Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Patrick_H

Latest Posts

Page: 1 of 3
Posted in: Peril in the Core (Duel/FFA)
 Patrick_H
05-16-2005, 2:26 PM
#1
Showed this as a WIP awhile back- its now finished. Peril in the Core is a map made for duels or small FFA matches, probably no more than 4 players. Its gameplay was inspired by an old JK2 map, Bespin Void by Proxy, which made terrific use of vertic...  [Read More]
Posted in: Peril in the Core (JA FFA/Duel WIP)
 Patrick_H
04-07-2005, 3:06 PM
#1
Okay, time for the latest screens of my Jedi Academy project. Entitled Peril in the Core, it is a 4-6 player FFA or Duel map. Its getting pretty close to done. I just have to correct an elevator issue, bot routes, and work out a script, and it should...  [Read More]
Posted in: Twilight on Tatooine released! (JA FFA)
 Patrick_H
10-06-2005, 11:39 PM
#4
Wow, I haven't heard from you in a long while...maybe 2 years! Welcome back. I remember you were in India, but I suspect that was quite awhile ago. I have a couple of other maps I have released since this as well....  [Read More]
Posted in: Twilight on Tatooine released! (JA FFA)
 Patrick_H
01-28-2005, 3:12 PM
#1
It's finally finished! The map is currently at Lucasfiles.com at: http://www.lucasfiles.com/index.php?s=&action=file&id=935 Map Review's review at: http://www.map-review.com/index.php?page=review_view&game=JA&id=235 A Free-for-All...  [Read More]
Posted in: Easygen terrain and shader problems
 Patrick_H
08-01-2004, 2:39 PM
#3
OK, well I cleaned up a lot of extra junk in my /base directory- that seemed to fix the MP menu fiasco. But I still couldn't get my alpha blended terrain to show up. So I finally made a new .pk3 and put everything back in it, and so it finally works...  [Read More]
Posted in: Easygen terrain and shader problems
 Patrick_H
07-31-2004, 6:16 PM
#1
Hi all! Any help here would be greatly appreciated. I have made a good looking piece of terrain in Easygen, blending 3 textures around on it. I successfully exported everything according to rgoer's excellent tutorial and pasted the terrain into a MP...  [Read More]
Posted in: The Rising Empire: Chapter 1, Part 1 (Almost done)
 Patrick_H
04-07-2005, 9:34 PM
#29
Looking really immersive. Can't wait to see it! Not many SP missions available, makes me want to try my hand at it. Oh, and tell me there is going to be voice acting!...  [Read More]
Posted in: GtkRadiant on Mac
 Patrick_H
07-25-2004, 7:47 PM
#7
Copied from http://redsaurus.net/gtkradiant/viewtopic.php?t=46&start=30 Cool. I am working on a Jedi Academy map now. I guess I'll have to buy a Mac copy of the game now too. I installed everything without a hitch. Unfortunately there is one...  [Read More]
Posted in: GtkRadiant on Mac
 Patrick_H
07-24-2004, 7:01 PM
#4
You're f**king kidding me. You mean double-click, Radiant is installed? You're f**king kidding me. Dammit! Bandwidth exceeded....  [Read More]
Posted in: GtkRadiant on Mac
 Patrick_H
07-12-2004, 2:17 AM
#2
Thanks. I have to find time to compile Radiant first tho!...  [Read More]
Posted in: Can't make func_group in Radiant 1.4!
 Patrick_H
02-12-2004, 9:00 PM
#8
Ah, thanks. I just get overwhelmed at first with new apps and it takes awhile for me to find all the little options....  [Read More]
Posted in: Can't make func_group in Radiant 1.4!
 Patrick_H
02-11-2004, 3:48 AM
#2
OK, I think I figured it out from reading another similar thread. I can make func_groups now at least. But is there a way to see my func_groups labeled in the top view window, the way they were in JK2 Radiant?...  [Read More]
Posted in: Can't make func_group in Radiant 1.4!
 Patrick_H
02-11-2004, 1:10 AM
#1
Hi all. I just dusted off an old map I started for JO in JK2Radiant. To my chagrin, all my func_groups are gone when I open it up in Radiant 1.4 ! To make matters worse, Radiant 1.4 won't allow me to make new func_groups either (using right click and...  [Read More]
Posted in: The Dark Tide III: Eye of the Empire screens
 Patrick_H
09-25-2003, 12:36 AM
#1
Since Barry posted some screens of The Dark Tide IV awhile back, I guess I should show these also. The story takes place aboard the Empire's surveillance skyhook, The Invisor, anchored above Coruscant. http://mysite.verizon.net/vze1sx51/haslow/misc/...  [Read More]
Posted in: "It's a good bet the Empire knows we're here."
 Patrick_H
08-25-2003, 3:01 AM
#11
Originally posted by wedge2211 Hmmm...isn't one of the default JA Siege maps Echo Base? Hmmm... I wonder how he would know this?...  [Read More]
Posted in: DF-21.net and how to play DF on WinXP!
 Patrick_H
08-11-2003, 1:07 PM
#1
Hi all. I hope you find the time to play this classic game. One of the truly great FPS games ever and definitely the first great Star Wars game. For those who are new, Dark Forces came out in 1994 and instantly created one of the first strong online...  [Read More]
Posted in: Kalima Base (SP)
 Patrick_H
08-10-2003, 4:34 AM
#18
Evil_lair's textures? They come from his Q3 site: http://www.planetquake.com/hfx/ JA's lighting is cool: http://mysite.verizon.net/vze1sx51/haslow/misc/JA_flares.jpg...  [Read More]
Posted in: Twisted 2.0?
 Patrick_H
09-16-2003, 6:27 AM
#40
I just played it. I really think its architecturally unique and gorgeous. It is a great spot for saber battles....  [Read More]
Posted in: Twisted 2.0?
 Patrick_H
08-02-2003, 2:26 AM
#9
Hey there, this is really a pretty original design! Almost looks like a good Quake III alternate theme. Are you using patch meshes for the twisted curves or are they regular brushes? I have only used patches to support my brushes, but this map looks...  [Read More]
Posted in: Nightfall MP map
 Patrick_H
10-18-2003, 11:15 PM
#76
Oh well, I guess an October release is out of the question. I'm just too busy right now and I haven't even bought JA yet, let alone adding in the rest of the new textures. Maybe sometime before the end of November....  [Read More]
Posted in: Nightfall MP map
 Patrick_H
09-02-2003, 3:37 AM
#75
Oh I see. You'll know me in the game as Malus, or the one who gets his ass whooped a lot. I'm better at building than playing. The map is still there sitting for the moment. I am working a lot at new textures so there is a lot left to do. I was hopin...  [Read More]
Posted in: Nightfall MP map
 Patrick_H
08-31-2003, 4:55 AM
#73
Uh...no. I am not even sure what you are talking about (alias?). That seems a common thread here lately....  [Read More]
Posted in: Nightfall MP map
 Patrick_H
08-30-2003, 3:47 PM
#71
I'm not sure which shader you want....  [Read More]
Posted in: Nightfall MP map
 Patrick_H
08-24-2003, 6:14 AM
#69
This of course means the good people at http://www.df-21.net will be playing it a month before everyone else!...  [Read More]
Posted in: Nightfall MP map
 Patrick_H
08-22-2003, 11:04 AM
#66
That's a good possibility. The people at massassi.net recommended releasing maybe a month after Jedi Academy's release. I think I might just do that. I'm busy learning UnrealEd at the moment anyway....  [Read More]
Page: 1 of 3