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Hey guys:D Heres some screens from another map to be released with the NRG map pack:) http://www.geocities.com/eagle_e7/pagen4.html?1039089465967 http://www.geocities.com/eagle_e7/pagen5.html?1039089623954 I wont say too much but its possible t... [Read More]
Thanks guys:p Originally posted by AB_Legion Yes! MP! I love the feel and layout of the map, it's quite dark perhaps adding more actual lights (stands or spotlights) to create a sense of where the light is coming from. Lightstands are a good idea... [Read More]
Hi Guys:D This is a level that i have been making for a multiplayer mod for jk2. Although to this date i'm not sure weather the mod is still happening as i havent heard from the team for ages :( Here are some screens:p what do you think:D http... [Read More]
I know how you feel:( Once ive finished tragin galo part one and the mp mod im working on, i too will be jumping ship to ut2003. Your map looks really nice, and i wish you all the best in your ut2003 mapping:)... [Read More]
Originally posted by Kengo Thanks guys :), the script is: //Generated by BehavEd camera ( /*@CAMERA_COMMANDS*/ ENABLE ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, $0$ ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "ca... [Read More]
Here ya go:D http://www.geocities.com/rellenbroek/main_realscripts.html Check out tutorials 3 and 4, it's for elite force but it seems to work for jk2 aswell :)... [Read More]
Assuming that the button has a "targetname" All you should need to do is just do: use ( "name of your targetname" ); for example: use ( "targ1" ); And that should trip off your button:) BTW anakin as soon as i get... [Read More]
Originally posted by Anakin I think a tutorial and demo map is needed for everyone else who is having problems with cutscenes, I know I have still unsolved issues, but if we start them off it may help develope to more complex ones. I'll have a loo... [Read More]
I'm guessing that what you want to happen is have the player force push the door and have the door kind of fall in? hmmm i'm not so sure if this is possible... If it is it will take a bit of trickery to pull it off. I tell you what, i'll get to wo... [Read More]
Hmmm one thing i just though of. You did call it KEY: NPC_targetname VALUE: Storm1 Dident you? If you called it KEY: Targetname VALUE: Storm1 Then it will be invisible:)... [Read More]
Did you compile it and replace the old script with it? If so then this is a shot in the dark but try adding this to your script under the stormtroopers affect set( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" ); set (... [Read More]