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Archonon

Latest Posts

Page: 3 of 4
Posted in: Attack Of The Clones TC Screenshot Spectacular
 Archonon
01-29-2004, 8:22 PM
#56
Great stuff you guys! As much as I really like all of your model releases, I was wondering from the pics in the initial post if there has been any progress whatsoever with Coruscant. I'm dying to find a good and large Coruscant map to play with. FFA...  [Read More]
Posted in: The Rising Empire in Jedi Academy...
 Archonon
12-04-2003, 2:29 AM
#9
Thanks for the info Kengo, back with JO I recall something that since the source code wasn't released then SP missions couldn't be made (or something to those effects) and I thought that JA had this problem as well. That's why I mentioned my ignoranc...  [Read More]
Posted in: The Rising Empire in Jedi Academy...
 Archonon
12-03-2003, 6:13 PM
#4
Absolutely amazing Antizac. Coruscant looks exactly asit should, architecture is fantastic and the signs look very authentic. I do hope though that you feature areas in the ground level (like in AOTC) I'd love to actually move through the streets and...  [Read More]
Hey Wedge, any news on JA's Oracle map? I understand JO's version has shader trouble in JA so I haven't tried it so I was just wandering if you're still planning on importing it. Thanks....  [Read More]
Posted in: Nothing is happening here.
 Archonon
12-06-2003, 3:39 PM
#25
Excellent map Wedge, it is one of the most unique concepts I have ever seen to say the least. Still hoping to see Oracle make an appearance in JA whenever it can, looks superb!...  [Read More]
Posted in: Dismemberment, Yes or no, HELP?
 Archonon
10-01-2003, 11:22 PM
#12
Someone posted a dismember mod which raised all of the npcs' probabilities to maximum and I found that it works perfectly like the old Enyak mutilate mod for JO. Of course not every enemy will be taken apart like when the write protected g_sabermore...  [Read More]
Just as JO, the number of models and skins that can be added to the MP player list is limited, even more than JO actually since they have all the Jk2 models in the list as well as the new ones. The number that can be be added is extremely low and I'v...  [Read More]
Posted in: SP Dismemberment and Battle Scars
 Archonon
09-21-2003, 12:30 AM
#32
Well I have no idea how saberrealisticcombat does anything, I've tried it 10 times and nothing changes. g_sabermorerealistic though does work but that damn write protection is a real b!tch. I even made my JAconfig a read only file with g_sabermoreal...  [Read More]
Posted in: SP Dismemberment and Battle Scars
 Archonon
09-20-2003, 7:22 AM
#19
Okay so I tested it a bit and here are my results. I reopened the cfg and set everything back to dismemberment options: seta g_dismember 100 seta g_dismemberprobabilities 1 seta g_sabermorerealistic 2 then I turned on the game, loaded the last leve...  [Read More]
Posted in: SP Dismemberment and Battle Scars
 Archonon
09-20-2003, 6:36 AM
#17
Yes I have dismemberment on in the options and yep it's also the retail version. I just checked my JAconfig file and it had reverted my changes, they appear now as: seta g_dismember 1 seta g_dismemberprobabilities 1 (that's the same as I set it) se...  [Read More]
Posted in: SP Dismemberment and Battle Scars
 Archonon
09-20-2003, 6:28 AM
#15
Yes I did that too but after I turned off the game and turned it back on it didn't work anymore. Like the game had reverted back to what it had before I had put those lines in the JAconfig.cfg. If there's a way to have the game keep those settings w...  [Read More]
Posted in: SP Dismemberment and Battle Scars
 Archonon
09-20-2003, 6:16 AM
#13
The saberrealisticcombat line does nothing believe me I've tried it numerous times. What does work is the g_sabermorerealistic 1-3 but it is copy protected, so you can write it into the JAconfig file with 2 other lines mentioned in another thread an...  [Read More]
Posted in: SP Dismemberment and Battle Scars
 Archonon
09-20-2003, 12:02 AM
#7
You mean activate cheats before putting in the dismemberment command? I can activate cheats by writing "devmap" or "devmapall" But so far I've found 3 different commands that supposedly activate SP dismemberment. "g_saberr...  [Read More]
Posted in: SP Dismemberment and Battle Scars
 Archonon
09-19-2003, 11:42 PM
#4
Yes in JO it was g_saberrealisticcombat # but that doesn't work in JA, I tried it and it didn't do anything. when i input g_sabermorerealistic it says default set to 0 when I retyped it to 1 it says copy protected and I couldn't change it :(....  [Read More]
Posted in: SP Dismemberment and Battle Scars
 Archonon
09-19-2003, 11:22 PM
#1
I believe I read somewhere that to enable full dismemberment in SP I had to write g_sabermorerealistic 1 or something like that but when I did it says it is write protected, how can I edit this for full dismemberment? One of the very first mods I h...  [Read More]
Posted in: Dismemberment working!
 Archonon
09-20-2003, 6:09 AM
#23
I wrote in the three lines stated in the first post in the JAconfig and then loaded the map I was currently on through the console. Ok so the good news is that dismemberment worked 100% and even more I thought that battle scars looked more pronounce...  [Read More]
Posted in: !! Knight Of The Force Total Convertion !!
 Archonon
09-23-2003, 7:21 PM
#9
I suggest you separate the mod into separate downloads: meaning maps, models/skins, weapons, etc and then send it to pcgamemods.com and jk2files.com if you are having trouble finding a place to host it. I say separate it because 590MB might be too bi...  [Read More]
Posted in: Fett in Jedi Academy? *SPOILERS*
 Archonon
09-16-2003, 3:50 AM
#29
Originally posted by Anakin1607 Allow me to reiterate since no one seems to be listening. Lucas personally approved of Fett's return in the EU (stated on the SW OS). Actually, Lucas did say that Fett is dead (I found nothing contradictory from Lu...  [Read More]
I just ran through the 2 missions available in the demo and I was very excited with what I saw, definately has raised my anticipations for the final release. The Mos Eisley level was pretty cool, though I was a tiny bit disappointed you are restrict...  [Read More]
Posted in: A feeling (*spoilers from latest trailer*)
 Archonon
08-25-2003, 2:34 AM
#40
I appreciate and respect your point of view Alexi but I don't agree with it. I've already touched on every single point you mentioned in your post from the aspect of being trained by a Sith Lord to become a Sith to the fact that I do not base my opin...  [Read More]
Posted in: A feeling (*spoilers from latest trailer*)
 Archonon
08-24-2003, 6:06 PM
#34
Andy is correct about the "Lost Twenty" to which Dooku was the last one to leave and the hardest impact felt by the Order according to the extended dialogue in the AOTC screenplay where the Librarian (Ju or Nu Casta?) explains this to Obi-w...  [Read More]
Posted in: A feeling (*spoilers from latest trailer*)
 Archonon
08-24-2003, 2:23 AM
#28
Am, I was not trying to form any kind of debate really. I was simply stating my opinion on the subject and providing as much weight to my statement as I could to back up what I was talking about, especially because I see a lot on these boards that p...  [Read More]
Posted in: A feeling (*spoilers from latest trailer*)
 Archonon
08-24-2003, 2:02 AM
#26
Unfortunately I don't see it that way. Firstly I don't acknowledge the existance of Light and Dark Side Force powers like the games represent. The way I see it both Jedi and Sith can utilize either power its how they use it that determines the effect...  [Read More]
Posted in: A feeling (*spoilers from latest trailer*)
 Archonon
08-24-2003, 12:54 AM
#23
I have seen this issue brought up so many times before but I've never weighed in my opinion. Since it has been put of for discussion again I suppose I'll put in my two cents. In complete honesty, I am going to go against the tide. I agree with Sithd...  [Read More]
Posted in: Is Coruscant in JA?
 Archonon
08-24-2003, 4:00 AM
#26
Coruscant is my absolute favorite world in the SW universe. I can't even imagine how much better RotJ would have been for me had Luke and Vader's duel before the Emperor happened in Coruscant as it was originally intended (named Had Abbadon then). I...  [Read More]
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