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Andy867

Latest Posts

Page: 27 of 31
Posted in: Why did Dooku have lightning and Vader didn't?
 Andy867
11-26-2002, 10:57 AM
#22
But by that same logic, any lightsaber struck by force lightning may as well have to to be overloaded, because the lightsaber itself is just concentrated energy from crystals, which lightning can move through, and would overload the circuitry inside...  [Read More]
Posted in: Why did Dooku have lightning and Vader didn't?
 Andy867
11-25-2002, 4:17 PM
#12
My question is whether or not Vader's left hand is mechnanical, or just decided to wear 2 gloves so that he matched. If he did have a normal hand/arm, he could have used lightning (if he knew of it and knew how to use it). Although, I don't see force...  [Read More]
Posted in: Why did Dooku have lightning and Vader didn't?
 Andy867
11-25-2002, 1:27 PM
#5
Well, it Depends upon the training. If Vader had no knowledge of the lightning, since he basically forgot nearly everything when he was Anakin, he might have not had knowledge. And with the clone wars, a lot of the jedi holocrons, which contained inf...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 Andy867
11-21-2002, 4:16 PM
#5
Actually, Whiteshdw, G.L. disclosed in an interview that he had trainers working with Hayden and Ewan on their epic battle in Episode 3. So, it looks like it will still happen....  [Read More]
Posted in: Tuskin Raider Camp
 Andy867
11-26-2002, 12:53 AM
#15
One thing to do is kind of scale everything a little larger. I mean obviously, even for Tusken Camp, they need their personal space, so kind of space things out a little here and there, and try to see if you can make the huts bigger, or maybe take a...  [Read More]
Posted in: Tuskin Raider Camp
 Andy867
11-19-2002, 3:28 PM
#2
Looks good Seks03, it will definitely be easier to make it now with the DVD out. what is your agenda of things to put into the map? will some of the tents be enterable?...  [Read More]
Unfortunately, the JK2MP.exe was only written to support so many models in-game for viewing the icons for. In fact, the exact # I believe is 255, where has the JK2SP.exe supported over 300 models in-game(which makes sense). But there is no way to inc...  [Read More]
Posted in: WIP: Tintagel
 Andy867
11-14-2002, 10:40 PM
#17
Well, Its not like past posters don't know where to look. I mean, I left a re-direct, so its not like the thread just DISAPPEARED....  [Read More]
Posted in: WIP: Tintagel
 Andy867
11-12-2002, 8:23 PM
#14
No, the joke with the Bolt gun is that it links to the map :) ;) So, thats why we kept saying it:)...  [Read More]
Posted in: WIP: Tintagel
 Andy867
11-12-2002, 5:36 PM
#10
[Quote] Originally Posted by Andy867, revised by ASk Rules of Showcase Forum Topics must be WIP's. Please do not post topics asking for help or just plain ideas There it is, crystal clear in the Rules. Map looks good, and I agree with Jedi,...  [Read More]
Posted in: Final Fantasy Maps
 Andy867
10-23-2002, 9:56 PM
#2
This belongs here, in the request thread.....  [Read More]
Posted in: Hogwarts WIP
 Andy867
10-20-2002, 6:29 PM
#14
Hey Jedi_Anakin_S, just wanted to let you know that I made a post on the main site about your request for texture artists and a few good modelers. And I posted a link to the thread for people to check out the WIP....  [Read More]
Posted in: Mappers CTF NEEDS You!
 Andy867
10-17-2002, 12:08 AM
#3
Watch as I use my Force MOVE and VOila! Instant move to Request Central (http://www.lucasforums.com/forumdisplay.php?s=&forumid=402) ..Pretty Impressive, huh?...  [Read More]
Posted in: WIP: Sephiroth
 Andy867
10-08-2002, 11:19 PM
#165
You know, bigangryhippo, there is a button called EDIT , which looks like http://www.lucasforums.com/images/edit.gif this. It comes in handy for editing messages, and making it so you don't post more than one message after another. Please keep that i...  [Read More]
Posted in: WIP: Sephiroth
 Andy867
10-07-2002, 11:23 PM
#162
Actually, it's called the masamune... You had an extra 's' in there ;) I know it happens. I do it alot when typing news for JKII.Net, but most times I correct it before I publish the news... Hopefully when I get my new processor, I can begin uploadi...  [Read More]
Posted in: **Official JKII.Net Broken Link Thread**
 Andy867
10-25-2002, 10:03 AM
#15
During that week, Papabull, our file server was down, so all the files were technically broken. So, once the file server is back up, you wont have any problems downloading it....  [Read More]
Posted in: WIP: Project Duality
 Andy867
11-20-2002, 1:28 PM
#98
That's great news, VolrathXP. can't wait to test the map:) Also, were you able to clear up with James on who is going to join the outside platform with the rest of the map since you were able to join the main arena to the hallway.. Oh, speaking of wh...  [Read More]
Posted in: WIP: Project Duality
 Andy867
11-19-2002, 10:55 PM
#92
here is a preview of the hallway leading to the main arena. Luckily VolrathXP was able to find the problem and got it fixed. http://www.lennon-fan.com/volrath/hallway.jpgEnjoy!...  [Read More]
Posted in: WIP: Project Duality
 Andy867
11-19-2002, 4:56 PM
#91
Shadriss, I am sorry about that. I was going to, but then I had this huge fiasco with my computer, as you will see in the DOTF V2 thread whre my PSU unit went out, hence, frying my CPU. It took me months and many graphical words to get the parts I ne...  [Read More]
Posted in: WIP: Project Duality
 Andy867
11-19-2002, 3:35 PM
#89
Well, with Thanksgiving approaching, our team is aiming for getting any and all bugs out of the main arena, so it will be download-ready as a duel map. Our time thanks you guys in advance for staying with us and for your own help, like shadriss for t...  [Read More]
Posted in: WIP: Project Duality
 Andy867
11-14-2002, 8:46 PM
#85
I think what our mapper did was he simply took one of the pre-defined skyboxes from a Raven map and used it as a test. that way he wasn't looking at the star-trek like hologram walls all the time when testing the map... Remember, these are very very...  [Read More]
Posted in: WIP: Project Duality
 Andy867
11-14-2002, 6:22 PM
#82
http://www.warplanetalpha.org/images/duality/shot0137.jpg http://www.warplanetalpha.org/images/duality/shot0138.jpg http://www.warplanetalpha.org/images/duality/shot0139.jpg http://www.warplanetalpha.org/images/duality/shot0140.jpg Here are some...  [Read More]
Posted in: WIP: Project Duality
 Andy867
11-13-2002, 8:07 PM
#78
BUMP Ok, right now we are looking at a Thanksgiving release for the Duel version of the project, and a tentative release date of X-Mas day for the full map pack. Right now we hit a bump in the road as for compiling the hallway, but hopefully we will...  [Read More]
Posted in: WIP: Project Duality
 Andy867
10-09-2002, 5:37 PM
#72
Well, we are looking to get back on track.. The mappers kind of took a break after hitting the map everyday for over a month and a half. but we are looking to get back on schedule, and hopefully get some screenshots of the work up soon, just not sure...  [Read More]
Posted in: WIP: Volrath's Lair
 Andy867
10-26-2002, 6:59 PM
#84
I just saw some in-game pics of the latest compile, and it looks awesome. the detail, the overall look will literally make one feel that they are a rat... Especially when walking up to the *COUGH* SPIDER-MAN DVD*COUGH* part of the map. But the speake...  [Read More]
Page: 27 of 31