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Wa'es

Latest Posts

Page: 1 of 1
Posted in: Official or not?
 Wa'es
10-16-2003, 3:09 PM
#10
Are there any spaces in the FULL PATH to your Jedi Academy installation folder? If so, you probably need to get rid of those (i.e. reinstall). Otherwise, you may need to correct the path to your JA installation within GTK radiant. Look in the Prefere...  [Read More]
Posted in: Jedi academy sdk ?
 Wa'es
10-16-2003, 3:15 PM
#3
Sadly, not yet. :( Soon? Please?...  [Read More]
He tried a copy and paste from another thread...the link in the other thread works but the text gets abbreviated. There are some other interesting files in different folders at the same site. If you know how to traverse an HTTP directory structure, y...  [Read More]
Posted in: Non_Solid, Water, Fog
 Wa'es
10-08-2003, 6:33 PM
#4
It's still system, but you have to get the updated shaderlist.txt. A beta version of which is available at the link below as pointed out in another thread (http://www.lucasforums.com/showthread.php?s=&threadid=114192) on a similar topic. https...  [Read More]
Posted in: converting JK mods to JKA
 Wa'es
10-08-2003, 6:23 PM
#7
Too bad. I really wanted that mod that gave you the double lightsaber :confused: Am I missing something? The dual and double-bladed (AKA staff) lightsabers are standard in Jedi Academy. In other words, those sabers are already in the game with no n...  [Read More]
Posted in: strange *SPOILERS*
 Wa'es
10-06-2003, 4:11 PM
#15
There was a dead Imperial officer on the floor of the bridge in the last cutscene. It's not inconceivable that Jaden took over the Star Destroyer by force. After ridding the ship of non-weak minds, he could just bend the rest of the crew to his will....  [Read More]
Posted in: Use/Force Powers to Trigger Doors etc. in MP- JK3
 Wa'es
10-06-2003, 6:01 PM
#6
JA supports a new version - ICARUS II. As well, ICARUS II works with .icarus filetypes, I suggest you wait for the new tools to come out. Sheesh, glad to know about that. I am indeed going to wait for the new Modding SDK to be released before going...  [Read More]
Posted in: Use/Force Powers to Trigger Doors etc. in MP- JK3
 Wa'es
10-04-2003, 4:43 PM
#2
Siege maps can have Force Push triggered switches/buttons. (i.e. Korriban) That requires scripting using the BehavEd.exe that was released in the JK2 Tools 2. (http://www.jediknightii.net/files/index.php?link=file&id=951)...  [Read More]
Posted in: JA map filter for All-Seeing Eye
 Wa'es
10-02-2003, 2:10 PM
#6
ASE is awesome. I signed up for a lifetime license (not sure if they still offer this) last year. They had filters for JA out the day after the game was released. Again, AWESOME! How about putting a No Betas filter in your custom set, Lord Storm. Y...  [Read More]
Posted in: Enemies Lack Character?
 Wa'es
10-02-2003, 1:49 PM
#22
About that "only 2 Sith" thing. Yes, Yoda mentions this in Episode I. However, that doesn't explain how we now have Darth Sideous. Given their relative strengths, I would say that Dooku is (or was) apprenticed to Palpatine. Therefore, Maul...  [Read More]
Posted in: JA humanoid skeleton
 Wa'es
10-08-2003, 3:28 PM
#15
Good deal, thank you. I'll check it out tonight. And don't say no one said "Thank you", because I just did....  [Read More]
Posted in: Importing .GLM files into Milkshape
 Wa'es
10-08-2003, 3:00 PM
#13
But that's not gonna work for character models, is it?...  [Read More]
Posted in: Importing .GLM files into Milkshape
 Wa'es
10-08-2003, 2:16 PM
#11
Where can I get the Carcass and/or Assimilate programs? I thought they were in the JK2Tools (version 1 or 2) but I can't locate it in either one. Found it on version 1 of the JK2Tools. Sheesh! I too am trying to use MilkShape. It seems to leave alot...  [Read More]
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