Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Psynex

Latest Posts

Page: 3 of 4
Posted in: WIP: Invader Zim
 Psynex
12-09-2002, 10:38 AM
#13
Altimira: This is what I do to map a model: 1st, make sure all sections are attached (so you have one object) and apply a checkered texture to the entire model. 2) Select a set of faces to start with, say an arm. 3) Apply a UVW Map modifier (tweakin...  [Read More]
Posted in: WIP: Invader Zim
 Psynex
12-06-2002, 9:09 AM
#3
nice start. I'd like to see a sculpted mouth on this one; show some teeth and such. You could make 2 curved planes map a texture and then use shaders to show some teeth. He looks pretty low poly so far so you should be able to splurge in the mouth ar...  [Read More]
Posted in: Gir almost done!
 Psynex
12-05-2002, 8:03 PM
#15
Hmmm....no Gir. So much for either jk2 file site. Polycount? They've been having a good number of jk2 file uploads lately....  [Read More]
Posted in: Gir almost done!
 Psynex
12-04-2002, 7:39 PM
#12
so he's done then? I doubt JK2.net will post it anytime soon. Best to send a copy to jk2files.com. That way I can download it later....  [Read More]
Posted in: Gir almost done!
 Psynex
12-03-2002, 10:17 PM
#7
Ok, scaling is in a textfile in the "mod" folder. What do I mean by that? I use(d) jedimod and in the jedimod folder is a file called tckmodel.cfg. There is a list of characters names in quotes followed by 2 numbers. The first number is hei...  [Read More]
Posted in: Gir almost done!
 Psynex
12-03-2002, 2:37 AM
#4
are you sure it saved a a PK3 and not something else? Also, I think pakscape has different types of PK3s; make sure it's quake 3 type....  [Read More]
Posted in: Gir almost done!
 Psynex
12-02-2002, 10:38 AM
#2
pk3 help eh? Pakscape...I use that so let's see if I can help you out. You start a new pk3 file. Create these folders: botfiles, models, scripts, shaders, and sound. Under models make a folder called players. Under sound make a folder called chars....  [Read More]
Posted in: Alt.'s Model Gir!
 Psynex
11-23-2002, 8:30 AM
#30
nope. I think the root of the gmax file is secured so people won't make their own exporters. It would have to be exported from gmax as an MD3....  [Read More]
Posted in: Alt.'s Model Gir!
 Psynex
11-11-2002, 9:32 PM
#23
You could rig it in gmax, but there's currently no exporter that supports skeletons and weighting. So you wouldn't be able to get it out of gmax fully rigged. From what everyone else has been complaining about in model threads, rigging is a b!t(h, so...  [Read More]
Posted in: Alt.'s Model Gir!
 Psynex
11-11-2002, 10:46 AM
#19
I have the ability to weigh gir for you, but I've never weighed a model for jk2 before. I need to learn though because I'm going to have to weigh my model eventually and if I know how to do it beforehand it will make it that much easier. The only thi...  [Read More]
Posted in: WIP: Alliance Pilot , Saber
 Psynex
11-16-2002, 10:16 AM
#17
sometimes people read, but don't post. I just popped onto this thread because I read many of them, but wanted to coment on the saber hilt. I really like the design; it really fits the universe. I agree that an LOD should be added because the blade em...  [Read More]
Posted in: WIP: Freddy Krueger/DO READ THIS
 Psynex
10-28-2002, 3:15 PM
#2
I thought Edward was the one with scissor hands? *har har* Ok, now that my cheesiness is out of the way: We can't even tell you it suck because there's no pictures! To be honest with you though, I see more "n00bs" on here that actually end...  [Read More]
Posted in: WIP: Yarael Poof
 Psynex
10-28-2002, 11:20 AM
#18
actually, after seeing that star wars database pic of him, Psych0sith has it damn near perfect. One thing that might balance it out is taking a couple more screenshots ad different angles. It looks to me like his shoulders should be widened EVER SO S...  [Read More]
Posted in: Hogwarts WIP
 Psynex
12-09-2002, 10:50 AM
#169
Aru: I posted a couple of posts reguarding the ceiling a while back, but I can repost my ideas here so you don't have to search. For starters, there needs to be a blue light source in between or on all of the rafters in the ceiling. In The Chamber of...  [Read More]
Posted in: Hogwarts WIP
 Psynex
12-03-2002, 10:20 PM
#162
yippee! Congrats m8. Looking forward to it....  [Read More]
Posted in: Hogwarts WIP
 Psynex
11-18-2002, 10:30 AM
#156
duu doo doom dom...I never wrote about the chamber of secrets! Awesome movie! (I'm not a fan of reading; sorry to any die-hard book fans out there) But I was never aware of the fireplace in the dining hall until I saw screenshots of the map and then...  [Read More]
Posted in: Hogwarts WIP
 Psynex
11-16-2002, 12:28 PM
#151
Could you somehow merge those 2 threads, or close one of them because this is getting confusing. I looked at the screenshots in the other thread and was bored at work so I made 3 tileable tile textures for you to use on the floor should you choose to...  [Read More]
Posted in: Hogwarts WIP
 Psynex
11-11-2002, 11:25 AM
#147
Just wanted to drop some info that the new Chamber of Secrets game by EA is pretty! Hogwart's looks very very close to the movie. I'm watching the movie later tonight to compare, but the bedroom and common room look damn near identicle. It's a good r...  [Read More]
Posted in: WIP: Ulic Qel Droma Saber
 Psynex
11-21-2002, 9:32 AM
#50
Both tutorials are not correct and I'm really surprised they haven't been fixed by now. The blade does emit from the long end. Best solution to make life easier: 1) Import the standard saber from the pk3 2) Merge your saber into the scene 3) Move y...  [Read More]
Posted in: WIP: Ulic Qel Droma Saber
 Psynex
10-20-2002, 5:17 AM
#33
I'm not quite finished with it, and wasn't going to show it off until the model it's being released with was done...but eh, what the hell right?! Let's see if I can get these to work. My domain is there, but I have no site up yet...Soon, very soon....  [Read More]
Posted in: WIP: Ulic Qel Droma Saber
 Psynex
10-18-2002, 7:35 PM
#29
Well, I got it to work finally. I can't say specifically what it was. Most everything you all wrote there I already knew and HAD tried, but they didn't work. I took too many steps to know EXACTLY what was causing the problem, but it could have been a...  [Read More]
Posted in: WIP: Ulic Qel Droma Saber
 Psynex
10-18-2002, 3:03 AM
#23
ok, I give up!! I didn't have the tools folder in my Gamedata folder and all the tools still worked just fine, so I moved the Tools folder into Gamedata. Then I decided to move all files out of the main base directory as not to cause any other issues...  [Read More]
Posted in: Metroid: Samus Aran WIP
 Psynex
12-02-2002, 1:51 PM
#247
It's come a long way and since I saw a screen on the polycount forums of the shaders in a low-lit area of the map, I can't wait to rip open the pak to learn from it. ;) Kman, please don't take offense to that. I'll definately use it in game, but ther...  [Read More]
Posted in: Metroid: Samus Aran WIP
 Psynex
11-12-2002, 2:16 PM
#156
Didn't mean to confuse the others in this thread. Thank you Kman for posting that info there for me. I did end up coming across a small tut on that by pure coincidence about an hour after I posted that question. Your approach is sliiiiiiiightly diffe...  [Read More]
Posted in: Metroid: Samus Aran WIP
 Psynex
11-11-2002, 10:36 AM
#149
Was that a hint at a series-hype release (releasing Samus for JK2 the same day that Metroid Prime and Metroid Fusion)? That's a good idea, but you'd need to hury; I think the games are coming next week! On a side note, and slightly off topic...Kman...  [Read More]
Page: 3 of 4