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epikon

Latest Posts

Page: 3 of 3
Posted in: Need cutscene help
 epikon
10-24-2003, 1:25 PM
#1
Anyone who can do cutscene, ie normal ones, intro crawler and ending credits please contact me on MSN. I need some help for a small Bounty hunter mission pack, my MSN is the5id@hotmail.com ty....  [Read More]
Posted in: Mos Eisley?
 epikon
10-23-2003, 4:12 PM
#3
making one now, maybe some screens when ive done textures...  [Read More]
Posted in: 3 questions
 epikon
10-19-2003, 8:21 AM
#3
yea, but how do i get my textures into radiant?...  [Read More]
Posted in: 3 questions
 epikon
10-18-2003, 3:02 PM
#1
ok seems that im spamming the forums with questions so ill put them in one thread 1) how can i put my own .mp3 into a map 2) how can i put my own textures into my map 3) i take it that cutscenes need a .nav, how exactly do i make them? thanks :at...  [Read More]
Posted in: Spawning Static NPCs(allies)
 epikon
10-19-2003, 8:19 AM
#3
can someone help then, i just want them to stand still!...  [Read More]
Posted in: Spawning Static NPCs(allies)
 epikon
10-18-2003, 11:51 AM
#1
Every time i try to make a NPC which is on your team he seems to follow me when i just want him to stand still, can anyone help me out(PS: sorry for all these questions)...  [Read More]
Posted in: map_objects
 epikon
10-18-2003, 2:52 PM
#12
yes, i am tryin to make a test cutscene but its not working. I have in the pk3 the IBI under scripts, and the bsp under maps, but when i load the map dosnt work :(...  [Read More]
Posted in: map_objects
 epikon
10-18-2003, 2:12 PM
#10
ok last question how do i compile a map with a .nav?...  [Read More]
Posted in: map_objects
 epikon
10-18-2003, 11:38 AM
#8
that is good news. When i load the object its black and red NO SHADER TEXTURE. I know youve already said how to get the real textures but i didnt understand it :S...  [Read More]
Posted in: map_objects
 epikon
10-18-2003, 8:28 AM
#5
whats that makes just no sense. Most of the chairs and tables etc and with JO, is there anyway i can texture then myself?...  [Read More]
Posted in: map_objects
 epikon
10-17-2003, 7:56 PM
#1
there are some really great bespin models from Outcast that i wish to use in my cutscenes. However when i place them the shaders are not found, can anyone help me by telling me how to include the JO textures that are used for the JO objects that are...  [Read More]
Posted in: Sun
 epikon
10-14-2003, 2:07 PM
#1
how do i add the sun to my map im used to mapping for mohaa and i though it was these keys suncolor 70 70 70 sundirection 90 -45 0 sunflarename sun but this seems to be wrong plz correct me, thanks...  [Read More]
Posted in: FPS in the toilet... and all I got is a BOX!
 epikon
10-10-2003, 1:41 PM
#2
are you making sure the unseeable textures are caulk?...  [Read More]
Posted in: And the console command for ban is?!?!...
 epikon
09-19-2003, 2:35 PM
#2
use a decent auto kick, any Q3 games auto kick should work....  [Read More]
Posted in: Medieval Conquest (JA)
 epikon
09-16-2003, 1:36 PM
#10
i wanted to make a SW mod of JK3 even though it is a SW but a mod which shows something different. Anyone got any ideas? Online or SP maybe a SP from on the movies etc...any ideas!?...  [Read More]
Posted in: Medieval Conquest (JA)
 epikon
09-15-2003, 3:56 PM
#2
comon guys all these views no replys :(...  [Read More]
Posted in: Medieval Conquest (JA)
 epikon
09-15-2003, 2:28 PM
#1
hello, I would just like you guys to know of a mod being made for JA called Medieval Conquest. Set in the roman date, MC(Medieval Conquest) will allow you to choose from 5 classes. Fighter: The fighter is the most deffensive class of the lot. Armed...  [Read More]
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