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Samuel Dravis

Latest Threads

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Posted in: Mcm
 Samuel Dravis
03-11-2003, 2:06 AM
#1
Some of you have DL'd the MCM's (1.0x). The ones before v1.07 do NOT work. I have already sent 1.07 to jk2files.com. I'm working on 1.08 right now, and currently it has: You can use PKZIP's log file to enter your tracks for you - no more typing by h...  [Read More]
Posted in: First JK2 Script Editor!
 Samuel Dravis
02-10-2003, 10:56 PM
#1
It will be hosted on several DL servers later sometime this week/early next week (whenever i finish debugging it). It's called ConfigEd. I currently don't have any pics up 'cause i can't get ws_ftp to work...if any of you can host them i'll send them...  [Read More]
Posted in: music changer maker 1.0
 Samuel Dravis
12-10-2002, 6:10 PM
#1
i made a program that makes a custom music changer without the user having to do anything exept put in the name and filepath. i uploaded it to jk2files.com...its around 250k. the created file works exactly like my music switcher 1.05...also found at...  [Read More]
Posted in: Enhanced Ideas: New Animations
 Samuel Dravis
11-14-2003, 8:45 PM
#1
This thread is to post about the new animations that will be need by things like the saber stances etc. 1) Adding a 'Force dodge jump' where it would act like the side dodges but would make you jump a very short way in the air. This would be rather...  [Read More]
Posted in: uiED
 Samuel Dravis
11-14-2003, 1:51 PM
#1
Just to let everyone know, I'm working on a graphical .menu file editor. It's going to work as much like VB's IDE as possible, for ease of use. Post any comments or helpful tidbits that you think I can use. Right now I have a question: What is th...  [Read More]
Posted in: OJP website
 Samuel Dravis
11-08-2003, 2:58 AM
#1
When are we going to work on that? I PM'd Emon but he hasn't answered yet. Post what you'd want the site to look like, and I'll start working on it....  [Read More]
Posted in: MP gametypes
 Samuel Dravis
11-08-2003, 2:45 AM
#1
Hey guys, I was just snooping around the \ui\jamp dir, and I noticed that the gameinfo.txt has a few interesting things in it. // 0 - GT_FFA, // free for all // 1 - GT_HOLOCRON, // ffa with holocrons // 2 - GT_JEDIMASTER, // jedi master // 3 - GT_DU...  [Read More]
Posted in: flags in ctf
 Samuel Dravis
11-06-2003, 5:34 PM
#1
Is there a way to place multiple red/blue team flags in CTF maps?...  [Read More]
Posted in: mod program
 Samuel Dravis
11-06-2003, 1:22 AM
#1
I was thinking, If we made a mod manager program that let you turn on/off different mods easily, it would make possible the inclusion of multiple saber mods and others like that. The settings would obviously be defaulted to the mods that are voted be...  [Read More]
Posted in: mapping
 Samuel Dravis
11-05-2003, 3:31 AM
#1
I have one question: what do I use to make maps with? I've seen the JK2Radiant and GTKRadiant be discussed on these forums. Which one do I use for JA? :confused:...  [Read More]
Posted in: tools pack?
 Samuel Dravis
11-02-2003, 9:14 PM
#1
I don't know if you guys have already thought about it, but will you be having free editing/helper tools along with/as a standalone pack for the OJP? If so, I could let you put ConfigED and MCM in there. There are also a few other server config, bot...  [Read More]
Posted in: New JA Load Screens
 Samuel Dravis
09-30-2003, 3:20 PM
#1
For some reason I couldn't post this on JK2files.com, so here it is. The originals were bad, so I made some new ones. Also modifies the console background to look better. DOWNLOAD (http://home.ddc.net/btoups/jaloadscreens.ZIP) Please tell me if you...  [Read More]
Posted in: Mcm 1.08
 Samuel Dravis
05-22-2003, 12:02 AM
#1
Just released new version of MCM. DOWNLOAD (http://www.jk2files.com/file.info?ID=14072) Here's the readme: *************************** JEDI KNIGHT II UTILITY *************************** *To view this file properly, turn word wrap off.* Title :...  [Read More]
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