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clu

Latest Posts

Page: 2 of 3
Posted in: Colosseum WIP
 clu
07-05-2003, 1:38 AM
#54
Hey quick question for those that have played Colosseum: Did any of the NPCs have force powers? (grip, force jump, push, saber throw, etc)? Someone just told me that he had this problem, but I wanted to see if anyone else had it because I stripped a...  [Read More]
Posted in: Colosseum WIP
 clu
07-04-2003, 1:40 AM
#52
Originally posted by Leslie Judge The feeling of slashing those romans is unbelievably gooooood. Hehh, call me blood-thirsty. :D Leslie Judge: poster child for videogames ratings legislation. Once a mild mannered mapping guru....now a blood-thirst...  [Read More]
Posted in: Colosseum WIP
 clu
07-02-2003, 6:50 PM
#47
Nice one! Stop the presses! Kengo, I incorporated a bunch of your beta comments into the final map. I also hacked the AI a bit (through some ugly and probably unnecessary scripting) to make it so you couldn't let your immortal allies do all the wor...  [Read More]
Posted in: Colosseum WIP
 clu
07-02-2003, 2:13 PM
#44
Originally posted by master_thomas I would redownload (if for some reason I needed to) this if I had to delete every other thing on my computer (except for the stuff required to play it). Thanks much, really glad it was worth the download. Origin...  [Read More]
Posted in: Colosseum WIP
 clu
07-01-2003, 4:34 PM
#39
Hey glad you enjoyed it. Originally posted by Louis One question though...on those ROQ files, what did you do to make those? Those ROQ videos are a combination of: 1) pre-rendered animations (3DS Max and Poser) 2) In-game recordings ("cl_...  [Read More]
Posted in: Colosseum WIP
 clu
07-01-2003, 2:34 PM
#36
Colosseum Version 1.0 has been released! You can download it from the following link: http://www.jakekeating.com/thesis/download/index.htm It's around 67 meg, but if your modem is up for the challenge, give it a try. Feel free to post back and let...  [Read More]
Posted in: Colosseum WIP
 clu
06-15-2003, 9:15 PM
#35
Cool. Thanks for the info and comments. Something must be up with the email notification...I never seem to get notified when there are new posts on this thread. Should be coming soon. Not much to finish, just a matter of finding the time now to sit...  [Read More]
Posted in: Colosseum WIP
 clu
06-06-2003, 9:03 AM
#31
Should be out soon. I actually had to take a bit of a break from it since I just graduated and am in the process of moving. If all goes well it should be out in a few weeks now. I'll post back when it's done. -clu...  [Read More]
Posted in: Colosseum WIP
 clu
05-20-2003, 8:49 PM
#29
Hey, thanks again, Kengo. Especially considering that massive 7 kb/sec throughput you're dealing with. <praise 4 kengo> Again, I'd just like to say that Kengo's feedback was extremely detailed and helpful. Lassev suggested I contact Kengo and...  [Read More]
Posted in: Colosseum WIP
 clu
05-20-2003, 1:23 AM
#26
Oh well. Probably just end up posting it on my site if worse comes to worse. -clu...  [Read More]
Posted in: Colosseum WIP
 clu
05-20-2003, 12:23 AM
#24
As soon as I get feedback from all the beta testers, I'll work on implementing some changes then just release the demo (probably a few weeks just to be conservative). The whole campaign (all three levels) is harder to predict. "When it's done&qu...  [Read More]
Posted in: Colosseum WIP
 clu
05-19-2003, 5:33 PM
#22
Thanks again to lassev for testing (100% business...I love it). I mentioned in the beta thread that I highly recommend lassev and Lord Glorfindel for thourough beta testing. The feedback I got was detailed and informative. Thanks again gents! -clu...  [Read More]
Posted in: Colosseum level beta
 clu
05-26-2003, 9:14 AM
#14
Thanks for the excellent comments. I added some autosaves to keep from having to go through all the dialogue again. I like your idea about an economics system too. Anyway, thanks again. I'm taking all of the beta feedback and fine tuning this thing...  [Read More]
Posted in: Colosseum level beta
 clu
05-20-2003, 6:54 PM
#12
Hey Kengo, as I mentioned in my email, your comments were excellent and thourough. I really appreciate you taking the time (and the bandwidth...) to download and go through it. Thanks much, and to everyone who tested the map: beers are on me! :cheer...  [Read More]
Posted in: Project Lighthouse (SP)
 clu
07-04-2003, 4:20 PM
#69
Hey sounds cool. So I'm actually still relatively ignorant of the level (didn't read every single post), so this is just to satisfy my own curiosity: 1) When you say not many NPCs, does that mean that it is primarily the puzzles and minimal combat?...  [Read More]
Posted in: Project Lighthouse (SP)
 clu
07-02-2003, 1:54 PM
#64
Originally posted by lassev Now that everybody's attention is (deservedly) on Clu's Colosseum You're a classy customer, Lassev. Thanks for the props. :cheers: Personally, I can't wait to play Project Lighthouse. Psyched to hear you're approachin...  [Read More]
Posted in: Project Lighthouse (SP)
 clu
06-03-2003, 5:24 AM
#44
That was an intersting little addition (the EF2 puzzle). Looks great, Lassev. It's very cool that you are focusing more than a bit of attention on slick puzzles. I look forward to playing. -clu...  [Read More]
Posted in: WIP: Project Minoan
 clu
06-03-2003, 5:33 AM
#73
Wow. I love it. I really have to hang out in the showcase forum more often. I wish I could give some good constructive criticism, but I can't really find anything I don't like. Truley original and creative. -clu...  [Read More]
Posted in: Occupation: Ground Assault
 clu
06-19-2003, 1:57 AM
#148
I just played this map recently (beta). Lots of high adventure and a very immersive story. Strong work, Mr. Kengo. Looking forward to the final. -clu...  [Read More]
Posted in: Without furthur ado.
 clu
07-03-2003, 2:07 AM
#8
Very very nice. Beautiful architecture and lighting. -clu...  [Read More]
Posted in: My newest project (SP)
 clu
06-19-2003, 2:08 AM
#5
Very nice. I'm with Lassev; script the heck out of it and make a story that lives up to the screenies. Yeah feels like I'm on the deathstar, well done. Looks like something that would be fun to be thrown into. -clu...  [Read More]
Posted in: Nearing completion...ctf_Facets
 clu
06-19-2003, 1:43 AM
#13
Looks sweet!...  [Read More]
Posted in: HapSlash's Website - UPDATED
 clu
07-03-2003, 1:56 AM
#68
This is the first time I have looked at your work and I am really impressed. You can really tell you just love doing this stuff too. There is so much care put into the textures especially. Modelling is really top notch. Very nice work. -clu...  [Read More]
Also may need to soften/blur and lower the opacity a bit to make it a bit more convincing. -clu...  [Read More]
Man, really nice architecture and attention to detail. The lighting indoors is quite cool and moody. Are those shaders for the stained glass? Looks sweet, nice work. -clu...  [Read More]
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