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OneWingedAngel

Latest Activity

Posted in: The Bot factor (MP)
 OneWingedAngel
04-20-2003, 1:15 AM
#12
Normally the reason that bots seem to run in the same ways and patterns, is because every time a map is made, you have to tell the bots what to do. Bots always have to think logically, so they always go for the shortest way, or the easiest way, never...  [Read More]
What I need to do is make a bunch of brushes function as a group elevator, but I don't know how. You can't make a brush have two functions, so I can't make it a func_group and a func_plat....  [Read More]
Couple questions... 1.LIGHT SPOTS!!!! My map is completely covered with them and I dont' know how to solve this problem... 2.How do I make a trigger that is usable multiple times? 3.If you've played GriffenClaw's JediCouncil map, you know what I'm...  [Read More]
How do I put music into my level? I know how to do it in Worldspawn, but how do I put it in my pk3 so that others can listen to it?...  [Read More]
Circular staircases and curved pipes, how do you do them?...  [Read More]
Originally posted by OneWingedAngel Lightmaps exceed max memory (9682944 > 8388608) How do I fix this problem? Originally posted by Leslie Judge Did you read Kengo's thread he posted on that thread too? Here's a correct link to it: http://www...  [Read More]
Lightmaps exceed max memory (9682944 > 8388608) How do I fix this problem?...  [Read More]
Originally posted by AODSocrates i use the func_door on both sides of the doors like it said and i hear the sound but the door doesn't open... and if i stay there on the vicinity of it that it would open for about 5 times for it to open it crashes m...  [Read More]
Originally posted by OneWingedAngel It's not there The only pulgin I have is model...  [Read More]
Originally posted by AODSocrates useing the richdiesel method i can't get func_door to work and i i'd have to have a light every couple of squares for the diesired lighting.... and i can't get mirrors to work andsometimes my custom textires appear m...  [Read More]
Originally posted by Obsidian-Jovani Goto "Plugins" then "bobToolz" then "Brush Cleanup" It's not there...  [Read More]
I downloaded GTK, but can't find brush cleanup......  [Read More]
I don't have GTK, where can I get it?...  [Read More]
Ya know how the red line is supposed to show where the leak is? I have a wierd problem, where the red line starts outside my map and continues outward until it reaches the end of the graph. Something is wrong with that......  [Read More]
uh.... Couldn't understand any of it:(... She mentioned a BAT file, but I don't have one of those, I think......  [Read More]
JK2Radiant is not creating a BSP and when I check junk.txt it says Lightmaps exceed max memory (9388032 > 8388608). Can anyone tell me what this means?...  [Read More]
What's your problem?...  [Read More]
Im' back!!! First off, I finished a beta version of my map. If any of you would like it, just email me, and I'll send it to you. btw, my email is lorddarksaber@hotmail.com Secondly, I've alays had trouble making water, it always either ends up soli...  [Read More]
ok.... This is my last question I promise:p . How in maps is the lighting so smooth? In my maps it's sparatic. How do they make it look so natural?...  [Read More]
I believe someone said before that no one has figured it out yet....  [Read More]
I have four questions, and then I'll shut up for a while. #1 Is it possible to make guns that shoot people, or bots that are stationary that kill anyone who comes near. I'm trying to make some sort of protection in one base, but I can't find out how...  [Read More]
Thanks, I was trying to use the ctrl-k way, but it wasn't working. How do I make one trigger that triggers multiple things? Sorry for asking so many questions......  [Read More]
How do I make multiple triggers that trigger only one func_plat?...  [Read More]
How did you learn all of this? It seems as though you know the answer to every question asked. That's pretty amazing....  [Read More]
I tried using a door for it, but doors don't go far enough. It only goes a little bit to the side, but this need to go far. I was thinking that if I used a func_plat gave it the distance and put an angle down it would work, but I haven't tried it out...  [Read More]