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TimbukTurnip

Latest Activity

Posted in: Was anyone else disappointed by TFU?
 TimbukTurnip
01-14-2009, 5:37 PM
#21
It was over hyped, but still more disappointing than i thought it would be. It just gets repetitive really, at least for me anyway, and its more arcadey than i was willing to allow. And the only real show of DMM is in the prologue, after that theres...  [Read More]
Posted in: Help bringing down the ship!! (game spoilers)
 TimbukTurnip
09-12-2008, 6:32 PM
#5
umm, no we don't not out until next week, no matter where you live...  [Read More]
Maybe the SA is supposed to be like the evil Luke Skywalker. after all, they were originally gonna call Luke "Luke Starkiller"...  [Read More]
Posted in: Midnight Release
 TimbukTurnip
09-12-2008, 5:26 PM
#9
If i can i'll get it on the day it comes out here (19th - friday) as it's the last day of my Work Experience...  [Read More]
Posted in: Demo dampend my enthusiasm :(
 TimbukTurnip
09-03-2008, 12:43 PM
#7
What do you mean platform jumping? the only things to jump on are the catwalks in the hanger, and if you do what i did and build a big tower, the assembly lines too. the lightning goes to whatever you're targetting, although i do agree the targetting...  [Read More]
Thats why the Wii has duel mode, to make up for the lack of DMM and Euphoria. With the bad graphics the wii has (compared to 360 and PS3 (and maybe modern pc games, i don't know)) its never gonna have DMM and Euphoria...  [Read More]
Like this (www.example.com) Thanks :D...  [Read More]
There isn't gonna be any ship combat says so here - http://forums.lucasarts.com/thread.jspa?threadID=130608&tstart=0 PS:i don't know how to put a link in text, can someone tell me how? :D although if it involves the buttons at the top, they don'...  [Read More]
Posted in: Force repulse in the demo
 TimbukTurnip
08-28-2008, 12:29 PM
#2
Like i said in 2 other places, the best way to do it is to find a volatile container and do Saber Slam. also, it has no effect on anything, it just looks random :P...  [Read More]
Posted in: they had to take the fun out did'nt they.
 TimbukTurnip
08-28-2008, 10:06 AM
#4
To try to stop people posting new threads about something old that we already have too many threads about. Why is it so bad that you cant chop people up? Battlefront I and II didnt have dismemberment, neither did the KOTORs (unless you count Kreia's...  [Read More]
Posted in: they had to take the fun out did'nt they.
 TimbukTurnip
08-28-2008, 9:41 AM
#2
[sigh] look at the other posts complaining about limb hacking and force using and the fact this game isn't like JK II or the movies (which it isn't supposed to be) before making your own thread about something that has been complained about so much i...  [Read More]
Posted in: People Are Not Getting the Picture...
 TimbukTurnip
08-28-2008, 11:16 AM
#18
"Da Man"'s argument, summarized, is that if a person doesn't like something, then that person automatically has no right whatsoever to complain. I agree with him, if nothing can be done about it whats the point in complaining? If nothing c...  [Read More]
Posted in: Something I Noticed That Was Not In The Demo
 TimbukTurnip
08-27-2008, 7:56 AM
#6
There is a glitch where you can do a sort of repulse that has no effect, i posted it in another thread. this is what i typed: Im not sure whether you have to hold down jump or press jump, i just press it repeatedly, but whenever you are knocked down,...  [Read More]
Posted in: Hack limbs and force push visuals
 TimbukTurnip
08-27-2008, 6:52 AM
#26
But according to what I've seen in the demo, TFU, a game revolving around the force, didn't quite capture the spirit of the force as it was shown in the movies, and that's a real shame. TFU wasn't supposed to have the 'spirit of the force in the mov...  [Read More]
Posted in: Hack limbs and force push visuals
 TimbukTurnip
08-26-2008, 6:31 AM
#2
Loads of people keep complaining that you can't hack limbs off... if you remember though, you had to put in g_saberrealisticcombat 1-5 to be able to chop people up. Also, TFU isn't a Jedi Knight game, so it's not gonna be the same. and why does seei...  [Read More]
Posted in: Demo is part of level
 TimbukTurnip
08-28-2008, 9:36 AM
#15
It takes a lot of time and patience. Its best to use the long round objects stacked vertically, and make sure each time you put one on that it is not overhanging on one side a bit. If i remember right, i used 7 of them for the big one, and 2 of the c...  [Read More]
Posted in: Demo is part of level
 TimbukTurnip
08-25-2008, 3:48 PM
#3
If there is a way, i didn't find it =/...  [Read More]
Posted in: Demo is part of level
 TimbukTurnip
08-25-2008, 2:06 PM
#1
I think. im 99% sure. Some people think it is, some people think the demo level was made for the level. But if you go onto the otherside (the side you could get to if the tie fighter doesn't crash and destroy the bridge) you find a door that has lock...  [Read More]
I found it easiest just to wait until the saber swing/swings have finished, then quickly press x to do the stylish - and longer - attack. Also, on the topic of hidden moves: There is a way to do a force repulse, although as i far as i can tell it ha...  [Read More]
Posted in: Demo gameplay videos
 TimbukTurnip
08-22-2008, 12:57 PM
#2
I don't have a video but i do have some bad-graphic pictures, like this one of a tie bomber defying the laws of physics :D . . . ignore the TV reflections :) http://file040b.bebo.com/4/large/2008/08/22/16/1993505088a8709587670l.jpg...  [Read More]
I agree the TFU is a bit arcadey, but its still really good :D people saying that JK II and had realistic sabre combat, the only way a SW game is going to have realistic sabre combat is if anyone who gets hit with a sabre falls apart (or whatever) an...  [Read More]
Posted in: Backwards Lightsaber
 TimbukTurnip
08-25-2008, 4:04 PM
#47
It's a gimick, plain and simple...  [Read More]