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Garland

Latest Posts

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Posted in: exceeded MAX_POINTS_ON_WINDING
 Garland
05-27-2002, 2:45 PM
#3
It's a really big brush, m'thinks. Thanks bunches. -Garland...  [Read More]
Posted in: exceeded MAX_POINTS_ON_WINDING
 Garland
05-27-2002, 2:21 PM
#1
When compiling my map, I get the message "NumPoints <184> exceed MAX_POINTS_ON_WINDING <64>." I have absolutely know idea what this sof2map error is. The map is pretty much a nice big open space. Any ideas out there? -Garland...  [Read More]
Posted in: Rocky Architecture
 Garland
04-27-2002, 6:42 PM
#2
A good way to make non-perfect surfaces (ie rocks and dirt) would be to make a patch mesh. (curve menu) You'll get a popup asking you how many vertecies you want on the grid. Pick that out and select your newly created patch mesh. (you'll have to mak...  [Read More]
Posted in: Fog
 Garland
04-27-2002, 2:27 PM
#3
Thanks, though that's not quite what I meant. I want some heavy fog on the floor, not globally. The upside to this is I was probably going to ask this eventually anyway. ^^ - Garland...  [Read More]
Posted in: Fog
 Garland
04-27-2002, 11:41 AM
#1
Does anyone know how to set up decent fog? All the fogs in the fogs/ textures don't do hardly anything. Does anone have any ideas about how to make some THICK volumetric fog? -Garland...  [Read More]
Posted in: Texture Problem
 Garland
04-27-2002, 11:22 AM
#2
Okay, Radient's recognizing your textures, but when you compile the map JKII doesn't recognize the textures. I'm betting you get the black and white grid? Place all the textures that you created into a pk3 file. (I asked this same question a while a...  [Read More]
Posted in: how do u put music and levelshot in pk3?
 Garland
04-27-2002, 2:16 PM
#12
Is is possible to set up more than one song? Like a playlist? Also, can you change the duel music? That's a tricky one there....  [Read More]
Thanks, that fixed it! Though the weird thing is, I removed the pk3 after for further testing and scarilly the textures still appear. Woot! I can test without having to make pk3s all the time! ;D...  [Read More]
Help! I build my map with custom textures (which were working prior to a later build of my level) now any custom texture I load into JK2Radiant runs fine and doesn't have any display errors whatsoever, but when I compile the map into BSP form and loa...  [Read More]
Posted in: Dynamic Glow Shaders?
 Garland
10-26-2003, 11:56 PM
#3
I assumed as much about the size and intensity... Can't explicitly define color? Does it take the most prevalent color of any given shader stage or what? I'll have to experiments with it... Thanks Emon....  [Read More]
Posted in: Dynamic Glow Shaders?
 Garland
10-26-2003, 12:51 PM
#1
I've looked at a few of the shaders that have the glow effect (where the glow literally bleeds around edges of models and such) and I'm not sure how this works. I know it has to do with adding a "glow" flag to a shader stage, but I don't k...  [Read More]
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