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ShovelHead

Latest Posts

Page: 1 of 1
Posted in: 2 Saber special move
 ShovelHead
11-24-2003, 5:47 PM
#3
This may sound odd but if your testing in game try having a bot or someone in game with you. I have noticed that sometimes when trying that move only one saber will spin if I am by myself....  [Read More]
Posted in: Mystic Fire
 ShovelHead
11-20-2003, 3:23 PM
#4
Morning Star is the name someone gave the hilt. More_Hilts (http://www.lucasfiles.com/index.php?s=&action=file&id=138) Thats all I know. :D...  [Read More]
Posted in: Mystic Fire
 ShovelHead
11-20-2003, 2:47 PM
#1
http://home.insightbb.com/~egor1020/flameblade.gif I take credit on the skin job of Luke for my bro Hooka, fire blades,and the burning hand hilt. The hilt in the left hand is from More_Hilt.pk3. I just like the way the blades came out with the fire e...  [Read More]
Posted in: WIP: Hilt Pack
 ShovelHead
11-24-2003, 5:57 PM
#47
http://www.unitedcutlery.com/assets/images/uc12585960.jpg I thought I had seen that hilt before. LOL I sell United Cutlery Product at work. Anyway alaris great work as always....  [Read More]
Posted in: WIP: Hilt Pack
 ShovelHead
11-20-2003, 2:31 PM
#22
Looks sooo good can't wait to replace some that I have with your man. A-1 work alaris....  [Read More]
Posted in: Crystal Staffs
 ShovelHead
11-10-2003, 11:58 PM
#4
Thanks glad you liked it. :D...  [Read More]
Posted in: Crystal Staffs
 ShovelHead
11-10-2003, 11:52 AM
#1
Ok here is a link to my first hilt pack that I deem ready for human consumption. You get a new staff in all 6 colors of saber blades and a single hilt in 2 colors. One blue crystal and one dark crystal. http://home.insightbb.com/~egor1020/crystal_hi...  [Read More]
Posted in: All in one .jpg?
 ShovelHead
11-05-2003, 12:09 PM
#1
I wasn't sure if this was a model or a skin question. I can model a hilt and assign the parts to different .jpg files. So far that has worked great and my hilts look fine in game. But how do you get all the parts into one .jpg? Alot of hilts are set...  [Read More]
Posted in: Skull Saber
 ShovelHead
11-01-2003, 11:38 AM
#7
Thnx loads. This will help alot....  [Read More]
Posted in: Skull Saber
 ShovelHead
11-01-2003, 12:30 AM
#5
I'm gonna check it out right now. Looks nice. If you figure out how to get a hilt into SP let me know 'cause I may be overlooking the obvious but I can't figure it out for the life of me....  [Read More]
Posted in: Help With Modeling Sabers
 ShovelHead
11-16-2003, 1:16 PM
#10
Sounds interesting I'll see what I can do....  [Read More]
Posted in: Help With Modeling Sabers
 ShovelHead
10-28-2003, 4:46 PM
#6
Yeah thats the only one I found that actually addressed the way that the tags were supposed to point. I had a prob. with my blades coming out at odd angles. But as far as a mesh for the tag they should have no material. I imported them from another h...  [Read More]
Posted in: Help With Modeling Sabers
 ShovelHead
10-28-2003, 2:22 PM
#4
http://psynex-land.com/saber%20tutorial/Custom%20JA%20Sabers.html#_Jedi_Academy’s_file_str ucture I found this one helpful....  [Read More]
Posted in: Sideways saber blade?!
 ShovelHead
10-27-2003, 1:45 AM
#3
Thanks that was it. Just didn't rotate it in the right direction the first few time. LOL...  [Read More]
Posted in: Sideways saber blade?!
 ShovelHead
10-26-2003, 12:45 PM
#1
I have the basics down now on how to get a new saber hilt model from MilkShape3D 1.7.0 Beta to the game. My problem is that my saber blade is coming out at 90 degrees of the hilt. It is are starting from the right place i.e. from the placement of the...  [Read More]
Posted in: Different Saber Colors
 ShovelHead
10-28-2003, 2:18 PM
#7
Probably has to do with that yellow_glow.tga file in the gfx/effects/ sabers folder. That would be my guess. I have dropped a couple saber mods I made for JK in the JA base and the seem to work ok....  [Read More]
Posted in: Can't figure out how to skin a swoop!
 ShovelHead
10-15-2003, 7:12 PM
#3
Yeah I pulled on my hair for a couple days till I figured it out. In my packed .pk3 I have 3 folders. The "ext_data folder" which holds the" npcs" folder and .npc file and the "vehicles folder" which holds the .veh file....  [Read More]
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