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Flashblade

Latest Activity

Posted in: [TSL]Lightsaber swings - removing pitch shifting
 Flashblade
07-07-2011, 9:11 AM
#13
It does this for all available weapons. :) Listen for blaster sounds for example, you will notice that one shot maybe a little higher or lower pitched then the last shot. For other weapons it is way more subtle though. It only really goes overboard w...  [Read More]
Posted in: [TSL]Lightsaber swings - removing pitch shifting
 Flashblade
07-04-2011, 12:24 PM
#10
Because it's the most straightforward way to edit sound and I doubt 2da files are going to help. Given that this person is nitpicky enough about saber sounds, I think that they'd be willing to go through the 'trouble' of changing the pitch of each fi...  [Read More]
I am afraid the ultimate sound mod doesn't prove anything. I myself use modded saber swings as well and the pitch shifting gets applied to the sounds. As far as I can see the ultimate sound mod doesn't contain any modded file that would prevent pitch...  [Read More]
Posted in: [TSL]Lightsaber swings - removing pitch shifting
 Flashblade
07-01-2011, 10:21 AM
#1
Hello there, wow its been ages since I was last here. Nevermind, to the matter at hand. Yesterday I put one of the movies in and really concentrated on the lightsaber swing sounds and I noticed that the swings actually sound fairly consistent when...  [Read More]
Posted in: Visual Enhancement 2011
 Flashblade
07-09-2011, 3:43 PM
#74
I agree, these are excellent textures that breath new life into TSL. Very well done. However I can confirm that by your described method of conversion using xnview ALL the alpha channels get dropped. It is easy to check this with xnview itself. Your...  [Read More]
I am looking for the subtle dark side transformation mod. For some reason I have one that is incomplete so I need to download a full copy. Thanks for your help guys! :cheers: Hi there, I completed the procedure to upload my mod on lucasfiles.com. N...  [Read More]
Posted in: Dialog Revision
 Flashblade
03-17-2005, 5:35 PM
#11
Originally posted by Emperor Devon If Bao-Dur is on the dark side, and I kill an innocent, why should he complain? Actually when you seduced them to become Dark Jedi, the complaining stops and it makes somewhat sense that they complain before that...  [Read More]
Posted in:  subtle darkside change mod
 Flashblade
03-17-2005, 10:07 AM
#14
Thx FunSolo I am glad you like it :)...  [Read More]
Posted in:  subtle darkside change mod
 Flashblade
03-16-2005, 6:43 PM
#12
Well Sepharih look on the first post. There you find the download link ;)...  [Read More]
Posted in:  subtle darkside change mod
 Flashblade
03-16-2005, 10:53 AM
#10
It's been three days, since I emailed Darth_Tomer and still no response. That is why I have decided to remove his content and instead create ds Atton looks myself, to not needlessly delay the release of the mod any longer. I think it works quite well...  [Read More]
Posted in:  subtle darkside change mod
 Flashblade
03-13-2005, 1:44 PM
#9
Originally posted by Hades_One So, where is this mod. :D Thx for all your kind words. Everything is ready to go, just waiting for the go ahead from Darth Tomer ;). As for the final darkside transition, I think the first works for that. At this poi...  [Read More]
Posted in:  subtle darkside change mod
 Flashblade
03-13-2005, 9:47 AM
#4
Yeah there is a change as stated Atton gets the eyes as well ;). I hope Darth Tomer reads pm's!...  [Read More]
Posted in:  subtle darkside change mod
 Flashblade
03-13-2005, 7:02 AM
#1
This is actually more of a request, whether somebody would want such a mod. I did it for myself because to tell the truth I don't like the darkside transitions in tsl or kotor. It takes things to far in to short a period of time. Yes the darkside of...  [Read More]
Posted in: JA vs SWG
 Flashblade
10-04-2003, 7:40 PM
#33
Originally posted by Kurgan My point is, if these RPG players are so big on interaction and character building, then they should seek SWG, because it's 95% that, 5% cool combat. JA is 98% cool combat and the other 2 % is character building and inte...  [Read More]
Originally posted by Buffy why ? I cant npc spawn "boda_fett" & cant play by "boda_fett" too.. please someone tell how ? :o If you really typed the above I advise you to try boba_fett!...  [Read More]
Uhhh you are right of course :o. I thought about a downloadable minimod so that not everyone had to do this. I thought it wasn't worth the effort since you still had to get the altered ingame.txt into assets1.pk3. I absolutely forgot about this easy...  [Read More]
Correction: When you are in the Character Menu you HAVE to klick the next button. If you just change your appearance and hit back or press escape the change WON'T be registered. After you select your new outfit klick next you are now in the saber men...  [Read More]
Originally posted by ChangKhan[RAVEN] They should be in base/ui I haven't tried this with the retail version, just our local build here that we develop with... perhaps it doesn't work with .pk3 files? Maybe it's reading the .pk3 version of the inga...  [Read More]
whatever you can throw the staff if needed. Does it matter that only one blade is active? Not for me! Another thing dang muhahahaha this melee mode is ultra fun. Wanna return the favor when Kyle kicks punches and throws you around with iknowkungfu y...  [Read More]
Originally posted by ChangKhan[RAVEN] EDIT: okay, there is a way to be able to access that menu in-game, but I don't recommend it because it will *always* load that menu when you load a level and, thereby, increase your loading time. But, if you MUS...  [Read More]
Originally posted by ChangKhan[RAVEN] Because you can't throw the staff. Oho do I know more than you? :D That is actually not true you CAN throw the staff all you have to do for this is to press the change stance key the second blade will be deact...  [Read More]
I see thx ChangKhan I see if the extra loading time gets real bad with that! Now could you have a look at this thread again? http://www.lucasforums.com/showthread.php?s=&threadid=111511 I've a question for you there as well if you can answer tha...  [Read More]
Originally posted by ChangKhan[RAVEN] The easiest way is to bring down the console and type: uimenu charactermenu I get an error message when I try that! Warning: Menus_ActivateByName:Unable to find menu 'charactermenu'...  [Read More]
Ah somebody from Raven. I have got a question. Why didn't you make the staffstyle kicks available for every saber "class" in single player since every npc (Jedi & Sith) can kick being every Saber class! I mean balancing is not really an...  [Read More]
Originally posted by Flashblade I have got a request. Can I make a custom walk/run toggle key? I hate to either constantly press a key for run or for walk. Thx in advance. Anyone???? and another thing I want to have the kicks that are lightstaff...  [Read More]