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Eagle_e7

Latest Posts

Page: 4 of 4
Posted in: Scripting/cutscene problem
 Eagle_e7
07-21-2002, 9:47 AM
#32
Script seems fine. Try going into the stormtroopers properties and checking the "cinematic" box...  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-21-2002, 9:42 AM
#30
could i see the script?...  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-21-2002, 8:33 AM
#27
Originally posted by darth_micke Uhm........ okey then I'll do that *sigh* hate manuals.. They are always writen so complicated... Thats why I loved Richs tuts...they where simple to understand.....yeah yeah time to read 300 pages or somethin :D A...  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-21-2002, 8:29 AM
#25
What is it you would like to know? Also if you want some script examples go into your tools folder and you should fine a folder called spscripts, unzip it and you'll have all the scripts that were used in the sp game:) Also check out the "icar...  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-21-2002, 8:17 AM
#23
Originally posted by darth_micke Haha okey..... Well .... Uhm dont u have ANYTHING that u can talk live wit ppl.....I've got some stupid questions for u (= But well, well I try here..... How much do u write in the txt file, and what exactly do u...  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-21-2002, 8:05 AM
#21
Originally posted by darth_micke Uhm however HOW do u do it in BehavED.. I would really like to know it....coz feels just stupid and takes extra time to edit the txt file.... please? To be honest i've never tried it in behaved before so i dont kno...  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-21-2002, 6:58 AM
#19
Originally posted by darth_micke 1. Why are u using AFFECT instead of TASK in the script? The affect command basically tells the script whos going to be doing the running, so in the script youll notice that its affect>bob, bob being the name o...  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-21-2002, 3:20 AM
#17
I made a little file for you to help give you an idea of what you need to do:) http://www.geocities.com/eagle_e7/Pagespec.html?1027192390830 Theres a map file that you can load in radient and there's also a script. When you load the map in the ga...  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-21-2002, 1:43 AM
#15
Try this tutorial http://www.geocities.com/rellenbroek/tutorials/tutorial_1/tutorial_1.html It's for elite force again but it should still work with jk2....  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-21-2002, 1:21 AM
#13
Originally posted by darth_micke Btw, have u got msn??? coz if u have I would be glad to have it!! Im collecting good ppl on these things, and guess what.....your the sharpest scripter I have seen so far ! :D Wow thanks:D Unfortunatly i dont ha...  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-21-2002, 1:00 AM
#11
Hey thanks;)...  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-21-2002, 12:13 AM
#9
Heheh no problem;) It happens to all of us:) Glad you got it working:)...  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-20-2002, 8:16 PM
#6
so the camera moves fine but you dont hear the speech. The rodian one should work that looks fine, but with the stormtrooper one you need to add the folder "misc" to it. the path i think goes like this: sound/chars/st1/misc/31st1013 Oth...  [Read More]
Posted in: Scripting/cutscene problem
 Eagle_e7
07-20-2002, 9:10 AM
#4
Try placeing the move and pan commands for the second camera together, It's usually a good idea to keep these two commands directly next to each other:) If you want to pan in the camera to another direction it might be easier just to make another ca...  [Read More]
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