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keshire

Latest Posts

Page: 5 of 27
Posted in: just some help with some cvars
 keshire
06-25-2004, 1:51 AM
#2
its something along the lines of g_dodgeRegenTime. And its set in milliseconds. So the higher it is the longer it takes to regen....  [Read More]
Posted in: Number of skins limit
 keshire
06-24-2004, 9:15 AM
#2
Yep sounds about right. From what I remember while skimming through code. It just won't show the icon, the actual skin is there and can be selected via the console though. I'd leave them incase someone ups the limit for some odd reason. *edit* This...  [Read More]
Posted in: Trueview, standalone?
 keshire
06-23-2004, 5:07 AM
#2
Yes, let the mod author know that he is able to use OJP code in his mod with given credit....  [Read More]
Posted in: I have some ideas...........
 keshire
06-20-2004, 8:16 AM
#9
Yes it is. And I'll say its nice too. I don't recall if its in basic but I know for a fact its in Enhanced....  [Read More]
Posted in: a question (improved Melee Attacks?)
 keshire
06-18-2004, 4:22 AM
#10
will very soon. http://www.lucasforums.com/showthread.php?s=&threadid=127982 *edit* page two has most of the relevant stuff.*edit*...  [Read More]
Posted in: a question (improved Melee Attacks?)
 keshire
06-18-2004, 1:31 AM
#8
i dont remember seeing melee attacks in the SW movies? Darth Mual does a spin kick on Obi twice. And Quigon gives Darth the backhand. Not to mention the jump kick and leg sweep that jango gets when he releives Obi of his lightsaber. Also Luke uses...  [Read More]
Posted in: Weapon XSI to GLM?
 keshire
06-17-2004, 12:02 AM
#2
This belongs in the modelling forums....  [Read More]
Posted in: Saber Control Methods
 keshire
06-19-2004, 12:46 AM
#24
Either way I don't much care. I'm just an animator and its up to whoever does coding how they want to do the system. So arguing with me is irrelevant. And as for the unarmed and melee system. I'll do what I please with it in hopes of actually makin...  [Read More]
Posted in: Saber Control Methods
 keshire
06-18-2004, 3:54 AM
#20
All I realy want to see is one attack preferably more to each area and knowing which side you are going to hit. So I know if my attack is going right to left or left to right. The current sytem does that. That is what the combo moves do. Take a loo...  [Read More]
Posted in: Saber Control Methods
 keshire
06-18-2004, 3:00 AM
#18
Ok since I'm being pressured into putting in my two cents here I go. The current combo system works fine. Don't break whats not broken. But when you start messing with that first layer of attacks your going to break the combo system. This stuff is...  [Read More]
Posted in: Pistol Selection? Is it possible?
 keshire
06-18-2004, 2:39 AM
#11
Force Mod 3 (http://fm.mt-wudan.com/) That still doesn't solve the problem of quite how to do selectable weapons. As I see it you base it on category. Then have both a saber and weapon selection. Just make it exactly like the saber selection curr...  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
06-20-2004, 4:51 AM
#63
Right Hand Disarm (http://www.aotctc.com/forums/download.php?id=456) Quicktime format render of the one of the final pieces to the unarmed system. The right handed disarm. I'll be doing a left hand version for dual sabers. If you happen to catch ei...  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
06-18-2004, 3:37 AM
#61
Like as in using the off hand to fire a weapon? because the weapon switching time isn't very long as it is....  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
06-18-2004, 2:17 AM
#59
And I'm done with the replacement of the Dual jump kick. I'm much happier with this. Dual Leg Sweep (http://www.aotctc.com/forums/files/sweep.gif)...  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
06-18-2004, 2:06 AM
#58
Sure. But my opinion won't be changed. Which is why I stay out of the thread. You'll just have to find a way to adapt what I work on....  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
06-18-2004, 12:28 AM
#56
I'm staying out of that conversation. You all want overly complicated/convulated control schemes. While it should be kept simple and expanded on from the base system....  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
06-17-2004, 7:19 AM
#54
I'm also going to revamp the entire unarmed system. Doing those punches while running is out the window. *I'm thinking of some type of shoulder block/charge and a jump kick for when your running. *I'll be changing the walk to something similar to...  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
06-17-2004, 6:57 AM
#53
They are to be melee moves while holding a saber. I had originally planned on plugging these in to the combo chains. But since Razor currently isn't using the specials that may be a good button combo to use too. Attack+Alt Attack to melee attack. k...  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
06-17-2004, 4:22 AM
#51
Darth Maul hapkido Spin kick (http://www.aotctc.com/forums/files/spinkick.gif) Another Rough draft....  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
06-16-2004, 6:29 AM
#50
Animated gif of BackHand (http://pixstorage.com/view/image.php?id=2631) Rough draft. I needed a break from blocking. And time to bring this back on topic......  [Read More]
Posted in: New anim Show Case
 keshire
06-17-2004, 5:10 AM
#83
Darth Maul hapkido Spin kick (http://www.aotctc.com/forums/files/spinkick.gif) The kick that sends Obi into a backflip...  [Read More]
Posted in: New anim Show Case
 keshire
06-16-2004, 7:09 AM
#82
Animated gif of BackHand (http://pixstorage.com/view/image.php?id=2631) Its just a work in progress. Eventually I'll make it indistiguishable from the one Quigon does in Phantom Menace....  [Read More]
Posted in: Community Cooperation
 keshire
06-18-2004, 1:43 AM
#22
Ick. Well once wudan gets his Dragon project done animation should be fairly easy. right now you'd be limited to either owning max or softimage. Or trying to get familiar with the free version of softimage released for half life 2. Which I think shou...  [Read More]
Posted in: Community Cooperation
 keshire
06-18-2004, 1:11 AM
#20
Do you have any level of familiarity with any 3d suite? 2d? Any coding experiance?...  [Read More]
Posted in: Community Cooperation
 keshire
06-18-2004, 12:43 AM
#18
If you can model animating is just as easy. Sometimes easier if you know what you want....  [Read More]
Page: 5 of 27