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keshire

Latest Posts

Page: 4 of 27
Posted in: Custom Animation File set available at PCgamemods
 keshire
08-13-2004, 7:10 AM
#1
I uploaded the file set I use to create custom animations at pcgamemods. Feel free to post any questions regarding it here. I would post a link but I can't get to pcgamemods while I'm at work....  [Read More]
Posted in: Slloooooowww saber combat
 keshire
07-30-2004, 4:44 AM
#2
This is the first reasonably well thought out idea I've seen in a while. And now that you mention it I understand what you mean. The wind-ups should be variable....  [Read More]
Posted in: Animations
 keshire
08-07-2004, 9:28 AM
#17
Unfortunately the chang eyou want can't be done easily. You either need a custom compiled model (using 3ds max or softimage xsi), or be able to code your own changes in the source code (requiring programming knowledge). And being that this is so sp...  [Read More]
Posted in: Animations
 keshire
08-07-2004, 1:56 AM
#14
You'd need to compile the model to a different gla....  [Read More]
Posted in: Scripting Help Details
 keshire
08-01-2004, 3:02 AM
#69
However, I think it might be worthwhile to go ahead and do the scripting for the JK2 maps as well. If your going to do it. Go all the way....  [Read More]
Posted in: New Sebulba Podracer Skin
 keshire
07-23-2004, 6:52 AM
#17
These are all the areas where dirt and grime will collect. http://mediaservice.photoisland.com/auction/Jul/20047223107750054474964.jpg http://mediaservice.photoisland.com/auction/Jul/20047227474661869077065.jpg So like I said. go ahead and give it...  [Read More]
Posted in: New Sebulba Podracer Skin
 keshire
07-23-2004, 6:39 AM
#16
I'll finish the cockpit skin first now and after that the shader things, Well then its a good thing I made a grit layer for the chassis, despite the "I did not modify this" disclaimer written across it. :) If you have photoshop you can j...  [Read More]
Posted in: New Sebulba Podracer Skin
 keshire
07-23-2004, 6:21 AM
#14
Ya. The shiny shader needs an alpha map so the shine isn't over the entire thing. But the base textures do have the dirt and grime on them. If you'd like I can send the grime layer seperately so that you can add some noise and color, and blend it the...  [Read More]
Posted in: New Sebulba Podracer Skin
 keshire
07-21-2004, 7:46 AM
#10
I can bump map that and add some grime if you'd like. keshire_the_chaotic@hotmail.com...  [Read More]
Posted in: Am I evil?
 keshire
07-07-2004, 8:46 AM
#9
Kurgan, your trying to confuse me aren't you? http://www.nd.edu/~aford/princessbride/westleycling.jpg Well it won't work....  [Read More]
Posted in: an idea for a melee attack
 keshire
07-16-2004, 3:32 AM
#3
more melee attacks There's a topic on this already....  [Read More]
Posted in: Cel-Shaded models
 keshire
07-07-2004, 8:47 AM
#6
They are using an flipped normals to simulate the cartoon outline on the models and using shaders for the inking effect to the textures....  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 keshire
07-07-2004, 6:22 AM
#107
hough now we have confirmation that he's doing it in the hopes of getting the n00b community to notice his mod. I just wonder if it was worth it... Hardly. The community is too polarized. The only option at this point is two distinct games (and gam...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 keshire
07-03-2004, 2:12 AM
#52
Basically what this boils down to is playing the game (with these mods scattered out there) sucks. Which is why I don't play, I just mod. And I don't do emotes. Which I'm sure would make me nice and popular with the whole honor crowd....  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 keshire
07-01-2004, 3:12 PM
#11
If your pimping your score board as a feature you should also reimplement the award code. simple icons denoting most headshots, best accuracy, etc etc....  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 keshire
07-01-2004, 9:34 AM
#2
nice. any plans on submitting some of these features to OJP? most notably: SQL Database engine built into the mod...  [Read More]
Posted in: Anyone here........ (how to Model in JA)
 keshire
07-01-2004, 8:45 AM
#7
i post here as more people visit the JA forums. Which is not only bad, but also highly annoying. And so its a catch 22. Sure more people visit this forum, but the nature of the post will get it and the person ignored in the future....  [Read More]
Posted in: Question on creatures?
 keshire
06-30-2004, 7:31 AM
#3
Somebody's been watching pitch black. And as far as npc's go I'm not sure if you'll be able to make it fly in a realistic manner....  [Read More]
Posted in: Change player size in first person view.
 keshire
06-30-2004, 5:34 AM
#2
Oh wow, you actually went ahead with that? Any plans on doing the levels? And have you noticed any side effects from this scaling? I'm sure it'll effect hit detection. And how much have you scaled it? *edit* on another note if its not a cvar it'll...  [Read More]
Exactly; if you followed the screenshot with some example code of how to go about it that would be more in-line with what this forum is about. otherwise take it to the showcase forum. :)...  [Read More]
Posted in: recycling anims
 keshire
08-11-2004, 12:33 AM
#7
I have the original cutscenes in xsi. But the dodge stuff is all ready in the main gla. What you'd want is to change it in the baseJKA source code to dodge instead of roll. I'm sure someone will help you on that though as I'm not much of a coder....  [Read More]
Posted in: Moviebattles II Mod
 keshire
07-01-2004, 3:34 PM
#49
If its a bandwidth problem I'm sure it'll bonce back up by the 1st. Otherwise I think someone needs to be refunding some money for the loss of a week. But I'm looking forward to it coming back up. It was one of the more active boards while I'm toilin...  [Read More]
Posted in: Moviebattles II Mod
 keshire
06-26-2004, 6:48 AM
#40
Sometime before, 11 pm Central Time. Or roughly 6 hours for me :( Been a boring night....  [Read More]
Posted in: Holstered models
 keshire
07-02-2004, 12:23 AM
#17
becuase most skins are packed with a new model. you need to take the OJP kyle and replace the model included in your file with the new kyle....  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 keshire
08-15-2004, 7:21 AM
#33
If your going to animate it, be sure not to move the motion bone. This will make it easier when you go to script the npc's to use your new animation. If you need tips I'm always open for advice....  [Read More]
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