In starwars galaxies jedi will eventually come out. But think how pathic lightsaber combat will be in that game. Im sure it will never be intense as JA. I mean you use the mouse for everything and i heard that the combat system is dice based. So it will be like two jedi taking turns wacking each other with a saber. That will be so funny to watch.
Actually it may work out ;) look at KOTOR
Jedis will be super rare in this game, and you are constantly being hunted by the Empire and by other Fett-wannabes.
So don't even bother, it's not you will have the luck to become a Jedi ;)
whats KOTOR
and yeah i dont like the sound of glaxies... with the subscriptin and all.....
KOTOR = Knights of the old Republic
Knights Of The Old Republic
how was the combat in kotor? I've never played it. Was it dice based?
Originally posted by king yoda
look at this
http://www.inflictions.com/bin/JK2/files/center/images/saber1.jpg)
it is a picture from
www.jedimoves.com).
that first pic isn't a lightsaber hilt, its a spraystick which is basically a small gun. Oddly enough, in the game its listed under the "rifles" category.....:confused:
Erm...what is the fundamental point you're trying to make?
Jedi Academy is an FPS game.
Star Wars Galaxies is an MMORPG game.
There's really no comparison between the two. Why should people pay per month to RPG in SWG when they can do that in JA (if they wish, and keep to their own servers)?
And KOTOR is SP only...
Is this topic actually going anywhere? :eyeraise:
I was comparing the lightsaber combat between the two. I saw a video clip of swg where two characters were taking turns hitting each other with a pole. The melee combat looked very lame. After the first guy hit he stopped and the other guy hit. This went on for a while until one dropped dead.
Comparing an RPG with a FPS is like comparing apples and oranges if you ask me...
That being said, I've heard about the saber combat moves in KOTOR. (never actually seen it) If Galaxies could pull off something similar, it might work out. Otherwise, seeing Jedi just standing there taking the occasional whack wouldn't be very exciting for me.
KOTOR's saber combat is not controlled by you it's a preset AI thing were the two duelers will fight like the movies, with lots of blocking and, you have no say in were you saber goes, but you can use force powers, special combos moves or a normal attack. :)
JA give you more freedom for Saber Combat. :)
Galaxies i cant comment on, since i dont and will never buy it. :)
Eh, KotOR, SWG, and JA are all very different genres, even KotOR vs SWG is quite different... I'm not sure why people like to compare them. Combat in SWG and KotOR is like any other RPG, it's probably turn based or fake realtime that you don't control.
I think that the most logical place to "Role Play" is in a "Role Playing Game" but that's just me...
Can't be Jedi yet? So what.... you can be just about everything else, and you have a persistent online world, infinitely more interactive, and nobody will kick you for being an "RPG n00b."
There's a monthly fee (after the first month) but that's the price you pay to have a persistent online world with thousands of human players and npc's, rather than a deathmatch arena with 8 people in it.
And why do RPG players worry about combat? Isn't the whole point of their playing style NOT to fight, but rather to talk and that sort of thing?
Not even sure why I'm addressing this.. but there you go. ; )
Originally posted by StormHammer
Is this topic actually going anywhere? :eyeraise: No.
And as such it fights right in on theseforums...
What SWG could have been if it was a pvp and fps in it someday all they did was copy evercrack in swg.
Could have been cool what a waste.
SWG is a yawnfest. Turn-based combat can be exciting and dynamic, as evidenced by KOTOR because EACH CHARACTER DOES SOMETHING whether it's his turn or not. In SWG, it's the good old "whack, stand, get whacked, whack, stand, get whacked".
That's OK for Baldur's Gate, not OK after KOTOR...
That said... I would love to see a meld between the FPS style of JA and roleplaying of KOTOR. There's already one game that did the same thing brilliantly: Deus Ex.
Jedi Academy is an FPS game. Star Wars Galaxies is an MMORPG game. There's really no comparison between the two.
Yeah, exactly. I am big SW/EU fan. The reasons I want to play galaxies are totally different to the reasons I play to JA(which is for a fast paced action slice and shoot fix !) Galaxies would be more about developing a characterand interacting with others in this way... I cant see fans of fps games being big on it at all, unless they are really into Star wars !
MTFBWYA
I was comparing the lightsaber combat between the two. I saw a video clip of swg where two characters were taking turns hitting each other with a pole. The melee combat looked very lame. After the first guy hit he stopped and the other guy hit. This went on for a while until one dropped dead.
HAHAHA, lmao, yeah thats a MMORPG for ya, HAHAHA :rolleyes: :D
Dont waste your time or money on SWG, its not worth it. I was a beta tester, ive seen pretty much all the game has to offer, and it isnt much. The initial wow factor of the game is great, but once that wears off and you get down to the knitty gritty you'll discover that the game is very unpolished, buggy, and has little worth while content. To quote a review of the game "The game is a thousand miles wide, but only an inch deep" It has the potential to be great, but unfortunatly it has fallen short... way short.
Save your money!
Hitmann_D
My point is, if these RPG players are so big on interaction and character building, then they should seek SWG, because it's 95% that, 5% cool combat.
JA is 98% cool combat and the other 2 % is character building and interaction (or maybe even less if you're talking about multiplayer, heh).
Since RPG players aren't really interested in combat, they shouldn't be bothered if the combat in SWG is paper thin.
Oh heck, if they have an imagination, maybe they should give the real paper & pencil official Star Wars RPG a whir. There's no bugs or lag in that game, so I hear. ; )
KOTOR is using the same base for combat as SWG.
I have no prob with that, because it makes Saber fighting look so much more real, if you know what I mean? It actually makes you feel like you were duelling Vader in the Original Trilogy. And thats real cool :cool:.
-Clemme
Originally posted by king yoda
look at this
http://www.inflictions.com/bin/JK2/files/center/images/saber1.jpg)
it is a picture from
www.jedimoves.com).
That's not a lightsaber, that's a spraystick. A weapon in the Rifle tree for Marksman.
Originally posted by Kurgan
Since RPG players aren't really interested in combat, they shouldn't be bothered if the combat in SWG is paper thin.
Oka i cant let this sit. What makes you think all RPG players arent interested in combat? Name a successful RPG that doesnt involve combat then. Frankly thats a stupid statement imo. Ive been an avid CRPG and table top player for 19 years now, im as much a fan of combat as i am a deep storyline. Any RPG player will tell you it doesnt matter... combat or no, its all in the storyline your in and how your charactor develops because of the world around them.
Oh heck, if they have an imagination, maybe they should give the real paper & pencil official Star Wars RPG a whir. There's no bugs or lag in that game, so I hear. ; )
Actually this is something i suggest to people as well. To date and i doubt for a very long time to come (at least unless VR becomes as common as owning a TV).
JA vs SWG--
What's missing from JKA, rolelplaying? (Which I never encountered in SWG while I played it.)
The answer is....
http://www.rpanonymous.com)
(Blatant advertisement- but it uh..makes sense in this thread.)
i was surprised that Lucas and Sony would have the nerve to actually charge for this P.O.S.
I played it for like a week and never touched it again.
If I want turn based play I'll go buy a board game.
Im sorry I jus dont see the fun in that.
and all the character development in the world dont help either.
I thought for $15 a month i would get a FPS meets massive online world coupled with character development.
NOW THAT WOULD HAVE BEEN WORTH THE MONEY.
bottom line is SWG is garbage and i'll be surprised if it makes past next year.
Dont waste your time or money on SWG, its not worth it. I was a beta tester, ive seen pretty much all the game has to offer, and it isnt much. The initial wow factor of the game is great, but once that wears off and you get down to the knitty gritty you'll discover that the game is very unpolished, buggy, and has little worth while content. To quote a review of the game "The game is a thousand miles wide, but only an inch deep" It has the potential to be great, but unfortunatly it has fallen short... way short.
U sure u talk'n bout SWG and not JK:A? Just curious
I don't think there is any comparison. Star Wars Galaxies, which I cancelled the day I got Academy, was far too repetitive and extremely dry. You never feel like you are part of the world. If you choose to be an Artisan, you have to deal with constant resource shifts and you have to constantly relocate your machinery so you can continue to harvest and build your wares. Battle classes are so boring because there is no movement involved. Lock into position and begin firing. Unless you want to have something chase you. I played through Commando and later Teras Kasi (martial artist) and it was just too boring. Jedi don't even exist in the game at this point because they're still trying to beta test the existing combat classes. Weapons nearly doubled in damage since the game was launched. And Jedi are automatically PVP characters from my understanding.
Academy, like Outcast, is a game for people that love Jedi. We all have our favorite skin and favorite saber colors, be it something serious or a staff-wielding jawa. Galaxies can never match the intensity of Outcast/Academy. I'm sure the feeling the first few people to get Force Sensitive characters will make their paying for the game worth it, but I'm not interested in so much unpredictability as to whether I'd EVER get a character of that caliber.
Originally posted by Scythefall
Academy, like Outcast, is a game for people that love Jedi. We all have our favorite skin and favorite saber colors, be it something serious or a staff-wielding jawa.
HEY! You take that back! *I* play a staff wielding Jawa! WTF is wrong with that?! :mad:
;)
Originally posted by Kurgan
My point is, if these RPG players are so big on interaction and character building, then they should seek SWG, because it's 95% that, 5% cool combat.
JA is 98% cool combat and the other 2 % is character building and interaction (or maybe even less if you're talking about multiplayer, heh).
Since RPG players aren't really interested in combat, they shouldn't be bothered if the combat in SWG is paper thin.
Oh heck, if they have an imagination, maybe they should give the real paper & pencil official Star Wars RPG a whir. There's no bugs or lag in that game, so I hear. ; )
Now really Kurgan you have no idea about roleplay at all. Roleplay means to play your character, to develop it, to be true to his/her allignment and that DOES involve combat when the char would enter combat!
thats what made deus ex so good. it was rpg roots played with first person controls. i would have loved a game like Kotor which gave you the direct control over your character like in Jedi Knight series...