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Units

Page: 2 of 2
 lukeiamyourdad
01-29-2005, 6:54 AM
#51
Hmmm I didn't notice that. Maybe it's an error.
 romano
01-29-2005, 7:00 AM
#52
I think the question thats going throught everyones head is............ what happened to jangos head!?!?!?
 lonepadawan
01-29-2005, 7:48 AM
#53
yeah... but thousands of battledroids are also seen being cut down... they're not there either... so it's just Lucas' stupidity...
 FroZticles
01-29-2005, 2:44 PM
#54
There are still droids littering the arena but the Jedi bodies are gone. I hope Episode 3 can explain this otherwise it will be sad to see holes through the story. :(
 XBebop
01-29-2005, 4:20 PM
#55
Vostok, EU is here to give a more variety to the game. If we only had the Imperator Mk I and Super Star Destroyer for the imps what fun would that be? The rebels would have jack $hit, except for their capital ships and air units.

Yes, the TIE Crawler sucks, but it's there probably as an early-game unit that's cheap and packs a punch against early infantry. Also, what the hell's with the Bulwarks? Those are as powerful as Super Star Destroyers and in the screenshots there are about 2-3 of them...
 lukeiamyourdad
01-29-2005, 6:06 PM
#56
Uh Vostok has said nothing against adding EU units in general. Only the ones that goes against the movies like the Tie Crawler. Others like the Victory Class Star Destroyer or the AT-PT fit in nicely.
 XBebop
01-29-2005, 6:14 PM
#57
I would love to see a special appearence by the Vong just to piss a bunch of purists off.
 lukeiamyourdad
01-29-2005, 6:16 PM
#58
I don't think anyone would be pissed by a Vong easter egg or a small appearance. It's when they start getting a big role in the game that it becomes a problem.

Oh, and you don't need to be a purist to hate the NJO.
 XBebop
01-29-2005, 6:19 PM
#59
I know, I know. But it would be sweet to have a Vong worldship or something as a cheat unit in single player.
 Admiral Vostok
01-29-2005, 7:05 PM
#60
Vostok, EU is here to give a more variety to the game. If we only had the Imperator Mk I and Super Star Destroyer for the imps what fun would that be? The rebels would have jack $hit, except for their capital ships and air units.*Sigh* I seem to always be misunderstood in this regard.

I am not saying the game should have no EU units. Nor have I ever said this. But those EU units the game does have should not completely contradict the themes and styles of warfare for the army in question. The TIE Crawler does this because we've seen in the movies that the Empire has always only used walkers as ground vehicles, stretching right back to the first battle of the Clone Wars when the Empire was still the Republic.

Please, I ask my critics to understand that although I dislike EU I am fully aware you can't make a game without it.
 Jan Gaarni
01-29-2005, 10:50 PM
#61
Vostok, then please understand this, that if this would be the case, then the Empire only use star destroyers as capital ships. What fun is that?!?

The movies have always been very general about stuff.
 FroZticles
01-29-2005, 11:29 PM
#62
I agree the Tie Crawler looks a little lame but it adds variety I think the game would be dull if Empire only had 2 mechs the at-st and the at-at.

Why would you want a Vong easter egg if you don't support the story behind them?
 lukeiamyourdad
01-30-2005, 7:55 AM
#63
Nobody wants a Vong easter egg(at least I don't) but nobody would be bothered by one in the game.
 El Sitherino
01-30-2005, 8:18 AM
#64
I would. The vong have no purpose or reason to be in the game, regardless of it being a cheat or easter egg or otherwise.
 Heavyarms
01-30-2005, 9:40 AM
#65
http://pcmedia.gamespy.com/pc/image/article/582/582625/star-wars-empire-at-war-20050125013604952.jpg)

If anyone notices in this picture, there's the interdictor cruiser.
 SirPantsAlot
01-30-2005, 10:16 AM
#66
You know, you COULD post it in the other thread instead of making a new one...
 Heavyarms
01-30-2005, 10:58 AM
#67
I did actually look there first to post it there, but thought it was not a good idea because they were off on some tangent. Didn't think I should disrupt it.
 Jan Gaarni
01-30-2005, 11:57 AM
#68
Doesn't matter, if they lose track of what they are discussing, so be it. :)


*yoink*
 OverlordAngelus
01-31-2005, 6:30 AM
#69
I have spotted a new TIE design.

Screenshot (http://media.pc.gamespy.com/media/713/713904/img_2574625.html)

There are three of them towards the bottom left of the screenshot.

They look fairly bulky. Maybe they are a bomber that proceeded the TIE Bomber?
 DK_Viceroy
01-31-2005, 6:53 AM
#70
not new it's the TIE Scout looks like we have that scout unit.
 Jan Gaarni
01-31-2005, 9:31 AM
#71
Like Viceroy said, not new, they are TIE Scouts, and they are that huge cause they are packed with sensor equipments and communication arrays. :)

Wether it's hyperspace capable I don't know, but I would assume it is.

Does anyone think it looks kinda small though?
Isn't it supposed to be nearly 30 meters in lenght?
 OverlordAngelus
01-31-2005, 9:59 AM
#72
Ahh! I had only seen them from the front before so I didn't recognise it.

I remember them from the SWCCG.
 Admiral Vostok
02-04-2005, 10:34 PM
#73
Originally posted by Jan Gaarni Vostok, then please understand this, that if this would be the case, then the Empire only use star destroyers as capital ships. What fun is that?!?

The movies have always been very general about stuff.Jan, you seem not to have read my rant properly. I say again that I am not saying there should be no EU in the game. Just that the EU fits in nicely with the movies. So of course the Empire wouldn't just have Star Destroyers, they'd also have smaller cruisers (such as the Acclamator which they do have in EAW) and Star Destroyer variants (like Interdictors... although I have to ask the EU buffs why there were no Interdictors at Endor when the Rebel fleet needed to be contained...)
 FroZticles
02-04-2005, 11:14 PM
#74
Looks to me like those 3 Tie Scouts are apart of a batallion suggesting that they have combat capabilites.
 Jan Gaarni
02-05-2005, 1:26 AM
#75
The interdictor you're thinking of, Vostok (or probably not, but this is the only star destroyer I know of that has interdiction capability, save the Eclipse-Class), is the Dominator-Class Star Destroyer. Looks sorta like an ISD, but has those recognisable domes on the hull that signal it as an interdictor.

Haven't seen that one in the game though, but I did see the Immobiliser-418 (which is not a star destroyer, just has the same general look by the way) cruiser.
 lukeiamyourdad
02-05-2005, 8:55 AM
#76
Originally posted by Admiral Vostok
(like Interdictors... although I have to ask the EU buffs why there were no Interdictors at Endor when the Rebel fleet needed to be contained...)

Perhaps the Death Star has an interdiction device of its own.
 StarWarsPhreak
02-05-2005, 9:54 AM
#77
Or perhaps the fleets of Star Destoryers wer eblocking the escape route and the rebel ships were too close to Endor's moon's gravity well.

Or maybe there were and we just couldn't see them...
 Vagabond
02-05-2005, 11:57 AM
#78
Originally posted by OverlordAngelus
I have spotted a new TIE design.

Screenshot (http://media.pc.gamespy.com/media/713/713904/img_2574625.html)

There are three of them towards the bottom left of the screenshot.

They look fairly bulky. Maybe they are a bomber that proceeded the TIE Bomber? Oh wait, I think that's the rumored TIE Heavy Freighter, often used as a dropship for the ever popular TIE Crawler main battle tank. I've also heard rumors of a TIE Mega-Super Star Destroyer, a TIE Trooper, and a Dark Lord of the TIE.

The preceeding message was satire, provided merely for your reading enjoyment. And now back to our regularly scheduled programming...
 Nokill
02-06-2005, 1:48 AM
#79
http://media.pc.gamespy.com/media/713/713904/img_2574622.html?fromint=1)

this one also lets you see a nice part of a space station :D
looks verry ST alike
 Vagabond
02-06-2005, 7:00 AM
#80
That's a cool pic - makes me wish we could pilot fighters in first-person, and land them in the docking bays on that station, and then exit our fighters, and run around exploring the place, and if needed, engage in first-person ground combat. That would be ultimately cool.
 Nokill
02-06-2005, 9:04 AM
#81
yes it woud also be a nice option only the game will have to be redone for a part to have that :(
 Admiral Vostok
02-07-2005, 10:40 PM
#82
Originally posted by StarWarsPhreak
Or perhaps the fleets of Star Destoryers wer eblocking the escape route and the rebel ships were too close to Endor's moon's gravity well.That certainly was the case, though I have to ask why Interdictors weren't included as well just for reassurance.

Admiral Piett: "Hold here."
Naval Officer: "We're not going to attack?"
Admiral Piett: "I have my orders from the Emperor himself. He has something special planned. We only need to stop them from escaping."
Naval Officer: "Perhaps we should have brought along some Interdictors to aide us in that task?"
Admiral Piett: "Where's the challenge in that? I'd rather just rely on the gravity from Endor. Lord Vader let me off for the whole Millennium-Falcon-hyperdrive-deactivation-fiasco, I'm sure he'll be fine with this display of incompetence too."

On Topic: How would Interdictors work in game anyway? Will jumping to hyperspace even be possible?
 DK_Viceroy
02-07-2005, 10:46 PM
#83
Yes Vostok they would stop all escapes to Hyperspace in the Null area they create, they would also drag out ships that pass through the gravity sphere meaning that you can set up an ambush with a fleet in hyperspace if you know it's coming.

Vostok there may have been interdictors there though they do need a minute to charge up their generators after coming in from hyperspace so why show scenes of a charging up ship?
 Shok_Tinoktin
02-07-2005, 11:17 PM
#84
In order to make the jump to lightspeed, they would have to get past the star destroyers. If there were Interdictors (assuming there wasn't), they would have to get past the star destroyers. So what's the difference?
 Jan Gaarni
02-08-2005, 12:55 AM
#85
The real life explaination is, that the consept of an interdictor wasn't really thought up back in those days (when RotJ was made) as far as I know.

George Lucas can't think up everything, and indeed he doesn't (and I don't just mean cause he has a whole crew of people doing the thinking for him on many things :) ). That's why we have the EU.


Interdiction fields work by "faking" a planets gravity. It doesn't have to be as large as a planets, as long as it's strong enough for the hyperdrives safety switch to detect it and shuts itself off to prevent collision. This switch can be circumvented manually, but for obvious reasons this is not advisable. ;)
This is also the reason why you have to move away from a planet before you can activate the hyperdrive.
In order to escape an Interdictors gravity field you would have to outrun it, or destroy it.


Ingame, an interdiction field will probably work in the entire battle area.
Hopefully they will add a way to shut it on and off, something that was missed in Rebellion.
So you will only be left with option number 2: Destroy it.
Far too many times I had to deal with losing too many valuable ships (not to mention expensive and time consuming to replace ;) :p ) because I had an interdictor in the fleet. This prevented the rebels to escape (cause they would have had they been able to) so I could call in additional forces to strenghten the fleet protecting that sector, and deal with the problem at alittle later date.
 StarWarsPhreak
02-08-2005, 5:04 AM
#86
Maybe ships will be able to hyperjump in the game. In Homeworld, you could jump to different parts of the map, and I think Catacylsm and Homeworld 2 had gravity well generators that stopped incoming and outgoing jumps. Gave me warning of an attack :D

<3 Vaygr Battlecruisers
 Jan Gaarni
02-08-2005, 5:19 AM
#87
Correction: Well I would assume you can, since that's how ships in Star Wars get's around. :)


Missunderstood what you were saying, SWP.
 StarWarsPhreak
02-08-2005, 5:24 AM
#88
Well then, interdictors are rather useless. Unless they lower enemy speed...
 Heavyarms
02-08-2005, 7:07 AM
#89
I'm pretty sure I read somewhere hyperspace exists. And since there is an interdictor in the game, it probably will be as you said, where there is an interdictor, they will stop ships from escaping and hopefully if you try to make a jump from one system on the other side of the galaxy and you go through another system, they can ambush you and blow the snot out of you! A switch is probably important for withdrawals, I'm hoping it has some sort of negative effect on the interdictor, like it drains weapon systems or is a relatively weak craft.
 OverlordAngelus
02-08-2005, 10:28 AM
#90
Interdictor's are very lightly armed. They rely on other ships for protection.
 lukeiamyourdad
02-08-2005, 5:03 PM
#91
You'll have to move out of the interdiction field if you want to retreat I guess. Interdictors will probably have some sort of limited interdiction fields.
 sith4ever99
02-08-2005, 8:41 PM
#92
Or possibly the interdiction field will generate so much power that the crusier's shilds, weapons, speed, etc will be weak to the point that maybe even starfighters will be able to destroy them:rolleyes:
 Dagobahn Eagle
03-05-2005, 7:01 AM
#93
Well while Battle for Middle Earth has many flaws I like the way that the Heroes (key characters from the movies) were done. If the key chracters of Star Wars are done in a similar way I'd be pleased. (As long as they are not like they are in Battlefront e.g. unable to be killed without landing on them)
And I hated it. Stop throwing things in games just because they were in movies. Gollum? An idiot walking around on four legs doing nothing. But he was in the movies, so he "had to" be in the game.

And when a hero dies, he's resurrected. "Finally, we've rid the galaxy of Darth Vader! ....No, wait, here he comes again...":p

Nope, didn't like it. And don't get me started on the Jedi in Battlefront!

Special units like generals, sargeants, etc.? Yup. But to make Luke a trainable hero? Nope. He wasn't in every battle and it makes no sense to have heroes to train like in Middle Earth.

I like the idea of interdictors, though. In X-Wing Alliance you had to destroy them to retreat, which means they were often mission objectives. I love that they're in the game.

And yes, you can probably tun them off. I don't think this game will be as bad as I've heard Rebellion was.

In order to make the jump to lightspeed, they would have to get past the star destroyers. If there were Interdictors (assuming there wasn't), they would have to get past the star destroyers. So what's the difference?
Nothing suggest that they could not retreat. Ackbar gives the order to retreat when the Death Star II fires for the first time, doesn't he? And then he's outraged when Lando orders the fleet to attack the Star Destroyers. This implies that

1. The fleet could retreat.
2. The fleet didn't have to go trough the Star Destroyers to retreat. I mean, look at the battle. The fleet has the DS II in front of them and the fleet behind them. Still plenty of other escape routes (up, down, left, and right).

They didn't retreat because, as Lando said, "we won't get another chance at [destroying the Death Star". They fled, they lost the whole Civil War.
 Shok_Tinoktin
03-06-2005, 12:52 AM
#94
Originally posted by Dagobahn Eagle
Nothing suggest that they could not retreat. Ackbar gives the order to retreat when the Death Star II fires for the first time, doesn't he? And then he's outraged when Lando orders the fleet to attack the Star Destroyers. This implies that

1. The fleet could retreat.
2. The fleet didn't have to go trough the Star Destroyers to retreat. I mean, look at the battle. The fleet has the DS II in front of them and the fleet behind them. Still plenty of other escape routes (up, down, left, and right).

They didn't retreat because, as Lando said, "we won't get another chance at [destroying the Death Star". They fled, they lost the whole Civil War.

My point was that there was nothing for the fleet to accomplish by having Interdictors with the Star Destroyers, and that is still true. If the fleet could get out of the Death Star/Endor gravity well, they could have gotten out of the Interdictor gravity well with the same amount of resistance. Having Interdictors in the battle would have been redundant, and they could be better used elsewhere.
 Dagobahn Eagle
03-06-2005, 10:53 AM
#95
Ah, OK. That explains things.
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