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clu

Latest Posts

Page: 3 of 3
Posted in: Colosseum WIP
 clu
05-18-2003, 4:30 PM
#18
Thanks Jrob and Lord G. I'm really glad you enjoyed playing through. Your feedback in the beta thread is going to help polish the level and hopefully shape the rest of the campaign. Thanks again for taking the time to play through and for the valuab...  [Read More]
Posted in: Colosseum WIP
 clu
05-17-2003, 4:13 PM
#15
Originally posted by __CKY__ That is so awesome...Where can I get it?? lol I Am a Beta tester Pick me to Beta for you I've got a couple people beta testing one demo level right now. If you're interested, email me at jakekeating@hotmail.com and I'l...  [Read More]
Posted in: Colosseum WIP
 clu
05-17-2003, 4:57 AM
#12
Originally posted by master_thomas The flower petals (those are what the red things are coming out of the sky, right?) are modified snow, aren't they? It's an animated shader. Terry DeLany did an excellent tutorial on "falling leaves" av...  [Read More]
Posted in: Colosseum WIP
 clu
05-16-2003, 7:05 PM
#9
Yeah that music is excellent. I listened to that whole soundtrack way too much while making this thing. Just makes you want to go out and pick a swordfight with someone. -clu...  [Read More]
Posted in: Colosseum WIP
 clu
05-16-2003, 4:47 PM
#7
Hey thanks so much for the positive feedback. Originally posted by Kengo Did you create all those skins yourself or did you call in outside help for that? I did all the models/skins myself. It's my first foray into mapping/modelling/modding etc a...  [Read More]
Posted in: Colosseum WIP
 clu
05-16-2003, 6:00 AM
#1
<EDIT ON 6/1/03> Colosseum Version 1.0 has been released! You can download it from the following link: http://www.jakekeating.com/thesis/download/index.htm It's around 67 meg, but if your modem is up for the challenge, give it a try. Feel fr...  [Read More]
Posted in: Colosseum level beta
 clu
05-19-2003, 5:44 AM
#7
Lassev just emailed me a great huge beta report and although I'm not going to post the whole thing here (well, maybe I will later...I'll ask him), I'll post my reply to his comments since there seems to be some agreement among likes and dislikes amon...  [Read More]
Posted in: Colosseum level beta
 clu
05-19-2003, 5:43 AM
#6
Lord G, thanks again for the additional feedback (sorry for the late reply). Some of those things might not be possible with JO, but I like to hear about "wish lists" even if they can't be implemented till later (Jedi Academy perhaps?). Any...  [Read More]
Posted in: Colosseum level beta
 clu
05-17-2003, 8:01 PM
#4
Hey awesome, thanks Lord G. Your comments are right on and some of them I have actually been working on. I would allow the player to use not just the Legionarre sword, but the trident, and the curved sword as well This is a tough one but I am look...  [Read More]
Posted in: Colosseum level beta
 clu
05-13-2003, 10:59 PM
#2
I just got a few emails and I thought I'd post back here to answer some questions. This is actually my first map/mod/whatever, so bear with me: 1) What's required: It's a single-player (not MP) map so I just need people to play through the story an...  [Read More]
Posted in: Colosseum level beta
 clu
05-13-2003, 8:04 PM
#1
<edit> Beta testing is now over. I'll post again if I need any more help. Thought I'd put this at the top just in case anyone new came to this thread. -clu </edit> Hey people Just looking for a few brave volunteers to beta test a level...  [Read More]
Posted in: Orbital Transfer Station test
 clu
02-23-2003, 8:35 PM
#16
OK. I'll post everything I found even though I see now it repeats most of what Hиkx Nтxъ has posted. He pretty much covered all the bases. Great level overall, you should be psyched. If any of you fellow beta-testers still want to set up a server...  [Read More]
Posted in: Orbital Transfer Station test
 clu
02-20-2003, 11:39 AM
#6
Hey Wedge If you still need more people for testing I would be more than happy to help out. Looks very cool from the screenies I saw. -clu...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 clu
02-20-2003, 10:14 AM
#389
Wow. I've got to start checking out the showcase forum more often. This looks like a great mod, and I'm psyched people are doing single-player. Looks like a cool story with lots of atmosphere. Can't wait to play! -clu...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 clu
02-20-2003, 10:14 AM
#139
Wow. I've got to start checking out the showcase forum more often. This looks like a great mod, and I'm psyched people are doing single-player. Looks like a cool story with lots of atmosphere. Can't wait to play! -clu...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 clu
04-13-2003, 3:07 AM
#598
If you're doing SP, you might want to try using soundSets to get volume ranges. Look in the assets0.pk3 in the sound directory for sound.txt. You can create your own sets. Then you can add them to a trigger or a speaker or whatever: ;***************...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 clu
01-11-2003, 7:40 PM
#443
Thanks much. Definitely feel free to give me the complicated version as well. I've done a bunch of mapping in gtkRadiant and I'm getting comfortable doing complex geometry. But I agree with you that for the main body of the structure I'll probably u...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 clu
01-11-2003, 6:53 PM
#441
First of all, RichDeisel, if you are reading this, I want to thank you for putting your tutorials out there. I've been using them for the last few weeks and there are pretty invaluable. I wanted to see if you or anyone else had some advice regarding...  [Read More]
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