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Noxrepere

Latest Posts

Page: 2 of 3
Posted in: Gulf of Souls
 Noxrepere
04-17-2004, 5:19 AM
#3
Me too. It was very eerie! :D Lots of fun to play on. Great Job! :) I really like the details and the architecture. The green fog is cool too!...  [Read More]
Posted in: is this possible?
 Noxrepere
04-08-2004, 7:57 AM
#2
You can, but you would have to move around the vertices at the neck so they met up correctly with the new torso mesh. Then, depending on what you're doing, you would have to reweight the whole model. If you're taking the head off of Kyle Katarn and...  [Read More]
Posted in: Jedi Outcast/Academy --> Maya?
 Noxrepere
04-07-2004, 8:21 AM
#2
I don't know about anything about Maya, but there is a plugin that lets you bring the glm's into 3ds Max. I don't know what file types Maya supports/uses so I don't know if max will then be able to export to any of those. GLM Importer for max here....  [Read More]
Posted in: Solid Snake Model Pack Needs Help
 Noxrepere
04-09-2004, 1:42 AM
#11
Okay, I got the files and I've checked them out a little. Looking good.:) I'm wondering about a couple things: --(These are for the Snake model) 1-Some of the vertices on the right shoulder are seperated from the arm. Do want me to fix that? 2-A c...  [Read More]
Posted in: Solid Snake Model Pack Needs Help
 Noxrepere
04-08-2004, 7:53 PM
#10
Email sent.:D...  [Read More]
Posted in: Solid Snake Model Pack Needs Help
 Noxrepere
04-08-2004, 8:09 AM
#8
If I were to work on it in Max 6 I don't know if you'd be able to open them or not. I'm not familiar with the exporting formats and what information they carry as far as weighting and stuff. If that's not a problem or anything I'd be willing to give...  [Read More]
Posted in: Solid Snake Model Pack Needs Help
 Noxrepere
04-07-2004, 6:04 AM
#6
Okay, well I have 3ds Max 6 with a working exporter (I know it works because I've used it. :D ). What format are these files saved as (or just one file with multiple meshes)? How many require facial animation support? If they have masks they wouldn...  [Read More]
Posted in: Solid Snake Model Pack Needs Help
 Noxrepere
04-07-2004, 2:47 AM
#4
Are they already weighted? If not, do you need them to be brought into max, weighted, and then turned into glm's? Just asking because I have 3ds max and depending on how much work you need done I might be able to help....  [Read More]
Posted in: Solid Snake Model Pack Needs Help
 Noxrepere
04-07-2004, 12:50 AM
#2
What do you mean by import into JA? Are looking for help turning the models into glm's?...  [Read More]
Posted in: Saber mod list?
 Noxrepere
04-07-2004, 6:45 AM
#3
I think the .sab file Razorace mentioned is in the assets?.pk3 installed with the patch. ( The ? is because I can't remember the number.:) ) Hope that helps. :) If it's not there it might be in one of the tools releases but I'm pretty sure I remem...  [Read More]
Posted in: Ledge Grabbing
 Noxrepere
04-05-2004, 8:10 PM
#2
Just some quick questions regarding this: Is this a feature that all players will be capable of or just Jedi for example? If it's just Jedi, do the animations look like the player is using the Force to pull themselves up (like Obi-Wan in The Phanto...  [Read More]
Posted in: New anim Show Case
 Noxrepere
04-08-2004, 7:40 AM
#18
I think a laser blocking animation like Obi-Wan used in the Geonosis arena to block that short series of lasers coming towards him (twirling the saber in front of him and alternating sides-sorry, I can't think of how else to explain it and I don't kn...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 Noxrepere
03-28-2004, 8:19 AM
#2
I don't have Radiant in front of me, but I think you could use a "Trigger Multiple" to open and close the door. Trigger the "Trigger Multiple" when you need to close the door and then trigger it later on to open it again. Hope t...  [Read More]
Posted in: Invisible Caps!?!
 Noxrepere
04-07-2004, 6:12 AM
#10
I think that's it. The caps were named wrong. I compared mine with the Kyle Katarn model caps names and fixed a couple errors on the legs and hands. They appeared grey in game so I still need to fix that (maybe unwrap them again.). If I have any ot...  [Read More]
Posted in: Invisible Caps!?!
 Noxrepere
03-29-2004, 5:10 AM
#7
I think I may have discovered the problem, but I want to know for sure, so I'm asking to see if anyone knows. Some of the mesh parts were uvw mapped as one piece but afterwards I applied an Edit Mesh modifier to detach faces as a new piece. The pie...  [Read More]
Posted in: Invisible Caps!?!
 Noxrepere
03-26-2004, 10:20 AM
#5
When I follow those steps and flip the normals, they are now facing up into the thigh. Is that right?:confused:...  [Read More]
Posted in: Invisible Caps!?!
 Noxrepere
03-25-2004, 9:12 PM
#3
Yep. All the caps are uvmapped correctly.(I double checked after your post just to make sure.) The cap texture shows up in max, and when I move the hips in max, the caps go with it (as per the linking)....  [Read More]
You can take screenshots by bringing down the console using shift+~ (the key next to 1). Then you type in "bind k screenshot" (minus the quotes). Then whenever you want to take a screenshot you press k. There's also a command to turn off...  [Read More]
Posted in: OJP Enhanced Models
 Noxrepere
04-12-2004, 9:22 PM
#49
Originally posted by LightNinja i hope you dont fix that because look at the screenshot i put before, i think that weapon is simple to place than the other. Are you talking about this picture? http://server5.uploadit.org/files/danadn-roc.jpg May...  [Read More]
Posted in: OJP Enhanced Models
 Noxrepere
04-12-2004, 6:14 AM
#46
I was trying the new tags on my model to see how everything looks and it's great.:) It's fun running around with extra weapons holstered everywhere. One thing I noticed that looks kind of odd is having the EMP gun using the blaster tag. That gun is...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Noxrepere
04-16-2004, 8:52 AM
#111
I was trying the Beta for Basic and came across this: http://img5.imageshack.us/img5/4808/BlackSword.jpg (I didn't notice this earlier since I don't normally have anything other than sabers in the base folder. :) ) If the saber blade color is set...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Noxrepere
04-05-2004, 8:12 PM
#100
Originally posted by Master_Keralys Do you know of anyone interested in a comprehensive bot rework? B/c as is they're horrid and, as much as I love it, OJPE is just not worth playing for fun b/c I can't really play it with anyone. I'll keep testing...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Noxrepere
03-26-2004, 5:53 AM
#97
Well, the reason I was thinking that it would work better as a selectable ability was mainly because right now it throws me around a lot of the time. There seem to be times when during my swing it kicks in and rolls me somewhere even though I was go...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Noxrepere
03-25-2004, 10:34 AM
#95
I was thinking about the dodge ability and all the related issues with it and came up with some ideas. First of all, maybe it would make it a little more functional to make dodging more like an additional Force power. (Force Foresight or something.)...  [Read More]
Posted in: Enhanced WIP: Saber System
 Noxrepere
04-08-2004, 7:34 AM
#50
That sounds great!:) It sounds like it could be a good balance of manual blocking and automatic without making it overly complicated, difficult, and unnatural. I'd definately try it out. You mention the 4 quadrants for blocking. Does this include...  [Read More]
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