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Darth Windu

Latest Posts

Page: 5 of 17
Posted in: What should KotOR3 be called?
 Darth Windu
12-22-2005, 11:55 PM
#1
Hi folks. Now before anyone says 'hey, theres already a thread about this!' yes, there is - but this thread is for people to vote on the suggestions in the other one, which can be found at http://www.lucasforums.com/showthread.php?t=157038 Anyway th...  [Read More]
Posted in: My KotOR3 Gameplay Ideas
 Darth Windu
12-23-2005, 12:33 AM
#24
See Rob, I can be reasonable every now and then :)...  [Read More]
Posted in: My KotOR3 Gameplay Ideas
 Darth Windu
12-22-2005, 5:29 AM
#22
Alright, main post has now been changed to remove the 'remove short sabres' bit. Obviously some people want them and really it doesn't affect those who don't use them....  [Read More]
Posted in: My KotOR3 Gameplay Ideas
 Darth Windu
12-20-2005, 11:35 PM
#20
Well Rob, as I said, the system would be like JA. In that game, you get to take your lighsabre (or sabres), a blaster pistol, two extra weapons, and some grenades. Obviously that's too much to be realistic, but just having the items limited a bit add...  [Read More]
Posted in: My KotOR3 Gameplay Ideas
 Darth Windu
12-20-2005, 10:56 PM
#18
Okay, I've now refined my idea for 'loadout'. What I'm thinking now is that you have different weapons-carrying places. These would be 1. Thighs (new) - can carry two single-handed weapons such as vibro-blades, lightsabres, blaster pistols etc 2. B...  [Read More]
Posted in: My KotOR3 Gameplay Ideas
 Darth Windu
12-20-2005, 12:36 AM
#16
Well with the colour crystals, thats why I liked KotOR a bit better. It made sense to me that the normal colours - Red, Purple, Yellow, Green, Blue do normal stuff, while the oddly coloured ones like Cyan had some special properties....  [Read More]
Posted in: My KotOR3 Gameplay Ideas
 Darth Windu
12-19-2005, 3:56 AM
#13
RedHawke - how do I find a copy of the D20 rules? As for the colour crystals, are they not magical? After all, if bonuses were added to them, then they would be no different to any of the other crystals in terms of modifiers. With the feats, why wo...  [Read More]
Posted in: My KotOR3 Gameplay Ideas
 Darth Windu
12-18-2005, 11:44 PM
#8
NO NO NO NO NO. "Im evil! I attack! I get hurt! I must resort to med packs to heal me! Oh noes I run out of dem! I die rather then being able to force the force to heal me to make me stronger!" Remember that you would still have free acces...  [Read More]
Posted in: My KotOR3 Gameplay Ideas
 Darth Windu
12-18-2005, 1:18 AM
#3
Rob - not sure if you saw it, but I've also added my 'Loadout' idea, that is similar to JA....  [Read More]
Posted in: My KotOR3 Gameplay Ideas
 Darth Windu
12-18-2005, 12:44 AM
#1
If you're wondering 'I thought this thread was longer' then you are right. However, I decided to delete my original thread on the same topic because it turned into an argument on one point of the many I have put forward, which really should have been...  [Read More]
Posted in: Spit and polish...
 Darth Windu
12-22-2005, 5:23 AM
#2
All good ideas, I like them. :) I should point out though that gameplay improvements, a good story and a non-rushed game do come higher on my priority list though....  [Read More]
Posted in: Kotor 3 confirmed??
 Darth Windu
12-20-2005, 12:33 AM
#3
To bring you up to date- - Lucasarts were developing KotOR3, but the team got fired a while ago - In a Q&A, the president of Lucasarts said "KotOR3? Thats a good idea" It's a pretty good bet KotOR3 will be made, but from the amount o...  [Read More]
Posted in: Limitations.
 Darth Windu
12-22-2005, 5:27 AM
#36
I'm a dev, and I have the option of hiring some extra people to make my game appeal to a 25% larger market? How many kotor games have been sold? And how many more might have been sold if they'd inlcuded extra optional features to get an extra 25% who...  [Read More]
Posted in: Limitations.
 Darth Windu
12-20-2005, 12:40 AM
#22
No. He starts to fight and his sabre fails, which is when he realises the cops who had picked him up had drained it....  [Read More]
Posted in: Limitations.
 Darth Windu
12-20-2005, 12:28 AM
#20
johnnymike - you say 'we can add it an an option so people who dont want to use it dont have to'. Thats beside the point. The fact is that this would be fairly hard to implement, and would take up a lot of hard drive space for what are really irrelev...  [Read More]
Posted in: Limitations.
 Darth Windu
12-19-2005, 3:51 AM
#6
My first reaction to this thread was "...why?". It doesn't seem like it would add anything to the game. I actually quite liked the comment by the stuck Mandalorian on Dxun when he says "when was the last time you ran out of ammo?"...  [Read More]
Posted in: More hilt options
 Darth Windu
12-18-2005, 11:28 PM
#32
It was actually just a short saber model with an orange-colored blade. Uh...I know, that was my point. It was supposed to be a unique lightsabre, and yet it looked like every other short sabre in existence....  [Read More]
Posted in: More hilt options
 Darth Windu
12-18-2005, 2:03 AM
#23
What I would like to see is basically the game containing a certain number of sabre hilt designs. Then, when you get a new lightsabre, the game randomises what design it will be. It would also be cool is personalised sabres, like Freedon Nadd's sabr...  [Read More]
Posted in: kotor 3 names
 Darth Windu
12-20-2005, 10:50 PM
#26
BTW, "Power of the Force" was the name of a line of Hasbro Star Wars toys, so something makes me doubt that will be used :) I still like "Fate of the Force"....  [Read More]
Posted in: kotor 3 names
 Darth Windu
12-18-2005, 1:22 AM
#11
As for a serious KotOR3 name, I like Star Wars: Knights of the Old Republic - Galaxy in Flames. Oh yeah, someone came up with 'Fate of the Jedi' - what about Star Wars: Knights of the Old Republic - The Fate of the Force...  [Read More]
Posted in: Where do you want to go in KotOR3?
 Darth Windu
12-20-2005, 10:09 PM
#36
Having thought a bit more, my list is - Coruscant - hopefully the biggest planet areas ever seen in a KotOR game - Sleheyron - still want to find that 6th Star Map - Yavin IV surface - Corellia...  [Read More]
Posted in: Where do you want to go in KotOR3?
 Darth Windu
12-18-2005, 10:22 PM
#27
The temples existed then. Naga Sadow had them built about 1,000 years before KOTOR. Really? I thought from the 'Jedi Academy' books and what the Rodian said in KotOR that the temples were built by Exar Kun say around 20 years before KotOR? Coruscant...  [Read More]
Posted in: Devs Should Go with Canon Endings of the Game
 Darth Windu
12-20-2005, 10:02 PM
#27
Where do people get these strange ideas? Revan is not anything as far as canon goes. He/she was captured by the Jedi, defeated Malak, then left for the unknown regions. The Exile defeated the Sith Lords and has disapeared. That is canon, not this r...  [Read More]
What do I think we'll be looking for? Easy, Revan and the Exile :) Wouldn't make much sense otherwise....  [Read More]
Posted in: More Kotor III Rumour News!
 Darth Windu
12-23-2005, 9:24 AM
#65
NOTE: THIS NEWS IS NOT OFFICAL Okay, just needed to point that out. While I was as excited as anyone else when I saw Kook's post, I need to point out a few things 1. This mag is UNOFFICAL - ie, not endorsed by Microsfot or any other game company 2...  [Read More]
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