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mknote

Latest Posts

Page: 2 of 3
Posted in: Revenge of the sound problems
 mknote
07-18-2004, 1:12 AM
#17
Well, I made a GROSS understatement... I may be ready for beta-testing as early as tomorrow! I would like to have Wade and/or Wedge and/or lukeskywalker1 to be amongst them, so I can have an expert opinion before I offically release it. Beta-testers,...  [Read More]
Posted in: Revenge of the sound problems
 mknote
07-17-2004, 1:49 PM
#15
Well, I found a partial fix. I ran -vis (must not have) and the sound worked... well, not as it should. Now, areas where I had sound, I don't. However, this time, I propose that I know what the problem is. I am now outside of one of the four rooms I...  [Read More]
Posted in: Revenge of the sound problems
 mknote
07-16-2004, 9:05 PM
#14
I am getting VERY upset... I could send the .map for it, if it will help solve this. Otherwise, help is needed. It has offically taken up 1/4 of the map (the sound problem). MK...  [Read More]
Posted in: Revenge of the sound problems
 mknote
07-13-2004, 12:13 PM
#6
When I try to load the map, it gives the the "missing soundsets" error. In the consol, it says "missing ambient soundset sound/effects/torch_burning_lp.wav" so that didn't work. Anything else that might help? MK...  [Read More]
Posted in: Revenge of the sound problems
 mknote
07-12-2004, 9:58 PM
#4
As I put more lights (fires, with the sound), I find that it is nearly an entire quarter of the map without sound. If it does amplify the sound, why can't I hear it in that room. It is simply supposed to make the fire have sound, but now it doesn't i...  [Read More]
Posted in: Revenge of the sound problems
 mknote
07-11-2004, 5:21 PM
#1
I haven't posted here since December 24, 2003. The reason: sound problems with my map mixed with my impatience. Well, I load her up... same problem. I will tell you: I have four congruent rooms. In the top-left, bottom-left, and bottom-right rooms, t...  [Read More]
Posted in: Need some ships for XvT
 mknote
07-10-2004, 5:54 PM
#4
I have a policy of not giving out my e-mail. I would like a PM better. <sigh> What is it with XWA? MK...  [Read More]
Posted in: Need some ships for XvT
 mknote
07-09-2004, 6:41 PM
#1
[brushes dust off of both my account and the fourm] Okay now, I have looked on the internet for weeks, and I need ships for X-Wing vs. TIE Fighter: TIE Defender Container Transport (you know, the one that looked like three bricks around a rod) Passe...  [Read More]
Posted in: Hill question
 mknote
12-21-2003, 2:34 AM
#5
Here it is. I don't think its nonsolid... textures/yavin/ground_grasssprite { qer_editorimage textures/yavin/ground q3map_material ShortGrass cull twosided { map $lightmap } { map textures/yavin/ground blendFunc GL_DST_COLOR GL_ZERO } { map gfx/spri...  [Read More]
Posted in: Hill question
 mknote
12-20-2003, 12:14 PM
#3
It is a patch. How do I tell if a shader is nonsolid? MK...  [Read More]
Posted in: Hill question
 mknote
12-19-2003, 7:41 PM
#1
In my map, I am making a hill. However, I can walk right through the hill. How do I make it solid? Also, in my other thread, (http://66.227.96.58/showthread.php?s=&threadid=119533) see if you can help me. TIA MK...  [Read More]
Posted in: Desert War BETA 1.5
 mknote
12-18-2003, 7:38 PM
#14
Guys, GUYS! Stop this bickering before a mod comes in and closes this thread. Who cares what somebody ment? Is it worth getting banned? Just my $0.02. MK...  [Read More]
Posted in: Desert War BETA 1.5
 mknote
12-18-2003, 7:01 PM
#11
I'm ready to begin work on the map file. Just PM me when it's up. If you can't upload it where I said on pcgamemods, upload it where you can. I should have it fixed by New Year's at the latest. MK...  [Read More]
Posted in: SkyBox
 mknote
12-17-2003, 11:42 PM
#2
What do you mean, report? MK...  [Read More]
Posted in: Sound won't play, and an error
 mknote
12-18-2003, 6:58 PM
#10
"bump" MK...  [Read More]
Posted in: Sound won't play, and an error
 mknote
12-13-2003, 10:37 PM
#9
Wade, in the e-mail, it said to add key soundset value sound/effects/torch_burning_lp. (Minus the ".") I did this, and it tells me that there is no ambiant soundset by that name. An error when it loads says "missing soundset." I s...  [Read More]
Posted in: Sound won't play, and an error
 mknote
12-13-2003, 5:08 PM
#8
It's 100 some KB, and in .zip. Thanks! MK...  [Read More]
Posted in: Sound won't play, and an error
 mknote
12-13-2003, 4:39 PM
#6
Why does it work in my other rooms, which are set up the same way? I could use some help, and since I have cable internet, I can probably upload it if I found a site. (I am talking about the .map file, BTW) MK...  [Read More]
Posted in: Sound won't play, and an error
 mknote
12-13-2003, 11:35 AM
#3
But still, I need a way around this. And, WTF is light grid array mismatch mean? And finally, how do I add a cloaking device to my map? MK...  [Read More]
Posted in: Sound won't play, and an error
 mknote
12-10-2003, 9:13 PM
#1
In my map, I have a room that, with my trigger_speakers, will not play sound. I copied and pasted the ones from my first room, where they work. I have four such rooms, and when I did it in the fourth room and compiled, no sound. There are 12 for each...  [Read More]
Posted in: WIP: Hellfire Droid
 mknote
12-14-2003, 12:51 PM
#76
You can walk in the back of your bike. I most likely will use... okay, so I have no clue which one.:D I'll wait and see how his turns out. BTW, arn't you working on that one? MK...  [Read More]
Posted in: WIP: Hellfire Droid
 mknote
12-13-2003, 5:02 PM
#74
I, too, am using your bike in my map. (the one the above screenie was taken in) What I want to do is take monsoontide's bike and have someone skin it with your bike skin. It would fit in more, don't you think? Now to find a good, free skinner... MK...  [Read More]
Posted in: WIP: Hellfire Droid
 mknote
12-12-2003, 12:52 AM
#70
Is, uh, this normal? http://64.246.34.102/files2/121203-shot0213.jpg MK...  [Read More]
Posted in: Water and Fire Maps.
 mknote
12-14-2003, 3:10 PM
#39
How are the maps going? I haven't seen anything anywhere about these maps. Have you given up? MK...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 mknote
12-07-2003, 9:31 PM
#642
For the map I am making, I need the speeder bike. However, the color of the first one would fit in better. Is there any chance you could release the updated bike with the old textures? Otherwise, I will have to settle for the old one.:( MK...  [Read More]
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