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Sound won't play, and an error

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 mknote
12-10-2003, 9:13 PM
#1
In my map, I have a room that, with my trigger_speakers, will not play sound. I copied and pasted the ones from my first room, where they work. I have four such rooms, and when I did it in the fourth room and compiled, no sound. There are 12 for each room, except two, and there are 6 in each, plus one on top of my throne room. So I have 37. Does this mean anything? When in game and load my map, I get an error that there is a "light grid array mismatch." While this is most likely unrelated, it is still there. TIA

MK
 [SASH]Nathan
12-12-2003, 1:16 AM
#2
think you using too many target speakers, i got a similar problem where i used 40 to add laods of snd effects to a map and the rain will play in the lower parts of map, but up high is silent , try reducing the amount of speakers and try that, also does any1 know how i can get a globel sound to play in most of the map but, well i mean is there a way to block it in some areas?
 mknote
12-13-2003, 11:35 AM
#3
But still, I need a way around this. And, WTF is light grid array mismatch mean? And finally, how do I add a cloaking device to my map?

MK
 WadeV1589
12-13-2003, 1:49 PM
#4
Speakers are interesting things in Q3 based games, if you have 2 target_speakers in the same room with the same file path then basically only one actually works, the other just tells the game to amplify the sound. I think the only way to actually stop this is to either have 2 files with the same info but different filenames or visually separate the areas.
 [SASH]Nathan
12-13-2003, 1:57 PM
#5
:o i get it now , so by changing the filename i can get the rest to work, sweet as wade, again you saved me bacon :P gonna try it next compile ( no doubt it will :p )
 mknote
12-13-2003, 4:39 PM
#6
Why does it work in my other rooms, which are set up the same way? I could use some help, and since I have cable internet, I can probably upload it if I found a site. (I am talking about the .map file, BTW)

MK
 WadeV1589
12-13-2003, 5:03 PM
#7
I can check to see if this is the same problem, you can get in touch with me on MSN (eternus_insilenti[at]hotmail.com) to send me the file.
 mknote
12-13-2003, 5:08 PM
#8
It's 100 some KB, and in .zip. Thanks!

MK
 mknote
12-13-2003, 10:37 PM
#9
Wade, in the e-mail, it said to add key soundset value sound/effects/torch_burning_lp. (Minus the ".") I did this, and it tells me that there is no ambiant soundset by that name. An error when it loads says "missing soundset." I should have mentioned that I have tried this already, with the same result. That is when I posted here. So, how do I do this? And I have many questions popping up, one about every time I compile. This one is: -vis doesn't seem to work. How do I check to see if it did?

MK
 mknote
12-18-2003, 6:58 PM
#10
"bump"

MK
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