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Dunedain

Latest Posts

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Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Dunedain
08-14-2006, 11:33 PM
#948
Jedi Knights use lightsabers the vast majority of the time because they are expertly trained with them and can take out, or defend against, many different threats with them. Jedi don't weigh themselves down needlessly, they stay light on their feet a...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Dunedain
04-14-2003, 10:47 PM
#876
Actually, I do want two second duels. *If* one of the players is so unskilled that he leaves himself wide open to be killed so easily. Saber combat should be deadly, one or two hits and it's over. One hit, if it's a solid slice right into the torso o...  [Read More]
Prime: It's not about making blocking with the lightsaber a "weapon", it's about not letting players get away with these stupid kicks they constantly try when the other player's saber is in easy position to block the kick. If a player does...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Dunedain
04-06-2003, 12:31 PM
#793
Yes, the Emperor does laugh in RotJ, but he doesn't do it in the goofy air-head sort of way the "reborn" do. There's a big difference. :) And I also hope there will be remnant Imperial forces in JK III. Oh, and in regards to the "reb...  [Read More]
A good point has been raised about the enemies in JK II. First off, true Sith are trained and studied in the ways of the old evil Sith servants of the dark side. Examples of this would be Darth Vader and Count Dooku. These guys running around in JK I...  [Read More]
AJL is right, the sabers should look more like in the second picture when they are being swung. That's much closer to the way a real lightsaber looks, get rid of all, or at least most, of that blurring effect. MortiS: I agree, the stances should loo...  [Read More]
Very good summary, Kurgan. :) The new Star Wars original trilogy DVD's do look quite good, better than even the Star Wars Definitive Collection laserdisk set, which itself looks good. Many were surprised but just how good these DVD's look when they b...  [Read More]
It's really cool to finally have the unaltered original trilogy (in other words, the way things *really* happen in Star Wars) on DVD. :) Even though George is being absurdly stubborn by not giving us a new transfer, at least this is a start. For the...  [Read More]
Posted in: Hey! I haven't been around here for a while...
 Dunedain
09-26-2007, 5:22 PM
#6
Yeah, can't wait to play Jedi Knight IV. :) Hope they announce it soon, we've been waiting awhile, I think the game is probably already being worked on secretly. :) I wonder if they'll use the ET:QW modified version of the DOOM III engine, or the Ha...  [Read More]
Posted in: Hey! I haven't been around here for a while...
 Dunedain
09-25-2007, 2:53 AM
#3
Hi Grets, nice to see you back on the Jedi Knight forums. :)...  [Read More]
Posted in: Your Favorite Lightsaber Style
 Dunedain
10-30-2007, 12:38 PM
#48
My favorite is still the single lightsaber. :) Has anyone's favorite lightsaber changed, or do you still like the same type best?...  [Read More]
Posted in: Your Favorite Lightsaber Style
 Dunedain
09-01-2003, 11:51 PM
#13
My favorite is the traditional single lightsaber, medium stance. :)...  [Read More]
Posted in: To EVERYONE who will play this game...
 Dunedain
09-02-2003, 5:06 PM
#37
Yeah, but why not make JA accurate "as it is", right out of the box? Doesn't Raven have the skill to design an authentic lightsaber dueling system? Why does everything have to be designed for newbs who can't fight their way out of a paper b...  [Read More]
Posted in: To EVERYONE who will play this game...
 Dunedain
09-02-2003, 3:43 PM
#34
How do you know what it's like, JA isn't even out yet? I certainly hope it's more realistic than random swinging doing you any good. It has to better than that, even JKII with it's faults had duels where tactics mattered. Random swinging should just...  [Read More]
Posted in: To EVERYONE who will play this game...
 Dunedain
09-01-2003, 6:17 PM
#32
What's going on with the forum, it seems to crash constantly? One minute it's working fine, you come back a half hour later and it's down again. This has been going on for like a week now....  [Read More]
Posted in: To EVERYONE who will play this game...
 Dunedain
09-01-2003, 4:27 PM
#31
Kurgan, I think you are missing the point. What must be kept in mind is that this is a *Star Wars* game and, even more specifically, a Star Wars game that focuses on playing a Jedi Knight and no doubt getting in lightsaber duels. It's not just some...  [Read More]
Posted in: To EVERYONE who will play this game...
 Dunedain
08-28-2003, 3:21 PM
#12
Hmm, interesting. Well, I don't mind the various types of stabs just so long as they are blockable and leave the one trying the stab open to counter attack, especially if he has his back to you. That should be very risky, leaving the whole back area...  [Read More]
Posted in: To EVERYONE who will play this game...
 Dunedain
08-28-2003, 3:51 AM
#10
Well, if Raven would design a lightsaber dueling system where realistic tactics and moves are *required* for you to stay alive against a skilled opponent, and idiotic stuff like turning your back on an enemy all the time to try to trigger a backstab...  [Read More]
Posted in: Kicks, Saber locks and Ground stabs
 Dunedain
08-29-2003, 12:28 PM
#34
Rad: Since every kick in a duel in Star Wars was not something that was very damaging, I think it's more than fair and logical to argue that kicks should have a similar affect in duels modeled in JA. Certainly it shouldn't be 5 kicks and you're dead!...  [Read More]
Posted in: Kicks, Saber locks and Ground stabs
 Dunedain
08-28-2003, 3:54 PM
#32
Rockstar and Big have the right idea. Kicks should be a tactical choice, something that you do occasionally to buy time, or get some space to collect yourself, or steady up your defenses, or disrupt an enemy for a bit, etc.; kicks should *not* be a s...  [Read More]
Posted in: Kicks, Saber locks and Ground stabs
 Dunedain
08-23-2003, 12:40 AM
#14
I certainly don't have a problem with finishing off your opponent after he's been knocked to the ground, that's completely consistent with Star Wars. And I don't mind kicks as long as they can be blocked and involve risk for the one who is attempting...  [Read More]
Posted in: System Requirements (merged)
 Dunedain
08-23-2003, 1:00 AM
#45
Yeah, a bit of a bump, but not too much. So most fans should be all set for JA. But like you said, it depends on how you want to run it. Personally, I want 1024x768 with every detail option at Max, with 8x anisotropic filtering. And over 100 FPS at a...  [Read More]
Posted in: System Requirements (merged)
 Dunedain
08-22-2003, 11:23 PM
#42
Well, from what Lucasarts has been saying about JA, it sounds like they will be pushing the Quake III engine farther than ever before. So this should be the ultimate game graphically that is based on the Quake III engine. No doubt that will bump up...  [Read More]
Posted in: New Force Drain in JA: Scored one for the whiners!
 Dunedain
08-23-2003, 12:16 AM
#52
Now that more details are starting to come out about dueling moves and such, I wonder how it will affect the stuff we are discussing in this thread. Here's to hoping for realistic and balanced dueling abilities and advantages/disadvantages among the...  [Read More]
Posted in: New Force Drain in JA: Scored one for the whiners!
 Dunedain
07-11-2003, 2:39 PM
#44
I'm with Solo4114 all the way on this. The problem with JKII is that the duels end up often being nothing like a real lightsaber duel would be. It ends up being a bunch of spamming of kicks or the same dumb force combo's. Which is totally unrealistic...  [Read More]
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