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Andy867

Latest Posts

Page: 29 of 31
Posted in: **Official JKII.Net Broken Link Thread**
 Andy867
09-06-2002, 9:00 AM
#3
I am actually over on the IL side, near belleville, but not very many of the US know of belleville, so I just say St Louis:) My girlfriend actually lives in Jeff Co....  [Read More]
Posted in: **Official JKII.Net Broken Link Thread**
 Andy867
09-04-2002, 2:04 AM
#1
Ok, after several emails, I decided to make a thread that is dedicated for people noting links that are broken. Now realize that with the file master's RL schedules, we might not get to the Files right away, but I am usually on, and Eets, Visac, and...  [Read More]
Posted in: **Official Map Request Thread**
 Andy867
09-02-2002, 11:25 PM
#1
Ok, this is the place for requesting maps. If you have just posted a requests, copy and paste it here, I will close that thread after it has been moved here, or after one week. Also, when you post a request, be sure to put a few links to reference pi...  [Read More]
Posted in: WIP: Project Duality
 Andy867
09-05-2002, 1:21 PM
#43
We haven't messed with them just yet, since they are for SP, which we will do eventually, we are just trying to get the duel and FFA MP version done first, then we will release a SP part, which will have a better Lord Rive and Darth Blight Model, sin...  [Read More]
Posted in: WIP: Project Duality
 Andy867
09-04-2002, 10:31 PM
#39
Here is another screenshot from the talented Manquesa of the Sith Terminator he is working on: http://www.manquesa.com/Sithterminator/sithterminator_wip_9.jpg Keep up the great work, and I emailed Pain God the shaders to maybe/hopefully make window...  [Read More]
Posted in: WIP: Project Duality
 Andy867
09-03-2002, 10:04 PM
#34
Its' already been posted on the Files Section, Keo.. :D...  [Read More]
Posted in: WIP: Project Duality
 Andy867
09-03-2002, 9:34 PM
#32
well, if you want, you could send them to me @ dmccarthy100@charter.net and I can pass them to PainGod, our lead mapper. i should be getting a screenie from Volrath with the hallway before he textured it....  [Read More]
Posted in: WIP: Project Duality
 Andy867
09-02-2002, 8:04 PM
#27
In future versions if and when we can get the tris and r_speeds to a reasonable level, this map will be made more accurately. hopefully after my learning of mapping, and experience I will be able to contribute to XLR8's and VolrathXP's hard work. bot...  [Read More]
Posted in: WIP: Project Duality
 Andy867
08-29-2002, 7:55 PM
#21
I actually wondered myself about the darkness, but over watching the film over and over, there are too many shots were one can clearly see the outline of the walls. so the level is actually of real-time brightness/darkness. after we release v1.0, we...  [Read More]
Posted in: WIP: Project Duality
 Andy867
08-29-2002, 10:50 AM
#18
Unforunately, the .map file won't be released until at least a week after the release of the map pack. that's to prevent any problems between now and the official release....  [Read More]
Posted in: WIP: Project Duality
 Andy867
08-29-2002, 6:17 AM
#16
Still Manquesa, you have a lot to work with, as opposed to our last modeler, who kind of disappeared from the scene, even though I see him in the forums lately. He said he had progress, but I never saw screenies. I'm just glad this S-o-b is getting m...  [Read More]
Posted in: WIP: Project Duality
 Andy867
08-28-2002, 11:07 PM
#14
Hey everyone, I just received some screenies of Manquesa, who is working on the Sith Terminator, and although these are very early screenshots/very early work in progress, its coming along great. http://66.28.242.247/jediknight2/images/sithtermina...  [Read More]
Posted in: WIP: Project Duality
 Andy867
08-28-2002, 4:17 PM
#12
Umm. we actually didn't do the film, we are just re-creating the temple from the film. and its actually not a TIE... Its a Sith Terminator;) and YES, the aurabesh DOES say something, (couple things actually), but that's for all you to find out:D And...  [Read More]
Posted in: WIP: Project Duality
 Andy867
08-27-2002, 5:12 PM
#9
With the tris count already where it is, making it 12 lights right now would be make it worse than better, but as time progresses, and with the release of the SDK, mappers will be able to tweak the map to be more accurate. and Yes, for the FFA versio...  [Read More]
Posted in: WIP: Project Duality
 Andy867
08-27-2002, 4:15 PM
#6
The screenpics you saw was the area that James "XLR8" Bobbit was primarily working on, and I must say he did a very nice job re-creating it:) Hopefully volrathXP can get the hallway textured soon, although he is kind of on leave to work on...  [Read More]
Posted in: WIP: Project Duality
 Andy867
08-26-2002, 9:52 PM
#3
no , but with geocities, you can't use image links for cross-referencing.. so all you have to do is click on them. that's it... :) Also, this will be like a mod because some of the force powers, well, mainly Force Jump Height, has been changed to m...  [Read More]
Posted in: WIP: Project Duality
 Andy867
08-26-2002, 9:12 PM
#1
After some hush hush, and only talking to a couple mappers, it was time to let the cat out of the box for the progress of a little map project a couple of us had been working on. It is still a WIP of course, but it is nearing beta testing completion...  [Read More]
Posted in: JK2 editing tools crash
 Andy867
08-26-2002, 8:21 PM
#9
Fexx, did you make sure to download the DLL files under the 2.3 folder? the address for the dll .zip file is http://www.shaderlab.com/q3map2/2.3/q3map_dlls.zip that may be the dll file that Q3map2 is looking for. Hope that works. and i am not sure...  [Read More]
Posted in: Han Solo model in progress
 Andy867
09-04-2002, 11:56 AM
#57
Hey Major, are you SURE you don't want to say for JK2, even with Unreal's new engine :D... PLLEEEASSEE?? lol... We need SOME modelers/skinners/modders/mappers to stay behind!...  [Read More]
Posted in: Han Solo model in progress
 Andy867
09-04-2002, 10:42 AM
#55
Geez, EVERYone is going to Unreal... Raven had better do something, release a new Star Wars game with a better engine (Unreal perhaps :D).. FIrst Kinja, then I heard VolrathXP is going, Now Major Clod? MAN!!!.. But, its not like I can't see WHY... af...  [Read More]
Posted in: Han Solo model in progress
 Andy867
09-04-2002, 10:07 AM
#53
Hey Major, I remember seeing a WIP from you about Legolas. I was wondering if you planned on finishing him after Han? cuz from just the early screenshots, the model looked promising....  [Read More]
Posted in: The Geonosian Arena WIP
 Andy867
08-25-2002, 3:58 PM
#184
Hey, can't wait to see the major update, and as I noticed, my little word out to the public made on www.jediknightii.net made it back to where the map began(this thread). Also, I have an AMD DURON 800 MHZ with 128 MB RAM and a voodoo3, so I can do...  [Read More]
Posted in: Begun, the IG-88 model has. Yes, hmmmm.
 Andy867
08-29-2002, 6:09 AM
#99
woodrodius, you're right, Matt Shoemaker is not leaving. He was just saying HIS farewell TO trowa, who is the one leaving. but this thread needs to get back on topic.. Keep up the good work, and let's see this model get finished!...  [Read More]
Posted in: Begun, the IG-88 model has. Yes, hmmmm.
 Andy867
08-29-2002, 3:02 AM
#96
Its not the that modelers are working slower and slower, its because people keep pestering the modeler to change the smallest details, which makes it take longer, although -Tercero- loves the critique. It helps make the Anakin model great. and people...  [Read More]
Posted in: Big Request Thread
 Andy867
09-05-2002, 10:07 AM
#3
UPDATED LIST (9-5-02) Dengar (http://cgi.theforce.net/theforce/multimedia/imageFolio.cgi?direct=Images/Classic_Trilogy/Characters/DengarDengar) Sephiroth (http://konfusion.rydia.net/stuff/gifts/SSC-bday.jpg) Jacen Solo (http://clan-cd.tripod.com/...  [Read More]
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