Good question, I'd like any info as well as I model in Maya 5, and wanna edit models, without converting my 3D knowledge to another program (which would really hurt and I may have to do) BUT, you may be able to import a completed model from Maya into 3Ds Max and then do all the rigging and stuff in there. You can find a .3ds plug-in on the alias website (
www.alias.com) htat I dunno if you can export in .3ds with it but if you can, you should then be able to import it into Max (if you model in quads, don't be startled when your exported model is tesselated, it may automatically do that for export)
I dunno, if anyone has any more info I'd be appreciative as well.