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Captian

Latest Activity

Posted in: Colosseum WIP
 Captian
07-05-2003, 5:03 AM
#55
i havent. but in the mission screen,(tab) your description for the electrobinoculars was hilarious!...  [Read More]
Posted in: my 1st map completed!
 Captian
05-21-2003, 8:29 PM
#8
yes, and use GTK radient 1.2.11...  [Read More]
Posted in: Project Lighthouse (SP)
 Captian
08-22-2003, 7:50 PM
#137
I just finished lighthouse, and i agree completely with everyone who said this map was really good. it took me about 2 hours,(referring to the walkthrough 2-3 times ;) ) but im finished! great work lassev, but i have one question. how is the player s...  [Read More]
Posted in: Project Lighthouse (SP)
 Captian
08-22-2003, 6:00 AM
#136
omg dude im downloading right now, cant wait to play it...  [Read More]
Posted in: WIP: Theed funeral grounds
 Captian
05-27-2003, 2:28 AM
#20
are you gonna do the other dome and the waterfall? that would be nice, after all there is a falls texture. its not quite blue though......  [Read More]
Posted in: WIP: Theed funeral grounds
 Captian
05-26-2003, 3:23 PM
#14
your gonna need a hell of a good sky shader for this......  [Read More]
Posted in: Trade Federation Control Ship MP Map
 Captian
06-25-2003, 1:38 AM
#86
just played, very nice breath. first time i couldnt find my bearings since most of the corridors look the same, but after goin through it 2-3 times i felt i knew everything :) supurbly detailed map, i got around 60 fps with a geforce2 so good job on...  [Read More]
Posted in: "It's a good bet the Empire knows we're here."
 Captian
09-01-2003, 12:00 AM
#25
youd just need to do animation for it, thats all...  [Read More]
Posted in: "It's a good bet the Empire knows we're here."
 Captian
08-28-2003, 9:53 PM
#22
dood thats awesome. hope your planning on using the EXCELLENT atat model by david revera url here (http://www.pcgamemods.com/120/)...  [Read More]
Posted in: Kalima Base (SP)
 Captian
08-15-2003, 8:08 PM
#35
cant wait for the new shots...  [Read More]
Posted in: Kalima Base (SP)
 Captian
08-12-2003, 9:19 PM
#23
that is purty... i dont expect to have so much FPS on my pc, its only a geforce2 :( the sky shader looks kinda bright to me tho...  [Read More]
Posted in: Kalima Base (SP)
 Captian
08-10-2003, 4:22 AM
#17
thats awesome... an idea, maybe, would be to add water at the bottom of the map, you know like its in an aquifer... i think that would make it look REALLY nice, since the architecture you have right now seems to fit well with that......  [Read More]
Posted in: For honor and glory...
 Captian
08-05-2003, 8:01 PM
#8
so when is the NRG map pack coming out anyway......  [Read More]
Posted in: Twisted 2.0?
 Captian
08-21-2003, 12:42 AM
#32
now thats a hard question. music in maps is what makes the difference between setting the mood and making players turn there speakers off. im utterly stumped on this one though, what have you been thinking?...  [Read More]
Posted in: Twisted 2.0?
 Captian
08-16-2003, 5:59 PM
#26
it looks like you grayscaled the sky box, no color....  [Read More]
Posted in: Twisted 2.0?
 Captian
08-04-2003, 3:51 AM
#23
thats pretty good, make use of detail brushes. but 40 fps on a 1.2 amd geforce 2 is really good for a map with so many patches...  [Read More]
Posted in: New Jedi Academy Info. *WARNING: Spoilers*
 Captian
08-13-2003, 1:45 AM
#36
yeah at E3 there was a cheat to instantly switch form dual sabers to saber staff...  [Read More]
Posted in: WIP: Cinematic for JKII
 Captian
08-23-2003, 2:09 AM
#22
32 fps in an area like that? is that your specs or is there a huge area behind those walls? anyway, it looks a little plain right now, try putting in more computers, npcs, etc... look into ravens kejim_post and kejim_base(which looks like what your d...  [Read More]
Posted in: WIP: Cinematic for JKII
 Captian
07-09-2003, 9:19 PM
#2
dang, it says temporarily unavailable. ill check back later then...  [Read More]
Posted in: Nearing completion...ctf_Facets
 Captian
06-12-2003, 6:02 PM
#2
kinda hard to see, but thats the case with all screenshots. looking good!...  [Read More]
Posted in: Nightfall MP map
 Captian
08-31-2003, 9:27 PM
#74
i was talking about player name in jk2, but oh well. hows the map going?...  [Read More]
Posted in: Nightfall MP map
 Captian
08-30-2003, 8:59 PM
#72
hey patrick, you wouldnt happen to be [div3rse.shaz] would you?...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 Captian
06-11-2003, 12:45 AM
#13
Originally posted by rgoer There used to be (as far as I can remember) two keys, "light" and "scale." The "light" key determines an overall size for the total falloff spheres; the "scale" key determined how fa...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 Captian
06-09-2003, 8:57 PM
#7
you wanna change the light size use "light" as the key, not scale...  [Read More]
Posted in: WIP: Cyro Station
 Captian
05-27-2003, 2:26 AM
#2
ill first have to say that flying ships with lasers and stuff will be difficult. youll need scripting, which is impossible in multiplayer...  [Read More]