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PerfectJamie

Latest Activity

Posted in: A Solution for Fall Damage?
 PerfectJamie
04-13-2003, 4:29 PM
#2
well that was done in a mod that died called style over substance, and it worked out well so mabe, yea...  [Read More]
Posted in: Sabers
 PerfectJamie
04-11-2003, 11:48 PM
#14
you know this mod called SFX2? that mod brought out the movie fealing to the effects, the lightsabers were awsome and even the laser fire looked realy cool! you should take a look at that, you may want to see if you can get hold of the stuff....  [Read More]
Posted in: New Custom Stances
 PerfectJamie
04-06-2003, 8:02 AM
#20
I started out my modding life, by changeing around animation, but wasnt the yellow stance hard coded? and have you figured out which ones are the saber moves?...  [Read More]
Posted in: New Custom Stances
 PerfectJamie
04-03-2003, 3:37 PM
#5
I like the 2,4 and 10. I coe for thoughse great work!...  [Read More]
Posted in: I need skins for my Eeth Koth model!
 PerfectJamie
04-06-2003, 4:22 AM
#7
well thx I will e-mail you once my model is aproved by all :p...  [Read More]
Posted in: I need skins for my Eeth Koth model!
 PerfectJamie
03-31-2003, 6:46 AM
#2
anybody?...  [Read More]
Posted in: I need skins for my Eeth Koth model!
 PerfectJamie
03-30-2003, 1:26 AM
#1
hello! I am just about finished with Eeth Koth, now I need someone to skin him for me, anybody up to the job?...  [Read More]
wow! just what I wanted, ever since I herd of Jk2 I wanted these stuff and now....I have my assasins stationed around lucas arts, just in case this is a hoax :p...  [Read More]
Posted in: Important: Modeller Needed
 PerfectJamie
04-09-2003, 8:49 AM
#2
I am up to the chalenge! I was supposed to be your modeler anyway, I will meet you online!...  [Read More]
Posted in: By Your Command,...
 PerfectJamie
04-28-2003, 1:39 AM
#48
I beleive the map won't load, or the game quits as soon as the weapon is on screen, unless you keep the poly count below 1000, but I managed 1100 so somewhere around 1100 should be ok...  [Read More]
Posted in: MotF: True View Screenies
 PerfectJamie
02-23-2003, 2:59 AM
#32
oh, too bad then, well I realy with lucas arts allows raven to release sp source cods and animation programs...........  [Read More]
Posted in: MotF: True View Screenies
 PerfectJamie
02-23-2003, 12:58 AM
#30
with true view can I actualy do wall runs and rolls without switching to thirdperson? that would be awsome I might start useing guns with this mod :p can you make true view for single player? I would like to have that...  [Read More]
Posted in: MotF: True View Screenies
 PerfectJamie
02-13-2003, 6:23 AM
#22
i hope this mod gets released soon! ;) you didn't answer my question though, can i see myself holding a blaster just like i can see myself holding a lightsaber? i hope so :p now that you have the cool looking legs mabe you can add sp shadows in mp...  [Read More]
Posted in: MotF: True View Screenies
 PerfectJamie
02-05-2003, 6:50 AM
#17
cool :eek: now thats one thing i always wanted! so when i have a blaster in my hand can i see the same way i can with the saber? (my hand holding the blaster, etc.) one more thing that should be worked out is the force powers, it makes saber combat c...  [Read More]
Posted in: MGS2 Model Updates!
 PerfectJamie
01-06-2003, 4:52 PM
#191
its a lie! its a lie! its a lie!!!!!!!!!!!isnt it?:confused:...  [Read More]
Posted in: Saber Control Methods
 PerfectJamie
06-16-2004, 4:38 AM
#13
I really really think that there should be an ETM style lock on (I know, third time I requested this) and mabe the saber moves (animations) could be more accurate, such as when you push forward (up) and the attack button then you would do a kind of a...  [Read More]
Posted in: My (SFX3) saber effect Download (test/code)
 PerfectJamie
05-18-2004, 7:34 AM
#2
Wow this is probably the greatest saber FX I've seen, its the only fx mod that actually did the trails right! Thx for this FX mod, I might use it in a mod if I ever learn how to mod :p...  [Read More]
Posted in: Brainstorming: Combat animations
 PerfectJamie
05-23-2004, 3:43 AM
#40
lol, awww come on~~~ lol oh well I hope you will get around coding it some time...  [Read More]
Posted in: Brainstorming: Combat animations
 PerfectJamie
05-23-2004, 2:54 AM
#38
yea! that would make JA playable again :p, also I made this suggestion before but I would really love to see this happen, so here goes.......a comba lock on system! the one like in legende of zelda or ETM (again, I love this game) that would seriousl...  [Read More]
Posted in: Brainstorming: Combat animations
 PerfectJamie
05-22-2004, 11:24 PM
#35
well there was a JK2 mod that allowed a triple lock (three people at once) it usually occered when one player tried to interfere a lock, mabe that could be used to stop from players to get an advantage over two saber lockers. but I'm not sure what ha...  [Read More]
Posted in: Brainstorming: Combat animations
 PerfectJamie
05-22-2004, 5:25 AM
#22
well I was thinking, I never looked at the animation file so I dont know, but I assume they have specific saberlock animation to match another saberlock animation. (single_leftlock+single_rightlock=a cross made by the two sabers) then, why won't you...  [Read More]
Posted in: Brainstorming: Combat animations
 PerfectJamie
05-21-2004, 5:17 PM
#16
I was just wondering, what factor chooses which player does which animation? if animation A matches with animation B then obviously two players can't go into animation A. I am asking because I would like to make something like this aswell...  [Read More]
Posted in: Brainstorming: Combat animations
 PerfectJamie
05-08-2004, 11:19 PM
#4
so how does the player get any control over this sequence? like the saber lock, mashing on the fire button to win, or is it just some fancy sequence (I kind of like it though) and a way to improve saber combat is I think make it like enter the matrix...  [Read More]
Posted in: help with animating
 PerfectJamie
05-03-2004, 7:29 PM
#1
hey, I saw that new animations are possible now, I think this will revive JA! I wanted to try my own animations as well, but I never have animated. I use 3d studio max 6. can anybody tell me a good site that tells me how to animate?...  [Read More]
Posted in: Inverted saber style?
 PerfectJamie
10-08-2003, 10:57 AM
#8
Well, in SP you can use the setforceall 3 command to get all stances while using a single saber, then you would have acces to the light staff stance, kind of looks cool (most boss characters use it I think) if someone can make all stance selectable w...  [Read More]