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Darth Windu

Latest Posts

Page: 12 of 17
Posted in: The TIE Crawler
 Darth Windu
01-31-2005, 7:08 PM
#58
Heavy - but that isn't 'hit and run'. The sort of tactic you are talking about there is more a diversionary strike, or even simply a small division of forces, but it is not 'hit and run'....  [Read More]
Posted in: The TIE Crawler
 Darth Windu
01-31-2005, 6:01 PM
#54
luke - I agree about the use of the Crawler as a last-ditch weapon, but isn't this game supposed to be based during the films, particually between Ep3 and 4? If so, the TIE Crawler doesnt exist and is obselete. Also, your example with the King Tiger...  [Read More]
Posted in: The TIE Crawler
 Darth Windu
01-30-2005, 7:40 PM
#9
Okay, I've been away for a few days, so I will go ahead and respond as to why the TIE Crawler would never have existed in the first place, and why it makes a bad combat vehicle. Heavy - 1. As Vostok said, no it can't. While tracks are useful in gett...  [Read More]
Posted in: Why this game is NOT going to suck
 Darth Windu
01-26-2005, 6:26 PM
#9
Actually my intent was never to annoy anyone, although I seem to be quite good at it, but instead to voice my opinion on the direction this game seems to be going. If people think the game will be great, good for them, I hope they're right and they...  [Read More]
Posted in: Ideas
 Darth Windu
01-30-2005, 7:19 PM
#48
luke - I never claimed that the game should be completely film units, EU units are needed for diversity. However, they should supplement cannon units, not replace them or do things better than them. Also, as for film units, they would include Empire...  [Read More]
Posted in: Ideas
 Darth Windu
01-27-2005, 5:20 PM
#15
Heavy - no i'm not. What i'm asking for if four different civs with a reasonable number of units. Personally, I think that 30 different space units and 30 different ground units is excessive. As for fairness, how am I not being fair? I was under the...  [Read More]
Posted in: Ideas
 Darth Windu
01-26-2005, 6:56 PM
#12
idea's hey? Lets just start with ADD THE REPUBLIC AND CONFEDERACY!!!!!!!!!!!!!!!!!!!! Right, now that's out of my system, I do actually have some suggestions- 1. Add the Republic 2. Add the Confederacy 3. Unit Veterancy - good because it adds rea...  [Read More]
Posted in: Lucasarts are watching.....
 Darth Windu
01-26-2005, 6:36 PM
#19
So Lucasarts is watching hey? Well maybe, just maybe, my little rant wasn't in vain. Of course, the whole point of that thread was to express my displeasure at the exclusion of the PT and hence ignoring of PT fans, and also some other issues I have w...  [Read More]
Posted in: Why this game is going to suck
 Darth Windu
01-27-2005, 5:32 PM
#56
Insane - so now you try to cover your lies with more lies? In your reply to my first post, you included a supposed "quote" that contained a 'phrase' I never at any time used. That is lying, and using a fake quote. Trying to lie to get yours...  [Read More]
Posted in: Why this game is going to suck
 Darth Windu
01-26-2005, 6:36 PM
#39
Insane - no, you weren't. Instead you were trying to put words into my mouth and I do not appreciate it. If you want to criticise what I have said, go ahead. But do NOT use fake quotes to do so. Phreak - then why does LA says the game is SET between...  [Read More]
Posted in: Why this game is going to suck
 Darth Windu
01-24-2005, 6:52 PM
#18
First off, I think I should point out right now that this thread is not intended to insult or flame anyone, it is actually my opinion. The main reason I think this game will be rubbish is simply because it is too limited. Having gotten SW:GBG shortl...  [Read More]
Posted in: Why this game is going to suck
 Darth Windu
01-23-2005, 8:23 PM
#3
Yeah, because people on this forum writing "this is going to be the best RTS ever!" isn't biased in the slightest :rolleyes:...  [Read More]
Posted in: Why this game is going to suck
 Darth Windu
01-23-2005, 6:03 PM
#1
Hi folks, i'm back for a quick post here. I have been following the news of this game for a while, and must say I am not impressed. Therefore, from what we know, i'm pretty confident that this game will crash, for a number of reasons. 1. Too small -...  [Read More]
Posted in: early game info
 Darth Windu
01-04-2005, 12:55 AM
#12
Raven - i've never played Warcraft, but remember that the C&C seies is very old, so they probably couldnt put any more than two civs in. Also, i'm not spamming every thread, i've only posted in this one....  [Read More]
Posted in: early game info
 Darth Windu
01-03-2005, 4:33 PM
#8
DMUK - the best RTS of all time with Two sides? I think not....  [Read More]
Posted in: SW: Next RTS: Military
 Darth Windu
01-01-2005, 4:39 PM
#162
Bscially, yeah. The power would reflect the use of the Ewoks on Endor, because the Rebellion is able to get local support and get them to rise up against the Empire....  [Read More]
Posted in: SW: Next RTS: Military
 Darth Windu
12-31-2004, 10:19 PM
#159
FroZ - I was saying that on Hoth, they used the trenches and air power, while on Endor they used stealth. Incidently, I was given 'Empires: Dawn of the Modern World' for Christmas, and think it's great. Anyway, for those who havent played it, you ca...  [Read More]
Posted in: SW: Next RTS: Military
 Darth Windu
12-31-2004, 4:12 PM
#157
Except that I never said the Rebels should sneak around. Going from my template, which is obviously how I think the Rebels should be portrayed, they do have some stealth units like the Sniper. However, their main strength is the ability of their Inf...  [Read More]
Posted in: SW: Next RTS: Military
 Darth Windu
12-30-2004, 3:42 PM
#148
FroZ - i was actually referring to the space battle, not the ground battle. luke - no. But again, their attack was a delaying tactic. They would outnumbered and could not win, which is why the Rebellion sacrificed a few pilots to get the rest of the...  [Read More]
Posted in: SW: Next RTS: Military
 Darth Windu
12-29-2004, 10:29 PM
#145
luke - why would I want to justify myself if I was wrong? The point is moot regardless considering i'm right. The Battle of Yavin was a sizeable Rebel force going up against the Death Star with the objective of destroying it - gaining a military vic...  [Read More]
Posted in: SW: Next RTS: Military
 Darth Windu
12-28-2004, 4:22 PM
#143
luke- So the AT-AT attacking the Rebel defense lines wasn't a head-on attack? Correct. You have to remember that the Rebels weren't attempting to win the battle, they knew they couldn't. Instead, their ground forces and some combat pilots fought a de...  [Read More]
Posted in: SW: Next RTS: Military
 Darth Windu
12-27-2004, 5:20 PM
#137
Viceroy - no, it wasn't. The mission of the Rebel infantry was simply to hold off the Imperial forces long enough to get the transports into the air - they did not go head-to-head with the Imps....  [Read More]
Posted in: SW: Next RTS: Military
 Darth Windu
12-26-2004, 11:45 PM
#132
FroZ - thats basically what i'm talking about. As for the Rebels, a wayto get them to use sneak attacks would be to githem cloaking units, like Sniper's, and also deny them Vehicles and the ability to go head-to-head in ground battles....  [Read More]
Posted in: SW: Next RTS: Military
 Darth Windu
12-26-2004, 3:22 AM
#129
luke - certainly they could try, what i'm saying though is that they shouldnt be effective. Hence, they would not be used, hence that civ would not have that tactic....  [Read More]
Posted in: SW: Next RTS: Military
 Darth Windu
12-25-2004, 4:58 PM
#127
FroZ - and here we have a problem. Do you want an easily balanced game with four generic civs, or a more difficult game to balance with four unique civs? The Rebellion, Republic, Confederacy and Empire are very different to each other, and they shou...  [Read More]
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