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mrdefender

Latest Activity

ARGH!!! I found it. You were right. It's in the uti. I looked at my 1.9 utis and found that the template names and refs were "wristconsole" for both and in my new mod its 2 different things and they don't match the labels in the patcher! A...  [Read More]
Everything seems to be perfectly fine, but i keep getting this annoying error. • Unable to find a field label matching "PropertiesList\0\Subtype" in consolewrist.uti, skipping... • No changes could be applied to GFF file consolewrist.u...  [Read More]
:'( :'( I know it's been a while since I used TSL Patcher but I don't recall changing *that* much in changes.ini :-/ I keep getting errors saying it cant find a label in my uti's and skips the file. Also, it adds the line in the 2da as #282 but #28...  [Read More]
Posted in: Can't figgure out why my 2da isn't working...
 mrdefender
11-30-2010, 12:56 AM
#3
Yup. oddly enough, I added all 30 robes/clothing/jedi armor to the file and now i can construct all of em... So I guess TSL does need some "Real" items in the workbench for this to work... lol...  [Read More]
Posted in: Can't figgure out why my 2da isn't working...
 mrdefender
11-30-2010, 12:17 AM
#2
Is it possible TSL actually needs "Real" items in the 2da? I've added a padawan robe to the file and now a few items are creatable... "ItemsCustom" has lightsaber upgrades in different categories as well as modded items... I wonde...  [Read More]
Posted in: Can't figgure out why my 2da isn't working...
 mrdefender
11-29-2010, 11:23 PM
#1
Wow. It's been a while lol. Decided to play SW Kotor 2 again and take another go at my old Wrist Console mod and ran into one of those famous head scratching problems another pair of eyes could help with... I've used my own "ItemsCreate.2da&quo...  [Read More]
Posted in: Really stumped on an issue...
 mrdefender
01-20-2006, 3:33 AM
#5
Yah, that's what I was thinking too... Suffice it to say kotor 2 has gone binks on me a couple of times now :lol: I managed to find out the "item code" for the 3 phase controller parts on dxun, and suggested he use the giveitem cheat to get...  [Read More]
Posted in: Really stumped on an issue...
 mrdefender
01-19-2006, 7:15 PM
#3
I know, it's very weird. I don't have anything related to quests in my modification as far as I know, but perhaps there is some behind-the-scenes intermingle with this script and that quest :/...  [Read More]
Posted in: Really stumped on an issue...
 mrdefender
01-19-2006, 6:57 PM
#1
Ok. I'm really stumped on this particular issue a player is having with my 1.8 wrist console modification... Here's what he says: §ephiroth thnx it worked....though after getting it to work the game screwed up like when i completed on of the taskes...  [Read More]
Posted in: [TSL] What's up with the quest items?
 mrdefender
01-10-2006, 3:38 PM
#4
I think 99% of the time Module specific quest items will only be located in the module that you find it in. As in the case of "airspeeder41.uti" this item is only present in modules 301NAR, 302NAR, and 303NAR. If you attempted to use giveit...  [Read More]
Posted in: [TSL] What's up with the quest items?
 mrdefender
01-10-2006, 12:26 AM
#1
I was thinking of adding certain quest items in my upcoming version of my wrist console and had thought I did a typo... For example, according to KSE "airspeeder41" is "Airspeeder Navigation Interface" but when I look for the &quo...  [Read More]
Cool! Thanks alot!! :) Just another quick question, I took a look at that mand_planet script... If I'm not mistaken, "nPlanet" is associated with the "case #" ? So If I were to check if we're on telos, then nPlanet would have to...  [Read More]
I'm working on some options for my wrist console that would/should only to show up if the player is on a specific planet.... I want to check all of the rooms on that planet, if the player is in any of them, the option would show up.... Would this s...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
01-07-2011, 1:55 PM
#124
Well I'm making good progress, just got TSL Patcher to "Work" again (though the problem was entirely my fault) so It shouldn't be too much longer.. If my partner ever decides to actually go to work I might get more time at the computer to w...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
12-17-2010, 9:00 AM
#123
Eugh. Didn't know I would be *that* busy this Christmas. Everyone's deciding to do their own things a week before lol. I don't think I'd have enough time to release it for Christmas or even new years but I'm completely free (minus a few days, here an...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
12-04-2010, 10:21 PM
#122
I'm guessing around xmas or new years you'll have a version available then ill fix bugs if any. Right now I'm redoing the "replicator" dialog, re-organizing scripts and dialogs to make it more user-friendly (no more "return to previou...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
11-29-2010, 11:28 PM
#119
Wow. Didn't think people liked my mod that much lol. Yah, Funds prevented me from keeping my site up and im working on a "2.0" version as well as another way of hosting my mods (probably just gonna start a group on facebook. not like I've b...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
02-10-2006, 2:28 AM
#102
I guess it's working now :giveup:...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
02-05-2006, 3:00 PM
#101
Hey, ur console doesn't work on meh compy. You gotta be more specific. Did you use TSL Patcher? Did it give any errors? Did you remember to place (if any) your custom spells.2da fille (if you had other mods that use the spells.2da file, you need to...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
02-04-2006, 6:06 PM
#99
Well. I thought It would've taken alot more time than this to release another version, but I kept getting ideas :| In any case, It wouldn't suprise me if modders were to find this particular version interesting lol. * The player and party members no...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
01-21-2006, 2:44 AM
#98
But, I'd have to wear the wrist console for that, right? When I use the hak pad to access your wrist console, I don't have to be wearing anything special for it to work (a great feature). Actually, with 1.7 there's a "bug" or "side-ef...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
01-20-2006, 3:54 AM
#96
There is a way to do this already, but it requires using multiple mods (that fortunately work well together). Darth333's WhereAmI Armband includes a function that allows you to open the nearest door. And, if you install ChAiNz.2da's TSL Hak Pad alon...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
01-19-2006, 4:45 AM
#94
Thought you'd like to know that the download link at pcgamemods is apparently broken. When I try to download the new version 1.8 from there, I get the following error message: Forbidden You don't have permission to access /core/18305/ on this server....  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
01-13-2006, 10:58 AM
#91
Looks great man! :D One thing I might suggest would be to update your very first post in this thread to point to your latest version... Whenever we make Mod Reports, the links take ppl to the first post of your release. Right now you have version 1...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
01-13-2006, 12:31 AM
#89
Time flies, doesn't it? Here's version 1.8: Website (http://jediarchives.ca/defmods/index.php?page=modview&game=1&mod=1&vers=18) | Download at jediarchives.ca (http://jediarchives.ca/communitycentre/index.php?page=downloads&type=entr...  [Read More]