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Noxrepere

Latest Activity

Posted in: The White House is blowin it...
 Noxrepere
06-20-2004, 4:55 AM
#37
I was talking more specifically about the coincidence that people with the same names as convicts would primarily vote for Gore. That doesn't make any sense. Originally posted by toms Unfortunately, most black people grow up in poorer areas, are mo...  [Read More]
Posted in: The White House is blowin it...
 Noxrepere
06-19-2004, 6:08 AM
#35
Originally posted by ET Warrior No, that has nothing to do with anything. His post was about how they went through and disallowed anyone with the same name as a former convict to vote. It was a big deal in the news coverage of the crap happening in...  [Read More]
Posted in: The White House is blowin it...
 Noxrepere
06-19-2004, 12:13 AM
#31
I'm not really sure what you're talking about. Gore asked for the recounts after Florida was called for Bush because he said there were problems with the voting machines. How is that Bush asking for recounts?...  [Read More]
Posted in: The White House is blowin it...
 Noxrepere
06-18-2004, 6:48 PM
#29
First of all, it's a nation wide law in the USA that convicts can't vote. I can't remember at the moment if it's just people who have been in prison or what, but I do know that is nation wide and not just Florida, and certainly not just specific coun...  [Read More]
Posted in: The White House is blowin it...
 Noxrepere
06-17-2004, 3:21 PM
#27
Originally posted by Kain You’re joking, right? Gore wins the election, but wait, Florida, the state where Jeb Bush is governor, needs a recount. Gore wins again. NOPE!! RECOUNT!! Gore wins. Recount again. Bush wins? Wait, that doesn't make sense!...  [Read More]
Posted in: The White House is blowin it...
 Noxrepere
06-17-2004, 7:04 AM
#24
Originally posted by SkinWalker And "liberal" isn't a bad word... it gets used that way by the more ignorant of the conservative right (some might say fascist) Well Fascism, as defined in Webster's New World Dictionary is defined as:a syst...  [Read More]
Posted in: ^ Multiplayer Model Selection LIMIT
 Noxrepere
05-26-2004, 4:38 AM
#8
I don't know if it's a problem in JA or not, but when Azymn tried increasing the model icon limit in JO for ForceMod II it caused problems elsewhere in the game. I'm not sure what they were because that was never in the public release, as he had alr...  [Read More]
Posted in: Holstered models
 Noxrepere
05-02-2004, 8:45 PM
#2
The OJP website mentions that the newest skin pack release has holster support for Kyle. OJP Website (http://ojp.jediknight.net) Skin Pack-Direct Link (http://ojp.jediknight.net/files/betas/ojp_skins_002b1.zip) ksk h2o's Darth Malak model has it...  [Read More]
Posted in: Basic Brainstorming: Bot Saber Combat
 Noxrepere
05-02-2004, 8:58 PM
#7
I haven't had a chance to check out the new Beta yet, but I will shortly, so this may already be answered/corrected. The stock JA bots don't seem to stick around and fight when it comes to saber combat. Most of the time. They make a few attacks as t...  [Read More]
Posted in: Basic Brainstorming: Bot Saber Combat
 Noxrepere
05-01-2004, 2:35 AM
#3
As far as the acrobatic moves, it would be neat to see the bots use them, but definately with a "few and far between" mentality. It's no fun fighting bots that are going to jump, jump, jump. Same goes with kata's. Maybe using the kata's whe...  [Read More]
Posted in: Matrix Revolutions Siege
 Noxrepere
04-24-2004, 7:40 AM
#8
Are you trying to rig the sentinal to the humanoid skeleton? Or make it a vehicle? It sounds like you're talking about rigging it to JA's humanoid skeleton, but I might be misunderstanding. It'd be more practical if it could be a vehicle since it co...  [Read More]
Posted in: Ledge Grabbing
 Noxrepere
04-23-2004, 1:27 AM
#17
Originally posted by razorace Yeah, I've been considering the wall jumping thing myself. We will see. As for attacking the ledge hangers, I don't think it's a big deal but I think the best solution would be to just do the downward jump stab that yo...  [Read More]
Posted in: Ledge Grabbing
 Noxrepere
04-23-2004, 12:39 AM
#15
Originally posted by lonepadawan I think perhaps draining fatigue might be best. Slightly more realistic (Your arms get tired) However it might mean you leap up with no ability to swing a saber... That's true. As long as it doesn't drain too fast,...  [Read More]
Posted in: Ledge Grabbing
 Noxrepere
04-22-2004, 11:59 AM
#10
Impressive! That will definitely be a very welcome new feature. I had another thought about this topic: Will there be any limitations imposed on hanging? Meaning: could someone could hang over a ledge like that for an entire round (it'd be pointles...  [Read More]
Posted in: New anim Show Case
 Noxrepere
05-02-2004, 6:03 AM
#60
That saber lock idea sounds cool. Does that mean that you will be making two alternate endings depending on who wins the saber lock? Oh, and that's Character Studio that you're using to create the ".bip" file and then apply it to the JA s...  [Read More]
Posted in: New anim Show Case
 Noxrepere
05-01-2004, 11:45 PM
#57
Is that just for fun or part of a new move/block? It looks really cool!:cool: More elaborate saber moves would make the in-game fights even more awesome! (Especially if there can be blocks and such to match.)...  [Read More]
Posted in: New anim Show Case
 Noxrepere
04-22-2004, 7:10 AM
#47
Can motion capture be applied to that skeleton? I have no experience with motion capture and have no access to any facility or anything; it's just another curious question. Hope you don't mind. :(...  [Read More]
Posted in: New anim Show Case
 Noxrepere
04-20-2004, 7:22 AM
#43
Originally posted by keshire Yes its possible. But I don't really think it'd be worth the time to do them. Okay, thanks! Just to be clear I wasn't asking you to make any or anything, I just wanted to know if it was possible.:)...  [Read More]
Posted in: New anim Show Case
 Noxrepere
04-18-2004, 7:44 AM
#40
Keshire, Is it possible, using this, to make animations that could be used in cutscenes for SP maps, but not added as new moves or features? I've heard that several animations that were used in game can't be accessed via scripts, and this would all...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 Noxrepere
04-19-2004, 6:55 AM
#144
Okay, I've noticed a few little things’ here and there while testing it. Some may be the same as posted above but I thought I'd still mention any just to be sure. :) Also, I only could only test it by myself so they are mostly technical issues rath...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Noxrepere
04-19-2004, 7:37 AM
#121
Originally posted by Lei Hng Wei I can open them no problem with StuffIt Expander, renaming the zipped folder to .pk3 is where it gets messy. It just hides the .zip extension, so when I go and manually remove the .zip in the Info (folder.pk3.zip), i...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Noxrepere
04-19-2004, 6:59 AM
#119
Cool! :cool: Thanks for the info....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Noxrepere
04-19-2004, 5:18 AM
#117
Originally posted by Lei Hng Wei Yup, found bots.txt easy enough and see how the Cultist and above mentioned sabers can be fixed. A little confused with Alora's rgbscript (pimp code?) but I'm no coder. :confused: The problem I have is if I tweak it...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Noxrepere
04-19-2004, 3:15 AM
#115
Originally posted by Lei Hng Wei Speaking of saber colours the Alora and Cultist bots have blue sabers (http://thatharvguy.0catch.com/JA/WTF/OJP-BlueSabers.html). Shouldn't the Cultist have a single saber anyway? That's odd though, because with me...  [Read More]
Posted in: WIP: Neo Model
 Noxrepere
05-14-2004, 7:50 PM
#86
The Matrix Unplugged Website (http://www.tmunplugged.net) Thread here with recent info (http://www.lucasforums.com/showthread.php?s=&postid=1522638#post1522638) They've said they won't release any models until the mod is done, but I believe the...  [Read More]