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Darth Windu

Latest Posts

Page: 15 of 17
"All your poll proves is that you can work multiple logins" - i do not appreciate being the victim of slander here or anywhere else. I have one identity on this board, and i would never rig a poll to get what i want. The community has voted...  [Read More]
Just keeping the thread fresh....  [Read More]
sithmatser - i am not 'spamming'. I opened up the gunship thread as a discussion, then decided that due to the amount of replies, i would have a vote on it. That is the only reason this thread exists....  [Read More]
Revan - no, you have the wrong idea. The Gunship would have speed and range inbetween the fighter and bomber, have the armour of a bomber, be able to carry 2 infantry units, and would have a fairly good attack. It would also have a VERY limited anti-...  [Read More]
Posted in: Swgb 2
 Darth Windu
06-17-2002, 1:34 PM
#7
I just took a look at some screenshots from AoM, and now i would really like to see SW:GB 2 based on that engine, just as long as they do it soon after AoM is released, instead of waiting until its obselete before doing anything, as they did with GB....  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Darth Windu
06-29-2002, 12:10 PM
#73
I was just thinking of something, the Gunship is effectively a flying assault mech. It has the twin lasers (the pods on the side) could carry the same amount of troops, similar speed/cost etc. Would be nice......  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Darth Windu
06-27-2002, 3:15 PM
#72
1. "OMG, the stupidity!!! I never said that was exact either!! " from a previous simwiz post- "Look I'm gonna pay an extra 100 carbon and 150 nova for a 10% increase in speed..." That looks pretty exact to me. 2. "(I even...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Darth Windu
06-26-2002, 5:45 PM
#70
I just noticed something very interesting on starwars.com from Doug Chiang, the Design Director for Star Wars Epsiode 2. Now before I post this quote, I think we can all agree that the fighters in the game (ie X-wing, N-1, TIE) are very similar to to...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Darth Windu
06-26-2002, 12:22 PM
#69
"They could fly in, drop off the troops and then procede to provide covering fire for them." A transport could fly in and drop off >2X as many units not limited to troopers, and then a few fighters or bombers could procede to provide co...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Darth Windu
06-25-2002, 1:59 PM
#67
"What... use... will... the... Gunship... have??" A good question, and obviously one which must be answered before consideration is given to go ahead with my idea. Now as i have said, the basic specs of the Gunship would probably be a speed...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Darth Windu
06-24-2002, 8:04 PM
#65
"and btw darth windu, i forgot to mention this earlier, but when you labeled the probot as "just another scout mech" i sincerely hope that you were aware that it can go across ALL terrain types where the scout is limited to... perhaps...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Darth Windu
06-23-2002, 10:49 AM
#61
"But you dont seem to realize this: there is no NEED FOR A TRANSPORT THAT CAN CARRY 2 UNITS AND SHOOT!!!!!! There is no need for an overpriced bomber with no sheilds!!!! There is no need for anything else in the air right now, we already covered...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Darth Windu
06-22-2002, 5:08 PM
#59
I dont see how it be an overpriced bomber. If you wanted to take out any buildings, the bomber would be better, plus the bomber would be shielded, the Gunship wouldnt. But really, the specs i put up are irrelevant, it would be the responsibility of L...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Darth Windu
06-21-2002, 12:57 PM
#56
Sithmaster - as i have said time and atime again, i would want the Republic Gunship added as the Republic Unique unit, if it could be balanced. That means that it WOULDNT BE UNBALANCED!!!!!!! The thing is, the Gunship would open up a whole new strate...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Darth Windu
06-18-2002, 4:48 PM
#52
sithmatser - i was just thinking of something. I did read the post with the quote from that developer guy, about gameplay. However if you think about it, Unique Units are exempt from that. The inclusion of Destroyer Droids for the Trade fed, Fambaa s...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Darth Windu
06-18-2002, 4:29 PM
#51
People, calm down, some of the suggestions here are getting way out of hand. sithmatser - in my opinion, it would improve gameplay, add more variety, correct a big mistake the developers made, and generally make the game more fun....  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Darth Windu
06-17-2002, 1:12 PM
#38
1. What is the point of the gunship, other than to look at and be like the movies? 2. Do you have a burning desire to use an armed transport in a real game? 3. Does it correct any gameplay problems or make the civ that gets it more popular or diversi...  [Read More]
Posted in: Trooper and Repeater Trooper. Seperate units?
 Darth Windu
06-25-2002, 2:30 PM
#34
Just keeping the thread fresh....  [Read More]
Posted in: Trooper and Repeater Trooper. Seperate units?
 Darth Windu
06-21-2002, 12:45 PM
#33
nel - excellent idea, congradulations. Actually, this had been very successfully implemented in 'Command and Conquer: Red Alert 2' where the allied GI can walk around and fire like normal, but then you can 'deploy' him and the GI gets slighly increas...  [Read More]
Posted in: Before Starting a Thread - CHECK
 Darth Windu
06-27-2002, 2:44 PM
#20
D'Blee - i agree. I have already said that if you want to take a look at some of my previous posts, but it seems that simwiz was unable to drop the subject. However, I fail to see where I am being hypocritical. simwiz - your lie is saying that the '...  [Read More]
Posted in: Before Starting a Thread - CHECK
 Darth Windu
06-26-2002, 12:11 PM
#17
Simwiz - it has become clear that you will try anything to try and stop this popular movement by any means possible. It is very sad when a person resorts to lies and personal insults of their opposition in an attempt to win an argument. I pity you....  [Read More]
Posted in: Before Starting a Thread - CHECK
 Darth Windu
06-25-2002, 2:10 PM
#14
"And darth, your claim of "all UU's are overpowered" shows you know nothing about game balance at all" I would appreciate it if your didnt use quotes for what you THINK i said. In no post have i ever made the statement that all U...  [Read More]
Posted in: Before Starting a Thread - CHECK
 Darth Windu
06-23-2002, 10:54 AM
#11
"In all likelyhood you are a vocal minority" - Ok then, show me the research that you have done into this or ANY other kind of proof that my supporters and I are a vocal minority. Truth is you cant, there is no way of determining wether we...  [Read More]
Posted in: Before Starting a Thread - CHECK
 Darth Windu
06-22-2002, 5:14 PM
#9
No, you THINK that the people who support the gunship idea are a 'vocal minority'. Did you ever stop to consider that perhaps we are a vocal majority?...  [Read More]
Posted in: Before Starting a Thread - CHECK
 Darth Windu
06-21-2002, 1:12 PM
#6
"We have posts/threads on gunship UU and heavy trooper/repeater trooper separate unit everywhere. Contain these ideas in one general area please people who are posting/thread forming" There are 4. Oh no!!! Its an invasion!!!!!!!!! The post...  [Read More]
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