame shot of Juhanis' saber:

http://i223.photobucket.com/albums/dd201/ryand-2007/K1%20USM/swkotor2008-03-0120-19-58-23.jpg)
 Sithspecter
03-01-2008, 2:33 PM
#15
I'll edit the Governors dlg. It's only a slight alteration so it wouldn't be hard.

And if you want the saber to use all colours you have to make seperate models (each pointing to a different colour texture) and use crystals in upcrystals.2da.


Aha! I'll test it out. But that would be 6 different models, Oh well.
 Marius Fett
03-01-2008, 2:37 PM
#16
None of the ones I have done are different colours yet.
I'll be doing that at the end.

If you do it now, could you send me the upcrystals.2da you use aswell?

You dont have to make 6 models, just make copies and Hex Edit/use MDLOps to make them point at different textures.
 Sithspecter
03-01-2008, 2:41 PM
#17
I haven't actually started yet, but I'll send the .2DA when I do. But every time I try to use the MDLOps replacer or renamer, it just screws it up, so I've got a hex editor, but I haven't tried it yet.
 Marius Fett
03-01-2008, 2:54 PM
#18
Which version of MDLOps are you using?

If it's 6.0 beta delete it.

Get 5.0

Anything newer than that "eats" your files.
 Quanon
03-01-2008, 4:41 PM
#19
I haven't actually started yet, but I'll send the .2DA when I do. But every time I try to use the MDLOps replacer or renamer, it just screws it up, so I've got a hex editor, but I haven't tried it yet.

Save your 0.6 Mdlops for the animations SS.

But you'll need 0.5 to get sabers correctly in the game :)

I've got them both now and they don't seem to interfeer with each other.
 Marius Fett
03-02-2008, 8:03 AM
#20
UPDATE:

I've decided to use my old Jedi Revan hilt from a mod I made a while ago for the Jedi Revan saber and I have just finished the Jedi Malak hilt.

So here's a list of finished hilts:

Jedi Revan
Jedi Malak
Juhani
Darth Revan
____________

Hilts in progress:

Jolee
Sith Governor
Uthar

_______

Quanon is also in the process of making two hilts for the mod and the Sith Governor one mentioned above is being made by SS.

So considering this mod was only started yesterday we aint doing too badly! :lol:

Thanks to those who are heloing out and to those who aer considering it, please do! :)
 Quanon
03-02-2008, 12:39 PM
#21
Quanon is also in the process of making two hilts for the mod and the Sith Governor one mentioned above is being made by SS.


Here some renders of the textured hilts.

I've got spike( :lol: this one isn't a sex toy either :xp: ) :

http://i116.photobucket.com/albums/o34/slazzir/RenderSpike.jpg)

A neutrale kind of model:

http://i116.photobucket.com/albums/o34/slazzir/RenderLongy.jpg)

And to end a small overview:

http://i116.photobucket.com/albums/o34/slazzir/Render.jpg)
 Taak Farst
03-02-2008, 12:40 PM
#22
The second one looks like a pen :lol:

Gr8 wrk guys
 Marius Fett
03-02-2008, 12:50 PM
#23
I likey Spikey! :xp:

And yeah, that second one does look a little pen-like!

That one can be Bastilas.

Shes a swot... :xp:

Thanks a lot Q, really appreciate it. :)

Here is an ingame shot of the Jedi Malak saber ingame:

http://i223.photobucket.com/albums/dd201/ryand-2007/K1%20USM/swkotor2008-03-0218-26-34-17.jpg)

The shot is a little dark and blurred so i'll try and get a render or lighter shot up later. :)

Also, i'm using my Revans Jedi Saber in this mod too, for those of you who don't have that mod here is what that hilt looks like:

http://i223.photobucket.com/albums/dd201/ryand-2007/K1%20USM/86440_1.jpg)
 Darth Xander
03-03-2008, 12:55 PM
#24
Nice hilts guys, Hey DDD hers an idea how baout I make sum hitls and u map em?
 Marius Fett
03-03-2008, 12:58 PM
#25
Urrrrmmmm.....

Yesh, methinks that would be acceptable! :lol:

Thanks!
 Inyri
03-03-2008, 1:22 PM
#26
Guys, guys... first of all, smoothing groups plx. Secondly, this is KotOR, not Jedi Knight. You can afford to put a little more detail into these models rather than just texturing it all on. For example (http://inyri.flowinternet.net/images/projects/k1-saber-project/render-yuth-sgl.jpg). Just take a little bit more time on each hilt rather than just rushing them out for a release.
 Marius Fett
03-03-2008, 1:45 PM
#27
Ok, thanks Inyri. I'll try and add more detail in future. :)

Jolees saber is currently in progress, so you should be able to look forward to more detail in that. :)
 Quanon
03-03-2008, 1:45 PM
#28
Guys, guys... first of all, smoothing groups plx. Secondly, this is KotOR, not Jedi Knight. You can afford to put a little more detail into these models rather than just texturing it all on. For example (http://inyri.flowinternet.net/images/projects/k1-saber-project/render-yuth-sgl.jpg). Just take a little bit more time on each hilt rather than just rushing them out for a release.

On sabers ? Isn't that overkill...

Not that they can't use more details, but sabers tend to small and covered by the hands most of the times...

Its ofcourse not an excuse for b*ddugly hilts. :p

I rather be in the middle somewhere. Some of my previous sabers had more details but in the end you don't see it in the game.
 Inyri
03-03-2008, 2:51 PM
#29
On sabers ? Isn't that overkill...

Not that they can't use more details, but sabers tend to small and covered by the hands most of the times...By your description, why make saber hilts at all, then? If you're going to make them, at least make them well. That's my motto.
 Quanon
03-03-2008, 2:59 PM
#30
By your description, why make saber hilts at all, then? If you're going to make them, at least make them well. That's my motto.

:xp: I'm just in a "You say A" I say "B" mood today.

So ignore the previous post...
 HK-52
03-04-2008, 9:41 AM
#31
The second one looks like a pen :lol:

Gr8 wrk guys
I want to have that pen to use in my history class
 sekan
03-04-2008, 11:53 AM
#32
Do you have to use cheats or will the sabers be attainable in the game?
 Marius Fett
03-04-2008, 11:55 AM
#33
All sabers will be available through normal play, just like the TSL USM :)
 sekan
03-04-2008, 12:03 PM
#34
Ok

Just another question. How will you get malaks lightsaber? Do you have to kill him :xp:
 Marius Fett
03-04-2008, 12:06 PM
#35
Ah... Good question.

Jedi Malak, Jedi Revan and Darth Revan sabers will be available on Dantooine...

Maybe you could find Darth Malaks in Naga Sadows tomb? Or in the Rakatan Temple on Lehon?
 Alexander the Great
03-04-2008, 3:30 PM
#36
Shouldn't Revan's saber be on Lehon? And maybe Malak and Revan's Jedi sabers in the tomb, since that's when they left the Jedi. I don't see why they would just leave their lightsabers there, though...
 Marius Fett
03-04-2008, 3:33 PM
#37
Good point. I'll put Revans' and Malaks' Jedi sabers in the Dantooine Ruins with a datapad explanation or something.

Revans' Sith one can be with the council. (Maybe the took it when they captured him?)
 Taak Farst
03-04-2008, 4:29 PM
#38
Love the ideas! Love the progress! Hate your custom title though DDD...it is scaring me...but I will get you first... :monkbomb: :snipe1: :thumbs1:

Joking you know I am a :litang: I would not hurt you.

Note to self: Wait until he let's his guard down...

:lol:
 Marius Fett
03-04-2008, 4:33 PM
#39
Stay away from dark alleys... :xp:
 Darth Payne
03-04-2008, 4:38 PM
#40
With Darth Revan's Saber you could always put a locker of some kind in the council chambers called 'Council Safety Vault', or some such.
 Taak Farst
03-04-2008, 4:41 PM
#41
good idea.

Note to self: Kill myself and get it over with. WHYYYYYYYYYYY
 Marius Fett
03-04-2008, 4:45 PM
#42
I'll do exactly that. :)

There are quite a few models to finish before I start on that stuff though. :)
 Taak Farst
03-04-2008, 4:52 PM
#43
Loving the progress and speed. Although you shouldn't because then there is no good and proper detail on the hilts. Inyri is right there.

It is working...maybe a few more distractions and I will make my move on Darth...
 Lordjedi
03-04-2008, 8:47 PM
#44
Wow DDD those are looking pretty good. I like the Jedi Malak one.
 Marius Fett
03-05-2008, 8:36 AM
#45
@Wolv

As I said i n a previous post, i'll be adding more details in future. :)

Oh, and I can't be distracted that easily... :xp:

@Lordjedi

Thanks :)
 Taak Farst
03-05-2008, 11:55 AM
#46
:( I will just get my dog on you :D


I love the jedi malak hilt btw
 Quanon
03-05-2008, 1:20 PM
#47
I think we should dumb all with the trash.

As a modder I think I went to low with these models... I better stop the modding, looks like I can't deliver quality anymore -.-
 Marius Fett
03-05-2008, 2:00 PM
#48
Ummm.... Q?

What are you talking about?

Remember what I said about being slow when i'm ill? :(
 Quanon
03-05-2008, 2:23 PM
#49
Ummm.... Q?

What are you talking about?

Remember what I said about being slow when i'm ill? :(

Ow, my models look like trash...

Thats how I feel about them.

This doesn't include yours, that wouldn't be nice. I'll have to revamp them seriously.

They're good for a concept idea on what I want, but as a final product they lack... a lot.

Bah, sucks all anyway.
 Marius Fett
03-05-2008, 2:31 PM
#50
What are you talking about?

Your models rock!
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