Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

The Lone Badger

Latest Activity

Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 The Lone Badger
02-23-2005, 12:17 AM
#17
Originally posted by Keneth You just couldn't find a slower server for the screenshots could you, it's gonna take an hour to download 4MB :rolleyes: It's faster to download the mod and take a look in game....  [Read More]
Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 The Lone Badger
02-22-2005, 10:08 PM
#11
(Moved here from the Mod Request thread, which wasn't the place) Originally posted by Darkkender As to adjusting the stats on the Armor I only slightly tweaked it from Chainz.2da's original armor. I personally am a fan of armor's that have defense...  [Read More]
Posted in: Mod Requests Thread (#3)
 The Lone Badger
02-26-2005, 1:26 PM
#340
Originally posted by Ellderon - Miras missile launcher that actually makes sense (weak, weak, WEAK) http://www.lucasforums.com/showthread.php?s=&threadid=145010 - blade finesse as a feat ( A bit weaker than the lightsaber finesee, works for no...  [Read More]
Posted in: Mod Requests Thread (#3)
 The Lone Badger
02-25-2005, 7:36 PM
#332
Not precisely a mod request, since I know this mod already exists, but does anyone know where I can find the TSL mod that extends the duration of the 20-second force powers? I saw it once but didn't get it, and now I'm going Hardcore I'd like to DL i...  [Read More]
Posted in: Mod Requests Thread (#3)
 The Lone Badger
02-25-2005, 3:06 AM
#329
Has anyone done something that's like the Handmaiden's normal clothing, but minus the hood? I've seen Kay338's 'White Robe', but the black patches make it look more 'uniform-like'....  [Read More]
Posted in: Mod Requests Thread (#3)
 The Lone Badger
02-24-2005, 6:13 PM
#320
Originally posted by C. Skye This is already in the game.;) I think he means teaching extra stuff the way Kreia does, rather than just giving a 10-second lesson on Jedihood then leaving them to their own devices....  [Read More]
Posted in: Mod Requests Thread (#3)
 The Lone Badger
02-22-2005, 7:54 PM
#295
Sounds good - BTW you'll need to fix the tags on your screenshot link - BBcode doesn't work in HTML. I'm downloading it now to see what it's like in-game. Edit: Ok, downloaded it and it looks GREAT! :thumb: . Only.... defence 10? :eek: . If you coul...  [Read More]
Posted in: Mod Requests Thread (#3)
 The Lone Badger
02-22-2005, 4:31 PM
#290
Originally posted by C. Skye What exactly do you mean? Like, a re-skin? I don't know much about KoTOR editing, but somewhere there must be an line in the object entry for Zeison Sha armour that links it to the Zeishon Sha graphic. I would like to...  [Read More]
Posted in: Mod Requests Thread (#3)
 The Lone Badger
02-22-2005, 1:27 PM
#285
A mod that makes the Zeison Sha Initiate Armour look like the Light Combat Suit or Cinnagar War Suit would be cool. I want to wear the jedi armors, but their current graphics look crappy. Just changing them to look like one of the existing armors wou...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Lone Badger
02-25-2005, 1:40 PM
#1056
Originally posted by JamieKirby I downloaded the only version on his site unless he has it unlisted. There is no bugfix there at all. This is really peeing me off right now if there is a newer version then this: v1.0.1880.29681 (2005-02-24) It...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Lone Badger
02-25-2005, 1:29 PM
#1054
Success! With melee weapons, an upgradevalue of 0 means they cannot be upgraded, 1 means they can be upgraded (edge, grip) and 2+ means they are fully upgradeable. A little experimentation should reveal the values for armour/ranged weapons. Thank yo...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Lone Badger
02-25-2005, 1:24 PM
#1053
Ah, you have the old new version (the first one released for KoTOR 2). You need the new new version, which has nothing changed except that bugfix and has the same release number. Go download it from Fred's site....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Lone Badger
02-25-2005, 12:45 PM
#1049
I'm not quite sure what you're asking here - your chitin.key file is fine, not corrupt at all, but the old version of Kotor Tool detects it incorrectly as corrupt. You appear to know this, since you talk about not downloading the new version (which d...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Lone Badger
02-25-2005, 2:52 AM
#1041
Originally posted by envida Just open it in a gff editor and change the field "UpgradeLevel" value to 1 or 2. You can now upgrade it at the workbench. Not sure if you need the value 1 or 2. Try both and see what happens :D Edit: you might...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Lone Badger
02-24-2005, 2:50 PM
#1036
I've just started fiddling around with .uti files using Kotor Tool, and I'm wondering if there's any way to edit item upgradeability using it. I've looked at Achilles' 'Upgradeable Lightsaber' tutorial, but it involves hex editing and looks scary, wh...  [Read More]