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Dismemberment, Yes or no, HELP?

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 Ezeba
10-01-2003, 1:20 AM
#1
I've looked on cheat sites for the dismemberment cheat, however, it does not seem to work (it worked in JKoutcast). Did the developers just not make dismemberment models for non-jedi opponents? Has any one else enabled this for Jedi Academy, if so.....How?

I've tried:
devmapall
g_saberrealisticcombat (1-20)
 Sam Fisher
10-01-2003, 1:22 AM
#2
I don't think its saberrealisticcombat, its something else. Did you try g_dismemberment 1 or something?
 Tesla
10-01-2003, 1:23 AM
#3
The G_saberrealisticcombat 3 should work, type in g_saber then press tab until you reach G_saberrealisticcombat then add the 3 and press enter. ;)
 Ezeba
10-01-2003, 1:48 AM
#4
Tried it all........does not work. Is there a mod out or will one come out to help me?
 silent_tool
10-01-2003, 9:24 AM
#5
For me helpusobi 1
and then g_SaberRealisticCombat 2
works just fine, at least i send body parts flying most of the time.
:D

I'm talking about SP havn't tried anything in MP.
 Buffy
10-01-2003, 8:35 PM
#6
Originally posted by silent_tool
For me helpusobi 1
and then g_SaberRealisticCombat 2
works just fine, at least i send body parts flying most of the time.
:D

are you talking about single game? or MP ?
my rib cut working for single play but didnt work for MP ... :( :confused:
 Ezeba
10-01-2003, 9:02 PM
#7
Yes, single player.
Also when I type in g_saber then press tab extra G_saber variations come up but not realisticcombat (g_sabercolor......).
Is my game a differerent version?
Is there anything I can do to fix this if it is? :confused:
 Kurgan
10-01-2003, 9:49 PM
#8
For JA, saberrealisticcombat has been CHANGED to saberMORErealistic.

To do it, you need to engage in some shortcut/command line trickery, so please check out this thread for the full method of doing it properly:

http://www.lucasforums.com/showthread.php?s=&threadid=111511)


For MP, all you need to do is make sure the server is running:

g_dismember 100
and the clients are running:
cg_dismember 100
 Ezeba
10-01-2003, 10:30 PM
#9
When I enter the revised target it says it is not valid. I changed mine to fit program files (my directory and it still does not work.
 Amidala from Chop Shop
10-01-2003, 10:30 PM
#10
Originally posted by Kurgan


For MP, all you need to do is make sure the server is running:

g_dismember 100
and the clients are running:
cg_dismember 100

g_dismember on the server side controls the frequency of dismemberment, cg_dismember on the client side controls the type of dismemberment the client sees:

cg_dismember 0 is no dismemberment
cg_dismember 1 is arms and legs but no heads or waist-cuts
cg_dismember 2 is arms, legs, decapitation, and Darth Maul-type waist cuts

Any cg_dismember value above 2 is the same as 2, so cg_dismember 100 or 1000 is the same as 2.
 Kurgan
10-01-2003, 11:05 PM
#11
Excuse me, I thought that in JA the number was the probability (100 being 100% of saber kills = dismemberment).

The g_ was the server toggle, and the cg_ was the client toggle.

So you're saying that if the server has it on at 100 the client can still make it so they only see arms cut off?

If I'm wrong, fine, but I thought that was the logic of it.

When I enter the revised target it says it is not valid. I changed mine to fit program files (my directory and it still does not work.

Let me guess you're using winXP right? In XP it works differently than in 98SE (which is what I'm using). Somebody posted how to get it to work in XP in the same thread. It had something to do with putting it inside or outside of quotation marks.

You obviously have to put the directory of where your game is installed. Unlike a lot of people I installed my game in a custom folder, not C:\Program Files\Lucas Arts\Jedi Knight Jedi Academy\ or whatever the default is. So don't use my directory... and it should work.
 Archonon
10-01-2003, 11:22 PM
#12
Someone posted a dismember mod which raised all of the npcs' probabilities to maximum and I found that it works perfectly like the old Enyak mutilate mod for JO.

Of course not every enemy will be taken apart like when the write protected g_sabermorerealistic is briefly changed but it does sever any of the limbs with the right hit.

I'm constantly severing arms, hands, legs, heads and with a couple of right moves a few midsections. They don't fly apart into pieces but at least severing works. I'm not exactly sure where I saw the dismember mod, but I think it is in a thread here in the JA forum.

With the npc mod there is no need for console or exe modification.
 Amidala from Chop Shop
10-01-2003, 11:29 PM
#13
Originally posted by Kurgan
Excuse me, I thought that in JA the number was the probability (100 being 100% of saber kills = dismemberment).

The g_ was the server toggle, and the cg_ was the client toggle.

So you're saying that if the server has it on at 100 the client can still make it so they only see arms cut off?

If I'm wrong, fine, but I thought that was the logic of it.



Yes, try it on your own computer. Play Solo Game or whatever it's called in JA multiplayer to create a local server. Add some Ugnaught bots that are easy to kill. Open the console and type /set g_dismember 100 to set the server cvar, then /set cg_dismember 2 to set the client cvar (both server and client are running on your machine). Swing away and you should see heads, arms, legs, and torsos flying.

Then /set cg_dismember 1 and you'll see arms and legs cut off but no decaps or waist-cuts. Then /set cg_dismember 0 and you won't see dismemberment at all, but someone else with cg_dismember 1 or 2 will. All this without changing g_dismember 100. If the server sets g_dismember 0, then no one will see dismemberment, no matter what cg_dismember is. Designing it this way gives maximum flexibilty: the server admin can decide whether she wants to offer players dismemberment and how frequently, but each client\player can still decide how much gore they want to see, if it's offered by the server.
 Kurgan
10-02-2003, 1:56 AM
#14
I stand corrected then, thanks!
 Furious
10-02-2003, 1:34 PM
#15
"Someone posted a dismember mod which raised all of the npcs' probabilities to maximum and I found that it works perfectly like the old Enyak mutilate mod for JO."

Does anyone know where this file is? The old Enyak file worked great for JK:JO. Any help would be greatly appreciated!!


:jawa
Furious
 Furious
10-03-2003, 12:29 PM
#16
Pluuuuuease???? I searched high and low for this file on the net but can't find it. Anyone know what site has it?

Thanks,
Furious

:jawa
 Kurgan
10-03-2003, 8:09 PM
#17
Reposted from http://www.lucasforums.com/showthread.php?s=&threadid=111511) (page 1, stickied at the top of this forum)



Hey guys, check this out, here's an alternate method to getting dismemberment (SP) to work in the full version.

Okay, first find the jasp.exe and create a shortcut to it on your desktop.

Now right click on the shortcut and click on properties. Now in the box it should look something like this:

Target: C:\games\JediAcademy\GameData\jasp.exe

(it'll be different, but you see that it points to the directory where your game is installed)

Now edit the line and make it look like this:

C:\games\JediAcademy\GameData\jasp.exe +set g_sabermorerealistic 2 +devmapall +load quick +set g_sabermorerealistic 2

Then hit apply/okay and you're set.

Now here is what it does:

The "devmapall" part turns on cheats (and clears the cache to save memory).

g_sabermorerealistic is write protected, but if you run it from the command line the game will just set it to that value at the beginning.

The "load quick" part will load whatever game you have saved in your QuickSave slot. In fact, it will launch the game directly from the shortcut (you won't have to watch the intro screens or wait for the menu to pop up). So just use your QuickSave (mine is F7, but whatever your's is) and take a spot where you want to begin with dismemberment on.

Now as to the value you put for sabermorerealistic:


g_sabermorerealistic 1 seems to (I'm guessing) just be increased damage (but dismemberment is very very rare).

g_sabermorerealistic 2 is full dismemberment (with almost every hit). But idle saber does no damage to NPC's.

g_sabermorerealistic 3 is the "idle saber cuts you up into teeny tiny bits" mode which is more like the classic "saberrealisticcombat" from JK2.


I'm using Win98SE and when I use the above method, every saber kill gives dismemberment (and I can usually continue to dismember a body after a kill as well). The idle saber does no damage, so it's NOT like saberrealisticcombat in JK2 (unless I change the "2" to a "3" then it is).

In MP of course you don't need to bother with any of this and just use the cg_dismember/g_dismember commands as already mentioned.

If you have WinXP try something like this instead (thanks to Greg Suarez):

"C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe + set g_sabermorerealistic 2 + devmapall + load quick + set g_sabermorerealistic 2"
 Furious
10-03-2003, 8:13 PM
#18
Hey Kurgan, Thanks for the repost, I'll give this way a whirl and see what happens. I do have to say that old enyak file did work great though, just wish I could find the updated version for JA.

Have a good weekend!

:evanpiel:
Furious
 Kurgan
10-03-2003, 8:55 PM
#19
Well if creating a shortcut (two clicks on the mouse) and editing one line of text is too hard for you, perhaps someday somebody will make a zip file (pk3) that has the changes already edited into each npc (text) cfg and you can download that file and put it into your base folder and end up with the same result.

; )

Now I'm just teasin'... enjoy!
 Azrael666
10-03-2003, 11:45 PM
#20
Ive made the shortcut with sabermorerealistic 2, it doesnt work. I substituted sabermorerealistic 2 for saberrealisticcombat 10 and it went to JO style dismemberment, but I want to get it so idle sabers dont do damage, so i dont need to worry about accidently exploding crates i get to close to..
 mikamu
10-04-2003, 5:48 AM
#21
dismemberment is getting me frustrated people braging how cool it is but nothing i do works my computer runs on xp, is it different than 98 , if so ,someone with xp tell me how to get this working :mad:
 LeopoldBloom
10-04-2003, 8:44 AM
#22
I'm using XP and I have (almost) no problems with dismemberment when I set g_saberrealisticcombat to 2. As Kurgan mentioned above, 2 is full dismemberment without idle saber damge, 3 will include that. And no, I'm not referring to sabermorerealistic, that didn't seem to work for me, though I don't know why (possibly it's just because I've got the German version, but I see no reason for that). Well, anyways, saberrealisticcombat does work pretty fine for me, though I had some problems with dismemberment needing some time to kick in, and sometimes without cvar change stops working :confused: .
 Jackel
10-04-2003, 11:45 AM
#23
Originally posted by mikamu
dismemberment is getting me frustrated people braging how cool it is but nothing i do works my computer runs on xp, is it different than 98 , if so ,someone with xp tell me how to get this working :mad:

using XP this is what i have

"D:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy Demo\GameData\jasp.exe" +set helpusobi 1 +set g_sabermorerealistic 2

notice that the " bits are before the first +set

this works fine for me and im chopping people in to bits left right and centre , can even cut them up more as they fall to the floor after i have killed them
 ScaryGuy
10-04-2003, 4:16 PM
#24
Originally posted by Jackel
using XP this is what i have

"D:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy Demo\GameData\jasp.exe" +set helpusobi 1 +set g_sabermorerealistic 2

notice that the " bits are before the first +set

this works fine for me and im chopping people in to bits left right and centre , can even cut them up more as they fall to the floor after i have killed them

i did all that and it is working great, but does it increase the damage hte saber causes? i cant really tell. i love having dismembering back on but i dont want it to change anything about the deadleness of the saber. does it do that?
 Samus
10-04-2003, 8:09 PM
#25
I did the shortcut-thing and entered all the right commands, but that didn't do anything. I waited a long time for it to "kick in" as well. Then I tried simply typing in the console: "g_sabermorerealistic 2" (without quotes). I didn't get anything about write protected. But the command didn't do anything either. Then I tried "g_saberrealisticcombat 2" (without quotes), and that worked! I know ChangKhan from Raven said that if g_saberrealisticcombat does anything for you, then you are either playing JO or an illegal early version of JA. Well, I am not playing JO. I am absolutely NOT playing an illegal version of JA! My copy is fresh from the shelves at Spaceworld.
So it seems there are different versions of the game in different countries or something. "g_sabermorerealistic" works for some and "g_saberrealisticcombat" works for others.
(With "g_saberrealisticcombat 2" I have to attack with the saber to do damage and dismember. With "g_saberrealisticcombat 3" idle saber will cut enemies into bits.)
 ScaryGuy
10-04-2003, 10:29 PM
#26
it worked for me. try finding the file the folder and just adding that extra command when you create the new shortcut. my question was does it increase the deadliness of the saber itself???
 lionforce
10-05-2003, 12:12 AM
#27
Originally posted by Archonon
Someone posted a dismember mod which raised all of the npcs' probabilities to maximum and I found that it works perfectly like the old Enyak mutilate mod for JO.

Of course not every enemy will be taken apart like when the write protected g_sabermorerealistic is briefly changed but it does sever any of the limbs with the right hit.

I'm constantly severing arms, hands, legs, heads and with a couple of right moves a few midsections. They don't fly apart into pieces but at least severing works. I'm not exactly sure where I saw the dismember mod, but I think it is in a thread here in the JA forum.

With the npc mod there is no need for console or exe modification.

I hate killing all saber wielding characters with one swing, dismemberment is cool, but not when your saber does so much damage, I am currently playing on Sabermorerealistic 2, with the shortcut but it does to much damage. I would like a patch like the old enyak patch for Jo it worked perfect.
 Samus
10-05-2003, 8:53 PM
#28
Hm, it turns out I can't get the dimemberment to work as perfectly as I thought. It happens quite rarely, but when it does, it's waist, head, legs etc... everything can be dismembered.
I use g_saberrealisticcombat 2. Also tried 3. No more dismemberment, but the difference was that idle saber did damage. As I said earlier, g_sabermorerealistic does nothing for me, but it is included in the command list. I tried typing g_saber and cycling through different commands with TAB, and g_sabermorerealistic was there, as well as g_saberrealisticcombat. It would be nice if someone could explain the difference between those two cammands. And does g_dismemberment do anything at all?
 Lord Raptor
10-05-2003, 11:12 PM
#29
Ok... what the heck is up with this?? When I hit tab I don't see g_saberealisticcombat ... all I get is the sabermorerealistic garbage that is write protected. So what's the deal? Are there different versions of JA out there or are people just full of it? The onlly way I can get dismemberment to work is by using the aforementioned method of altering the shortcut to the JA executable. The problem with that is, that it only seems to work sometimes and in some levels barely at all. The wedge antilles level it works great. Dismemberment occurs on nearly everyone, but on others, it only works like 20% of the time, but when it does I do get the full dismemberment(head, waist etc...).

So what is the deal here? Is there any way to get it to work like it did in JO? Like 100% of the time on every level? I'm getting tired of slicing people up with my nerf lightsaber... I need some cutting action.

-Rap
 Samus
10-06-2003, 7:54 AM
#30
My dismemberment works exactly as you describe it, Lord Raptor, only the shortcut-thing doesn't work for me. I have to use g_saberrealisticcombat to get any dismemberment at all.
 fatBastard()
10-06-2003, 12:21 PM
#31
I've tried all the different ways to get the dismemberment to work but to no avail ... that is until I tried with the saberrealisticcombat command.

I'm from Denmark and Samus (who also reported using the saberrealisticcombat to get the body parts flying) is from Norway. On the cover of my copy of Jedi Academy it says: "Manufactured in the EU". I would hazard a guess and claim that at least 2 different versions of JA seems to be in circulation.

The real issue, in my opinion, is: If the 2 versions differ all the way down to the command line level, then on how many other points do the 2 versions differ too? :confused:
 Samus
10-06-2003, 4:04 PM
#32
Yep, mine says "Manufactured in the EU" as well.
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