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kusanagi

Latest Activity

Posted in: SCRIPTS here (post & request thread)
 kusanagi
05-04-2004, 9:06 PM
#904
i dont recommend scripting to win a saberlock since it defeats the whole point of it but u can just bind a key with +attack, dont dont bother with -attack;. Im sure sum1 else has posted this a long time ago but u can just bind the primary attack to t...  [Read More]
if you run out of the stuff the upper left hand corner hud displays that stuff is good :p anyways I agree with the force dodge being a problem, it takes too much control away from the player. I suggest keeping the force dodge into back rolls only,...  [Read More]
Posted in: Slloooooowww saber combat
 kusanagi
08-04-2004, 7:55 PM
#5
I think Raven has already notice that when they were making JA; the dual sabers actually looks much more realistic in terms of wind up and saber animation speed. I guess they didn't bother improving on the single saber........  [Read More]
Posted in: Slloooooowww saber combat
 kusanagi
07-30-2004, 3:02 AM
#1
Few nights ago I went to watch a kendo competition, and when I booted up the JA yestarday and watching the saber movements, something was bothering me that I cant figure out.... Then it hit me today when I was playing OJP enhanced with the .5 saberA...  [Read More]
Posted in: coders for far cry Star wars mod
 kusanagi
07-28-2004, 11:17 PM
#8
..Or buy the damn mod once its out.... :D Just curious, but shouldn't you post this on the lucas modding forum instead of OJP's?? And I really dont see melee combat as a strong point of the far cry engine... it'll be a bit of a waste to have all th...  [Read More]
Posted in: Alternative to sabers
 kusanagi
08-20-2004, 9:22 PM
#8
ohhh Infiltration now dats a game worth talking about..... :p Any ways giving a defense bonus to saber vs blasters will ultimately drag the game play even longer, not too mention how cheap it'll be in a CTF game.... My suggestion is to follow a simi...  [Read More]
Current force usage makes the gameplay 'best jumper wins' in lightsaber combat. It causes a view far from the movies. Every bodies jumping in the air and running everywhere. Just like olympic games, many athletics with sabers hmmm instead of solvin...  [Read More]
Posted in: sabers: how to use them and which to take
 kusanagi
07-15-2004, 10:41 PM
#11
Single saber all the way!! like Kurgan said, the stances in single saber should all be used. I dislike dual and staff sabers for the fact that while their moves look flashy, their twirling moves all take too long to complete (especially dual sabers);...  [Read More]
Posted in: Saber Control Methods
 kusanagi
08-23-2004, 1:28 PM
#45
errrr.... I've had dat padlock idea awhile ago... but now i aint so sure about it... the locking idea do sound good, but it really doesn't do much in terms of improving the game play; all it does is remove more control from the player and let the tar...  [Read More]
Posted in: Saber Control Methods
 kusanagi
07-26-2004, 9:13 AM
#41
ok i agree with the objection to combos, most 3rd person game involving combos will usually lead to a boring hack'n slash affair. but i think the line of thinking that we r having now is to make saber combat more moves oriented. fighting game engines...  [Read More]
Posted in: Saber Control Methods
 kusanagi
07-25-2004, 1:54 AM
#37
being a hardcore console game addict, I like the idea that griever has, it would be a good idea if there is a movelist of sort in JA, outlining each moves adv/disadv, but currently each individual saber attack in JA, apart from the sideswipes which c...  [Read More]
Posted in: Saber Control Methods
 kusanagi
06-29-2004, 12:00 AM
#28
razorace: no not locking the mouse view...just make it so the mouse view doesn't affect the model, just imagine doing a backslash, and during the move, the player can move the camera angles via the mouse but the model doesn't actually spin with the c...  [Read More]
Posted in: Saber Control Methods
 kusanagi
06-25-2004, 10:27 PM
#26
I like the idea Gotaiken was proposing; using primary and secondary attack to represent strong medium and fast saber. but no the holding/tapping method thou, primary-medium/secondary-fast/primay+secondary-strong should be enough, melee attacks should...  [Read More]
Posted in: recycling anims
 kusanagi
08-10-2004, 2:01 AM
#6
....I'm guessing thats keshire source code...gotta get it first.......  [Read More]
Posted in: recycling anims
 kusanagi
08-08-2004, 9:18 AM
#4
wow this is one old thread.... anyway I was wondering is it possible to use cut-scene animations to make up new moves?? or in fact use different animations to replace existing moves?? eg I was thinking about changing the rolling animation into the do...  [Read More]
Posted in: Brainstorming: Combat animations
 kusanagi
05-25-2004, 11:31 PM
#42
two hands up for combat lock on!!! *thinks back to old days of serverances blades of darkness and shivers* just another suggestion, maybe all of the saber combat system (saberlock, blocking, counter etc) and all special moves can only be trigger when...  [Read More]
Posted in: Brainstorming: Combat animations
 kusanagi
05-13-2004, 7:09 PM
#15
lol i forgot there's 3 weapons in JA, that makes 27 animation.......  [Read More]
Posted in: Brainstorming: Combat animations
 kusanagi
05-12-2004, 3:09 AM
#13
how about a rock scissor paper rock algorithm? the player gets into saber lock; during the saberlock the 2 players gets two choose one action and one action only (possibly by pressing a direction key), then the outcome and the animation used will be...  [Read More]
Posted in: Block Coverage Discussion
 kusanagi
05-14-2004, 8:06 PM
#13
wouldn't it be cool to use the first part of the red kata as back blocks?? just a thought...  [Read More]
Posted in: Ledge Grabbing
 kusanagi
05-14-2004, 8:33 PM
#30
for the pull up animation, why not just use the end of the straight wall run animation, where you do a forward flip and land on the top of the wall?? it looks kinda awkward even for the wall run but hey its there so why not? and as the ledge grab a...  [Read More]
Posted in: Enhanced WIP: Saber System
 kusanagi
05-14-2004, 8:16 PM
#115
I've been a big fan of Mtof in the JO days, but I haven't gotten the chance to tried out any of the OJP stuff yet, so i aplogize if this seems like a stupid question.... since the movment of the upper body is affected by mouse look, the angle, heigh...  [Read More]
Posted in: The Big, Bad Bunch of Bugs Thread
 kusanagi
07-15-2004, 7:13 AM
#20
oops sorry its not the OJP's fault, it happens on the base single player or anywhere there's that "twirl".... But here's sumfing else... on the OJP enhanced, when I did those superman looking jumps (sorry cant remeber the name, but its the...  [Read More]
Posted in: The Big, Bad Bunch of Bugs Thread
 kusanagi
07-13-2004, 8:02 AM
#18
I'am not so sure if this is considered a bug, but during the saber switch on animation, in which you twirl the saber while it "lights up", if you do an attack during or slightly after the animation is played, the saber attack has no wind up...  [Read More]
Posted in: Why not Mark Hamil?
 kusanagi
05-27-2004, 9:44 PM
#31
My guess is that Mark Hamill is tired of being known best as "That Skywalker guy." I mean, his career has never regained the fame he enjoyed as Luke, but that's because everyone can't help but think of him as nothing but Luke. He simply sta...  [Read More]
Posted in: Honor and jedi academy?
 kusanagi
08-16-2003, 1:04 PM
#214
oops wrong qouting tags......:eek:...  [Read More]