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Scoundrel

Latest Posts

Page: 3 of 3
Posted in: WIP: Saesee Tiin
 Scoundrel
09-27-2003, 1:31 PM
#175
You know what? You are the best modeler I know. There are many amazing models made by other modelers, but you are... Too great. I'll be waiting. This will be superb model. Modeling is not too easy, I tried to make Pablo-Jill (Just like that other guy...  [Read More]
Posted in: Here's how to find out your Jedi name...
 Scoundrel
09-19-2003, 3:33 PM
#387
Samen He'hel...  [Read More]
Posted in: Here's how to find out your Jedi name...
 Scoundrel
09-19-2003, 3:33 PM
#386
Samen Hel'el...  [Read More]
Posted in: yoda model
 Scoundrel
09-30-2003, 9:52 AM
#3
Yeah, scaling works. I scaled some characters bigger and some smaller....  [Read More]
Posted in: Playing JO MP maps in JA Singleplayer.
 Scoundrel
09-29-2003, 3:11 PM
#3
Oh yes, you're right.:) I thought that I would have to convert JO map or something like that. Thanks....  [Read More]
Posted in: Playing JO MP maps in JA Singleplayer.
 Scoundrel
09-29-2003, 11:45 AM
#1
Well, I would like to play Large Sand Arena map in singleplayer. Now when I have lots of new npcs, I could have little clonewar there:) Anyone know how?...  [Read More]
Posted in: Saber scars and blaster marks.
 Scoundrel
09-30-2003, 12:36 PM
#3
Anyone? Is there console command for this?...  [Read More]
Posted in: Saber scars and blaster marks.
 Scoundrel
09-29-2003, 5:27 AM
#1
Yah, I played some solo games and noticed that in multiplayer there is much more saver scars and those blaster.. Erh.. Shots? Marks? (Maybe I should listen in English lessons:p ) Well, it would be cool if I could make those scars and other stuff hap...  [Read More]
Posted in: Star Wars JK JA
 Scoundrel
09-28-2003, 5:41 PM
#9
Check this thread http://www.lucasforums.com/showthread.php?s=&threadid=112998 There should be good tutorial about this....  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Scoundrel
09-30-2003, 3:28 PM
#36
Oh, you dont have to do that Prime, I finally figured out whats wrong. There were missing one line in their NPC files. CustomSkin (skin name) That is way to make NPCs work if there is multiple skins in model. I used that too in Battledroids and C...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Scoundrel
09-30-2003, 5:31 AM
#33
Yaddle and Even Piell are using Yoda model, so it should be working. And Eeth Koth uses Darth Maul mesh....  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Scoundrel
09-29-2003, 3:07 PM
#29
Thanks Prime. :) I got Mace working. And many others. But there is still three. They are totally blank. I have checked everything many times, it should be working. These three are Even Piell, Yaddle and Eeth Koth. I dont understand.. Any ideas? Prime...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Scoundrel
09-28-2003, 3:01 PM
#27
Good news, I got almost everything working. Only 5 of them still not working. Three skins that I made myself, Yaddle 1.1, Eeth Koth 1.1, Even Piell 1.1 (Not released yet) and Mace Windu (still that robe) and Barris Offee. Yaddle is totally blank. E...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Scoundrel
09-28-2003, 9:20 AM
#24
Again getting worse. I got many of these working. Quigon, Obi-Wan, Mace Windu (With partly blank), Yarael Poof, Plo Koon, Kit Fisto and Coleman Trebor. But then I tried to add Eeth Koth, and everything stopped working. I deleted Eeth Koth, and then e...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Scoundrel
09-28-2003, 7:45 AM
#22
Problems faced:D I tried to make Windus robe working, but it is just more blank than usually. Now torso and hands are blank too. Prime, could you send me working Mace Windu? (Model and NPC) You did one, right? Now, I'm trying to get Yarael Poof...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Scoundrel
09-28-2003, 7:26 AM
#21
This is strange, now Obi-Wan is working, Qui-Gon is working, Mace is working (not robe, I'll fix that right away), Kit Fisto is not working (which is strange, I havent modified his file since it was working), Yoda is not working, cannot found NPC cal...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Scoundrel
09-27-2003, 8:34 PM
#12
Argh.. This gets worse all the time. First, I got one more working, Qui-gon. Then, I got Mace Windu working, but hes robe is blank. Just white. And I cant get Yoda or Obi-Wan working. And now, Kit-Fisto is not working. And I should get 19 of these w...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Scoundrel
09-27-2003, 7:07 PM
#7
I figured out whats wrong myself. Kit Fisto is actually working, I just typed his name wrong:D But Obi-Wan is still not working. Fisto is JK2 model which is (what is right word?) imported (?) to JK3 model, but Obi-Wan is original JK2 model. Does...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Scoundrel
09-27-2003, 6:25 PM
#5
Ok, I allready faced problems:D I have New NPCs.pk3 in my base folder. Pk3 includes ex_data folder, which includes npcs folder which includes obi-wan.npc and ct_fisto.npc. And there is of course models folder which includes players folder. And in p...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Scoundrel
09-27-2003, 6:04 PM
#4
Thank you, I really preciate this....  [Read More]
Posted in: Importing .GLM files into Milkshape
 Scoundrel
09-29-2003, 4:36 PM
#7
Milkshape cant export models in to the glm files, but you can make them MD3, and then use MD3view to export them to glm....  [Read More]
Posted in: Creating new vehicles.
 Scoundrel
09-23-2003, 5:37 AM
#4
Thanks ChangKhan. That helped, but I still have one problem. You can then load the md3 in MD3View and export it from there as a .glm (ghoul2 model). I found some nice MD3 models, but where I can get that MD3View program?...  [Read More]
This has been asked couple of times, but still no answer, so.. How can I get that darn saber picking work in full version?...  [Read More]
Anyone know how to get g_saberpickuppabledroppedsabers 1 working?...  [Read More]
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