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razorace

Latest Threads

Page: 2 of 6
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
12-16-2003, 7:37 AM
#1
Ok everything should be cleaned up now. Everything has been placed in the appropiate folders, except for the Basic/Enhanced source files. For them, they are both stored in the /Basic folder with all the files branched in two branches. MAIN (HEAD)...  [Read More]
Posted in: Ledge Grabbing
 razorace
04-02-2004, 5:31 PM
#1
Keshire has hooked us up with some ledge grabbing animations and I'd like some feedback on how we can handle ledge grabbing, especially the pullup part of the coding. Does anyone want to handle the coding implimentation of ledge grabbing?...  [Read More]
Posted in: Important Issue with OJP/AotC Partnership
 razorace
03-31-2004, 5:28 AM
#1
Ok, Unique just gave me an ultimatum. Either OJP changes names or they are pulling out of our partnership. Apprenently they feel that my connection to the OJP name is too strong and would affect their reps if they partnered with it. Frankly, I think...  [Read More]
Posted in: Downtime for Me
 razorace
03-26-2004, 5:32 PM
#1
Ok, guys. My consulting job is heating up and I really need to focus on it. I'm going to not be around on the forums for the next 3 weeks or so. If you need to contact an OJP contractor, please talk to Phunk. Thanks, Razor Ace...  [Read More]
Posted in: botlib
 razorace
03-21-2004, 5:14 PM
#1
Has anyone actually tried to see if altering the bot syscalls or does it only work for the non-syscall functions stored in it?...  [Read More]
Posted in: Community Cooperation
 razorace
03-14-2004, 8:27 AM
#1
Ok, while we've had limited success with the Open Jedi Project as a community based development platform, I think we need to bump things up a notch. I fear that the Project seems to be tilting into Razor-Ace-Lord-and-Tyrant's-Uber-Mod and that's so...  [Read More]
Posted in: Basic Brainstorming: Bot AI
 razorace
03-08-2004, 9:53 PM
#1
Ok, I'm bringing back up the Bot AI brainstorming thread so we can gather up what we want for the bot AI. Please note this is only for the MP bot AI, not the NPC AI stuff. Bots really need to be able to effectively navigate the map by using higher le...  [Read More]
Posted in: I got the job!
 razorace
03-05-2004, 8:15 PM
#1
Ok, guys. I just got a very important consulting job doing course material for a online modding class. This means that my time for the next month or so will be limited....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
02-23-2004, 7:07 PM
#1
Ok, guys. Phunk's a really beleiver of beta testing and I agree for the most part with him about it. To make sure all the components of OJP are working properly, we need to get as much game time with them as possible. However, I'm stuck on a dail u...  [Read More]
Posted in: The 5th Release Wave
 razorace
02-23-2004, 3:16 AM
#1
Ok dokie, I beleive we have all the content needed for the 5th release wave of OJP. I'm hoping to get this out the door before the end of the month. However, there's several things that have to be dealt with first: - I'm going to give everyone unti...  [Read More]
Posted in: Rack Up Another for Razor Ace
 razorace
02-14-2004, 7:01 PM
#1
I just got my copy of PC Gamer UK (the Feb 2004 issue). I started to flip thru it, and BAM! My JKO FAQ is mentioned on p103. Awesome! This is now the second time they've mentioned me in PC Gamer UK. Go me! [/shameless self backpatting]...  [Read More]
Posted in: Taking care of business.
 razorace
01-26-2004, 1:58 AM
#1
Ok, I'm currently going thru and trying to deal with all built up OJP moderator work that I've been slacking on lately. Please let me know if I've missed something. 1. Added tfighterpilot's snowspeeder to the vehicle pack. 2. Checked out Teanum's me...  [Read More]
Posted in: Saber System Redux
 razorace
01-14-2004, 1:16 AM
#1
Ok, I'm creating a new thread to try to jump start discussion about modding the saber system in response to some creative differences various individuals have been having over it. I'd like to try to keep the discussion focused on specifics instead p...  [Read More]
Posted in: Next Release Date?
 razorace
01-08-2004, 7:36 PM
#1
I got several people asking for us to release the next version wave of OJP for a variety of reasons. I think we got enough new stuff to do it but I have several issues: 1. I'm on vacation so I can't really do it until late next week. 2. What about t...  [Read More]
Posted in: To Those that Want First Person Sabers...
 razorace
01-04-2004, 1:52 AM
#1
..I just ported the True View code from Masters of the Force to OJP. (http://www.lucasforums.com/showthread.php?s=&threadid=120964)...  [Read More]
Posted in: Basic Submission: True View
 razorace
01-04-2004, 1:47 AM
#1
Ok dokie. I'm putting the finishing touches on a port of the Masters of the Force True View (realistic first person view) system. And, yes, I'm porting it due to popular demand. Thanks for letting me know that True View mattered to you guys. :) I'll...  [Read More]
Ok Dokie, NickR (the author) has added the Force Fall ability to the repository. If you have any level of force jump you can use force fall by pressing and holding the jump button as you descend. The higher level force jump you have the slower the u...  [Read More]
Posted in: Basic Idea: Converting Duel Maps into FFA Maps
 razorace
12-26-2003, 10:13 AM
#1
What are your opinion on "converting" the Duel maps into FFA maps so we can have some maps for smaller fighting areas. Unfortunately, all the defualt FFA maps are too big for a smaller number of players (< 5 - 8). To get the duel maps...  [Read More]
Posted in: Basic Improvement: Menu Items/Old JK2 Gametypes
 razorace
12-25-2003, 3:45 AM
#1
I fixed the problem of various server options not displaying correctly after I reactivated the old JK2 gametypes....  [Read More]
Posted in: Katarn Saber Different Stand Position?
 razorace
12-25-2003, 1:54 AM
#1
Does anyone know why the Katarn saber in MP forces the player into the stand9 idle animation instead of the normal stance ready position? I assume it has something to do with the .sab for that saber but I didn't find anything different when I did t...  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
12-18-2003, 3:52 AM
#1
Ok, getting started on stuff, this is what I got done right now: - Teammates' Sabers now collide with each other even if friendly fire damage is turned off. - Teammate NPC blades now collide with other teammate blades. Yeah, it's not much but I'm...  [Read More]
Posted in: The Big, Bad Bunch of Bugs Thread
 razorace
12-17-2003, 8:23 PM
#1
Ok, this thread is for reporting bugs that need to need to be fixed. This is for OJP bugs only, not stuff from vanilla JKA that you want "fixed". OJP Basic: - Some of the menu files are now displaying the wrong options for given gametypes...  [Read More]
Posted in: Accessing the OJP Source
 razorace
12-14-2003, 11:30 AM
#1
The absolute latest source code is hosted using subversion source control on Google Code. Our code repository is located here (http://code.google.com/p/ojpa/). Latest Source Code Release: OJP Source 3-1-13.zip (https://drive.google.com/file/d/0B0Lcg...  [Read More]
Posted in: Basic Submission: More Weapon Disable Options
 razorace
12-14-2003, 8:16 AM
#1
More Weapon Disable Options - You can now disable any weapon in the game in any combination except for having all weapons (including melee) disabled. This is controled by the weapondisable cvars (g_weaponDisable and g_duelWeaponDisable). Ammo now cor...  [Read More]
Posted in: Open Jedi Project: Enhanced v0.0.1
 razorace
12-10-2003, 7:21 AM
#1
It's out. (http://www.pcgamemods.com/3368/) Also, could someone else please handle distroing it to the other file servers? I'm totally burnt out about doing that stuff. I had a HELL of a time getting it to this point....  [Read More]
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