Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Toonces

Latest Posts

Page: 9 of 12
Posted in: WIP: Tercero-Anakin Model
 Toonces
08-13-2002, 5:03 PM
#151
Tercero, I'll send you a PM with my e-mail addy and you can send me the mesh if you want. I can rig him and send him back to you with a glm. Thoes flaps on the legs shouldnt be too much of a problem. I would try and line up the verts on the flaps wit...  [Read More]
Posted in: my model shows up as kyle
 Toonces
09-16-2002, 9:29 PM
#9
What are you using to pack your pk3's? The engine is very sensitive to a certian level of compression. Try PakScape, I had this problem when I first tried to pack pk3's many months ago, I was using winace, and the engine didnt like that at all :)...  [Read More]
Posted in: WIP: Old Ben Kenobi
 Toonces
09-17-2002, 1:54 AM
#93
Jedi Hunter, that's one thing I forgot to mention before, with Palpatine I had to model the sleeves pointing backwards. If you rig them like you have them now, when he holds weapons, the sleeves will be diging right into his torso...  [Read More]
Posted in: WIP: Old Ben Kenobi
 Toonces
09-13-2002, 7:41 PM
#81
I'm not sure that's what Scarlet Widow meant exactly. I think keo nailed it though, you just have to slant his shoulders a little, he looks just a little too bulky up in the torso area, makes him look younger and stronger than the charecter is. You c...  [Read More]
Posted in: WIP: Old Ben Kenobi
 Toonces
09-06-2002, 3:56 PM
#29
I'd be intrested to see a flat shader on that head. You've got more than enough faces to pull a very accurate head off I bet, it's looking good :D A side shot would be nice too, the front of the head looks a little pointy I agree with you nomad, the...  [Read More]
Posted in: WIP: Old Ben Kenobi
 Toonces
09-05-2002, 7:51 AM
#19
I must say Kevin, you have a fabilous resemblence thus far, what's the poly count on that head right now? I'm starting to really understand why some modelers put a skin on their models very early into the game, it really helps with proportions. I'm...  [Read More]
Posted in: Han Solo model in progress
 Toonces
09-13-2002, 7:32 PM
#110
I'm telling ya, it's Carbonite ;)...  [Read More]
Posted in: Han Solo model in progress
 Toonces
09-11-2002, 8:48 PM
#95
Ah, I know! It's a playable Carbonite Han ;) Toonces www.drivingcatstudios.com Powered by Sith :lightning...  [Read More]
Posted in: Han Solo model in progress
 Toonces
09-11-2002, 7:51 AM
#89
Thanks Major :) I played around alot with it last night and I've gotten him to the point where it looks just about as good as ravens models do, it's pretty cool. I'm rather dissapointed though that most of the facial bones are useless, I tried every...  [Read More]
Posted in: Han Solo model in progress
 Toonces
09-11-2002, 12:30 AM
#87
Major Clod, I'd be really intrested to see your setup for how you rigged the face for animation. I've been rigging Emperor Palpatine for facial animation and It looks quite good, but I have a few problems (especially with the eyes and forehead) that...  [Read More]
Posted in: Han Solo model in progress
 Toonces
08-25-2002, 3:03 AM
#2
Major, your too damn good, stop making models!!! ;) Looks fantastic, I look forward to seeing him in game, gotta replace Jan and Kyle in SP now heh Toonces www.drivingcatstudios.com Powered by Sith :lightning...  [Read More]
Posted in: WIP: Jerec
 Toonces
09-21-2002, 4:47 PM
#96
I just have to echo keo's sentiments, the skin and the model are really dead on, great work guys :) And bleek, have I mentioned recently that I love your work? ;) Looks great, you have great eye for detail...  [Read More]
Posted in: The Geonosian Arena WIP
 Toonces
09-19-2002, 8:35 PM
#207
Haha, my bad, I'm giving somebody who already knows his stuff advice :) I'm a former Technician too, well sorta former (long story) Good luck with the new system :)...  [Read More]
Posted in: The Geonosian Arena WIP
 Toonces
09-18-2002, 11:38 PM
#205
Good for you DarkLord, I would never ever order a computer from a Dell, or a Gateway, or anybody similar, you never know what's gonna show up at your door. I always build my own systems, and I even build them for my friends, that's how I got started...  [Read More]
Posted in: Qui-gon Jinn model
 Toonces
09-21-2002, 5:35 PM
#179
Tex would have earlier pics if he took any, I just got the models from him as is. I like to keep people as updated as I can so as soon as skining starts I'll be sure to post some shots durring the various stages :) Arco is going to skin Qui-Gon, a...  [Read More]
Posted in: Qui-gon Jinn model
 Toonces
09-21-2002, 5:22 PM
#175
Ask and you shall receive :D http://www.drivingcatstudios.com/TexQui-Gon.jpg http://www.drivingcatstudios.com/Epi1-obi.jpg I can't open the max file for Episode II Obi-Wan, but K-man is skining him so it's all good quamosity, If Tex doesn't have t...  [Read More]
Posted in: Qui-gon Jinn model
 Toonces
09-20-2002, 4:54 PM
#172
Yeah, I can take a few screenies for you guys :) As soon as I have time Still havent heard from Q about the coords...  [Read More]
Posted in: Qui-gon Jinn model
 Toonces
09-15-2002, 9:36 PM
#166
Quamosity sent me three max files (Pad-Obi, Qui-Gon, and one other that had an error, I think it's episode 2 Obi) as well as some exported .uvw's that refuse to import into max. I e-mailed quamosity, but he hasn't gotten back to me yet. Hopefully Te...  [Read More]
Posted in: Qui-gon Jinn model
 Toonces
09-15-2002, 4:19 PM
#162
I'd kill for the uvcoords right now :D I absolutely love these models. They are getting so lonely just sitting here....  [Read More]
Posted in: Qui-gon Jinn model
 Toonces
09-14-2002, 4:03 PM
#155
Yeah, Sith Lord has it right, I'll just be getting the models rigged properly and in game :) The models themself are extremely well built and should be really easy to skin and to get animated I havent been able to begin to work on the models yet, t...  [Read More]
Posted in: Qui-gon Jinn model
 Toonces
09-13-2002, 7:43 PM
#143
Yeah, I'll be doing that with all of the models, they'll have facial animation. I have the mesh's on my computer and they will be easy to rig for that Toonces www.drivingcatstudios.com Powered by Sith :lightning...  [Read More]
Posted in: Qui-gon Jinn model
 Toonces
09-12-2002, 4:43 PM
#136
That's what I said, and Obi Wan, or whatever else he sends me, I'll be rigging them and getting them playable in game Toonces www.drivingcatstudios.com Powered by Sith :lightning...  [Read More]
Posted in: Qui-gon Jinn model
 Toonces
09-12-2002, 4:31 PM
#134
Just a little mini update (very little :D) I've been exchanging e-mail with quamosity here and I'll be getting the models in game :) We were also discussing perhaps cooking up a little suprise for all the skinners out there :) We'll definatly keep e...  [Read More]
Posted in: Qui-gon Jinn model
 Toonces
09-11-2002, 8:51 PM
#126
heh, hey, I'm more than happy to help :) I actually enjoy the process involved in getting models in game, plus it would be a shame to let such well done models sit in a .max file, lifeless Toonces www.drivingcatstudios.com Powered by Sith :lightning...  [Read More]
Posted in: Qui-gon Jinn model
 Toonces
09-11-2002, 8:35 PM
#123
heh, I actually just wrote him an e-mail offering to help. I've gotten pretty familiar with the process of getting models in game having worked on a half dozen or so. I'm almost Finished with Kit and would be more than happy to help out in any way I...  [Read More]
Page: 9 of 12