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Eagle_e7

Latest Posts

Page: 1 of 4
Posted in: Exhibit A, the Hull Breach
 Eagle_e7
05-01-2003, 4:35 PM
#3
Very cool. Great atmospheric lighting.:)...  [Read More]
Posted in: I like pie.
 Eagle_e7
04-19-2003, 10:40 AM
#37
Very cool. Keep it up.:)...  [Read More]
Posted in: WIP. You gotta start somewhere.
 Eagle_e7
04-01-2003, 9:18 PM
#3
Very very nice!:) Looks great:thumbsup:...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
11-19-2003, 1:59 AM
#92
Sadly, due to my cg studies and the pressures of getting a short film off of the ground, ffa project minoan is sadly no longer possible. :( But I figured it would be a shame to let all that hard work go to waste, so I decided to release the most com...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
08-06-2003, 1:19 AM
#90
Thanks for all of your kind comments guys, it really means alot to me. :) Originally posted by Kengo Any idea what kind of percentage it is done? I think at this point about 65% complete. Also the map pack is scheduled for release on September...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
08-05-2003, 12:04 AM
#80
Holy Map Revival Batman! Hello all, i've been busy for a while so i've been unable to work on the map, but i'm back on it now and work is progressing. :) Here is a screen of an unfinished passageway. http://members.lycos.co.uk/eaglee7/Pictures/Min...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
06-11-2003, 12:31 AM
#78
I got board so I made a few backgrounds. :) 1152:864 images http://nrgteam.com/staff/eagle_e7/Minoanbg1.jpg http://nrgteam.com/staff/eagle_e7/Minoanbg2.jpg http://nrgteam.com/staff/eagle_e7/Minoanbg3.jpg What do you think? :)...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
06-03-2003, 11:52 PM
#76
Another, slightly newer screen. :) http://nrgteam.com/staff/eagle_e7/minoan12.jpg...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
06-03-2003, 11:41 AM
#75
Thanks guys, it really means alot to me that you all like it so much.;) I'll have some more screenshots soon when that area is finished.:)...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
05-31-2003, 9:44 AM
#67
Did somebody say new screenshots? :) http://nrgteam.com/staff/eagle_e7/minoan10.jpg http://nrgteam.com/staff/eagle_e7/minoan11.jpg Please don't judge it too harshly as this room in particular is only about 60% complete. ;)...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
04-24-2003, 10:25 PM
#65
Sorry for the lack of updates, The area that i'm working on at the moment is too much in the early stages to show screens of. So for the time being i'll show you guys a not very good picture of some concept art for the area i'm currently working on....  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
04-19-2003, 10:42 AM
#64
There will probebly be a couple more interior areas as well as a temple and possibly some more outside.:)...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
04-18-2003, 12:39 PM
#58
I've put together a small video to give you an idea of how the map looks ingame so far. Special thanks to The Truthful Liar for hosting the file.;) FFA_Minoan (www.nrgteam.com/downloads/ffa_minoan.zip) The file is 6.75mb and runs on the Divx 5.03 c...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
04-14-2003, 8:19 AM
#57
Thanks guys ;) Originally posted by wedge2211 ....I think they would look better if, in the "words," you connected the horizontal lines. Cool stuff! Thats a really great suggestion wedge. I tried it out and it looks a ton better, thank...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
04-13-2003, 7:13 AM
#51
I drew them.:D...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
04-13-2003, 6:55 AM
#48
Sorry for the lack of updates. I've been a little busy lately :) Recently i've been developing a new language that will be used throughout the minoan map. It will be used for signposts, temple walls telling storys about the civilisation past, where...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
04-01-2003, 9:17 PM
#45
Thanks guys:D Originally posted by LITE Jedi And where did the textues come from!? I'm using the Egyptian textures made by Sock and the Dsi textures made by Evil Lair. Except for the green sail texture on the ship which I made myself.:) Original...  [Read More]
Posted in: WIP: Project Minoan
 Eagle_e7
03-31-2003, 6:58 AM
#41
Thanks wedge;) Hopefully the fps won't be too bad, I'm going to try and optimise it as much as I can:)...  [Read More]
Posted in: scaling model size
 Eagle_e7
08-29-2004, 7:01 PM
#2
Hi, Try using: Key: Modelscale Value: 2 The "2" there indicates the size you want. Two being double the size of the original. Three being three times the size of the original model e.t.c. :)...  [Read More]
Posted in: Project Victor
 Eagle_e7
08-30-2004, 8:57 AM
#8
Thanks guys! :) I agree about the crystal thing, I'm hoping that when I get the rest of the map in and expand a little on the futuristic technology that it will fit in a little better. If not I'll delete it. About the clock, the pendulum on it wor...  [Read More]
Posted in: Project Victor
 Eagle_e7
08-29-2004, 12:38 PM
#1
Hi guys. :) I haven’t worked on any maps for a long time now, unfortunately I've been too tied up in CG work, Short Films e.t.c Here's a look at a new map I'm working on. The style is kind of a mix between futuristic technology and Victorian arch...  [Read More]
Posted in: For honor and glory...
 Eagle_e7
08-04-2003, 11:55 PM
#4
Looks very nice indeed.:thumbsup: Great work Wedge.;)...  [Read More]
Posted in: Nearing completion...ctf_Facets
 Eagle_e7
06-14-2003, 9:37 AM
#7
Looks great.:) Nice work wedge.:thumbsup:...  [Read More]
Posted in: Any one knows a good BehavEd tutorial?
 Eagle_e7
06-06-2003, 10:24 AM
#9
Yes, "CHAN_AUTO" works but it's best to use "CHAN_VOICE" for charectors speaking. If you're using custom sounds for your voices then try checking that they are encoded correctly, which I think if memory serves is into Mono 16bit...  [Read More]
Posted in: Any one knows a good BehavEd tutorial?
 Eagle_e7
06-06-2003, 12:09 AM
#7
It's been a long time since i've done this stuff, so my scripting is a little rusty. :) But to get a charector to say a line, place an "affect" in for him and also throw in a "task" for good measure. Then when you want him to say...  [Read More]
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