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multiplayernewb

Latest Posts

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Yeah, well it's happening to me. The files, models etc. are all in the correct places. All the "ordinary" textures load just fine. It's just these three things: temple_illusion, a couple of the models for some of the trees (but not all. oth...  [Read More]
Originally posted by Eldritch You don't compile with Radiant if you've got q3map2Toolz. You use that program to compile (you don't even have to have Radiant open). In addition, BSP FullVIS is a compile option for sof2map - you can't use that if you'...  [Read More]
Okay, fixed a couple things. The water is no longer see-through, but it's still "solid" now. In addition, there are two textures (I think they are shaders) that Radient suddenly can't find the images for. Dunno why. I haven't moved them. An...  [Read More]
Okay, I did as you suggested... downloaded GTKRadient, opened up editor just fine to fix my stupid mistake with the waterfall (thanks for that). Now, I downloaded that compiler you mentioned way up at the top there (your first reply to me) and insta...  [Read More]
Originally posted by Eldritch Oh, it definitely matters. There's almost no difference between the way JK2Radiant maps and the way GtKRadiant maps (but many things are much easier to do in GtK Radiant). The program looks almost exactly the same, so i...  [Read More]
Originally posted by Eldritch Gah! First thing's first. Get the latest version of GtK Radiant (http://www.qeradiant.com) and the latest version of the q3map2 compiler (http://www.shaderlab.com/q3map2/2.5/) (newest one is 2.5.7). Does it really matt...  [Read More]
Hi all: Just finished reading ALL the posts here, and I think this would be a good place to post with a few persistent questions. First off, thanks a bunch to RichDiesel and all you folks here. Because of you, my first map is ALREADY starting to wo...  [Read More]
Posted in: Grating on catwalks
 multiplayernewb
03-06-2004, 6:53 PM
#1
The subject pretty much says it all. I wanna make a catwalk you can walk on and under, but make it out of grating so you can see up and down through it. What's the right way to do this? Do you put the grating shader on the top AND bottom of the catwa...  [Read More]
Posted in: Trigger trouble
 multiplayernewb
03-05-2004, 12:25 PM
#1
Hi all: I have two major trigger questions, and hope you can help. First, I've got a trigger_push that fills a room (hangar), and I want it set so that when the forcefield (func_usable) is turned off trigger is activated, throwing the player into s...  [Read More]
Posted in: Func_breakable Question
 multiplayernewb
03-06-2004, 6:47 PM
#6
Originally posted by *Dark i did this in a map once, just make most of the non-broken from brushes, then filled it in with what i made the func_breakable out of, then i made a fx_runner which started off and was triggered by the destruction of the b...  [Read More]
Posted in: Func_breakable Question
 multiplayernewb
03-05-2004, 1:52 PM
#4
While we're on the subject, is there a way to make the breaking of a func_breakable object coincide with activating an fx_runner? In other words, what if I make, say, a pipe you can slice open with the saber, and want to make steam start coming out o...  [Read More]
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